Android: make Android_PumpEvents() more readable
No behavior change in this commit.
parent
ca184ac386
commit
cf12234454
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@ -63,35 +63,37 @@ android_egl_context_backup(SDL_Window *window)
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SDL_GL_MakeCurrent(window, NULL);
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}
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/*
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* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
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* When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
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*
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* No polling necessary
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*/
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#if SDL_ANDROID_BLOCK_ON_PAUSE
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void
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Android_PumpEvents(_THIS)
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{
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static int isPaused = 0;
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#if SDL_ANDROID_BLOCK_ON_PAUSE
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static int isPausing = 0;
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#endif
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/* No polling necessary */
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/*
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* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
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* When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
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*/
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#if SDL_ANDROID_BLOCK_ON_PAUSE
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if (isPaused && !isPausing) {
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/* Make sure this is the last thing we do before pausing */
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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#else
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if (isPaused) {
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if (SDL_SemTryWait(Android_ResumeSem) == 0) {
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#endif
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isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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@ -99,11 +101,9 @@ Android_PumpEvents(_THIS)
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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}
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}
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else {
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#if SDL_ANDROID_BLOCK_ON_PAUSE
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} else {
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if (isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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/* We've been signaled to pause, but before we block ourselves,
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/* We've been signaled to pause, but before we block ourselves,
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we need to make sure that certain key events have reached the app */
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if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND) ) {
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isPausing = 1;
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@ -113,19 +113,46 @@ Android_PumpEvents(_THIS)
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isPaused = 1;
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}
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}
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}
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}
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#else
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void
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Android_PumpEvents(_THIS)
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{
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static int isPaused = 0;
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if (isPaused) {
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if (SDL_SemTryWait(Android_ResumeSem) == 0) {
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isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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}
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} else {
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if (SDL_SemTryWait(Android_PauseSem) == 0) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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isPaused = 1;
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}
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#endif
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}
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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