Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
parent
803965bcc2
commit
cf5e5a8360
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@ -94,6 +94,17 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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/**
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* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
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*
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* This variable can be set to the following values:
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* "0" - Thread-safety is not enabled (faster)
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* "1" - Thread-safety is enabled
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*
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* By default the Direct3D device is created with thread-safety disabled.
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*/
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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/**
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/**
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* \brief A variable controlling the scaling quality
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* \brief A variable controlling the scaling quality
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*
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*
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@ -544,9 +544,11 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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D3D_RenderData *data;
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D3D_RenderData *data;
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SDL_SysWMinfo windowinfo;
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SDL_SysWMinfo windowinfo;
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HRESULT result;
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HRESULT result;
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const char *hint;
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D3DPRESENT_PARAMETERS pparams;
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D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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DWORD device_flags;
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Uint32 window_flags;
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Uint32 window_flags;
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int w, h;
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int w, h;
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SDL_DisplayMode fullscreen_mode;
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SDL_DisplayMode fullscreen_mode;
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@ -589,8 +591,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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}
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}
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}
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if (!data->d3d || !data->matrixStack) {
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if (!data->d3d || !data->matrixStack) {
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SDL_free(renderer);
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SDL_free(renderer);
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SDL_free(data);
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SDL_free(data);
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@ -667,14 +667,22 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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device_flags = D3DCREATE_FPU_PRESERVE;
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if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
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device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
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} else {
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device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
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if (hint && SDL_atoi(hint)) {
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device_flags |= D3DCREATE_MULTITHREADED;
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}
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_HAL,
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pparams.hDeviceWindow,
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pparams.hDeviceWindow,
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D3DCREATE_FPU_PRESERVE | ((caps.
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device_flags,
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DevCaps &
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D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
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D3DCREATE_HARDWARE_VERTEXPROCESSING :
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D3DCREATE_SOFTWARE_VERTEXPROCESSING),
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&pparams, &data->device);
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&pparams, &data->device);
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if (FAILED(result)) {
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if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_DestroyRenderer(renderer);
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