Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
callow.mark Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails. A patch is attached. See bug #2570 for reasons you might want to compile this way.main
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1b3d4e6d0e
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cff9eac637
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@ -64,6 +64,7 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
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SDL_GLContext context;
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SDL_GLContext context;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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#if SDL_VIDEO_OPENGL_WGL
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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/* Switch to WGL based functions */
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/* Switch to WGL based functions */
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WIN_GLES_UnloadLibrary(_this);
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WIN_GLES_UnloadLibrary(_this);
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@ -83,6 +84,7 @@ WIN_GLES_CreateContext(_THIS, SDL_Window * window)
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return WIN_GL_CreateContext(_this, window);
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return WIN_GL_CreateContext(_this, window);
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}
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}
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#endif
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context = SDL_EGL_CreateContext(_this, data->egl_surface);
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context = SDL_EGL_CreateContext(_this, data->egl_surface);
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return context;
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return context;
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@ -159,6 +159,17 @@ WIN_CreateDevice(int devindex)
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device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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device->GL_SwapWindow = WIN_GL_SwapWindow;
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device->GL_SwapWindow = WIN_GL_SwapWindow;
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device->GL_DeleteContext = WIN_GL_DeleteContext;
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device->GL_DeleteContext = WIN_GL_DeleteContext;
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#elif SDL_VIDEO_OPENGL_EGL
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/* Use EGL based functions */
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device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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device->GL_CreateContext = WIN_GLES_CreateContext;
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device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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device->GL_SwapWindow = WIN_GLES_SwapWindow;
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device->GL_DeleteContext = WIN_GLES_DeleteContext;
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#endif
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#endif
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device->StartTextInput = WIN_StartTextInput;
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device->StartTextInput = WIN_StartTextInput;
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device->StopTextInput = WIN_StopTextInput;
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device->StopTextInput = WIN_StopTextInput;
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