Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
Simon Hug The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture.
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@ -370,9 +370,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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* \param texture The texture to update
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* \param texture The texture to update
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* \param rect A pointer to the rectangle of pixels to update, or NULL to
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* \param rect A pointer to the rectangle of pixels to update, or NULL to
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* update the entire texture.
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* update the entire texture.
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* \param pixels The raw pixel data.
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* \param pixels The raw pixel data in the format of the texture.
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* \param pitch The number of bytes in a row of pixel data, including padding between lines.
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* \param pitch The number of bytes in a row of pixel data, including padding between lines.
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*
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*
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* The pixel data must be in the format of the texture. The pixel format can be
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* queried with SDL_QueryTexture.
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*
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* \return 0 on success, or -1 if the texture is not valid.
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* \return 0 on success, or -1 if the texture is not valid.
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*
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*
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* \note This is a fairly slow function.
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* \note This is a fairly slow function.
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