Rename SDL_atomic_t to SDL_AtomicInt
parent
8994878767
commit
d0c4849d0b
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@ -2529,3 +2529,7 @@ constant c1, c2;
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@@
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- SDL_CreateShapedWindow(e1, c1, c2, e2, e3, e4)
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+ SDL_CreateShapedWindow(e1, e2, e3, e4)
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typedef SDL_atomic_t, SDL_AtomicInt;
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@@
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- SDL_atomic_t
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+ SDL_AtomicInt
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@ -46,6 +46,11 @@ begin_code.h and close_code.h in the public headers have been renamed to SDL_beg
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The vi format comments have been removed from source code. Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.
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## SDL_atomic.h
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The following structures have been renamed:
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- SDL_atomic_t => SDL_AtomicInt
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## SDL_audio.h
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SDL_AudioInit() and SDL_AudioQuit() have been removed. Instead you can call SDL_InitSubSytem() and SDL_QuitSubSytem() with SDL_INIT_AUDIO, which will properly refcount the subsystems. You can choose a specific audio driver using SDL_AUDIO_DRIVER hint.
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@ -1115,4 +1120,3 @@ SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
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SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
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SDL_Vulkan_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.
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@ -266,7 +266,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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* \brief A type representing an atomic integer value. It is a struct
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* so people don't accidentally use numeric operations on it.
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*/
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typedef struct { int value; } SDL_atomic_t;
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typedef struct { int value; } SDL_AtomicInt;
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/**
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* Set an atomic variable to a new value if it is currently an old value.
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@ -274,7 +274,7 @@ typedef struct { int value; } SDL_atomic_t;
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_atomic_t variable to be modified
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param oldval the old value
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* \param newval the new value
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* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
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@ -285,7 +285,7 @@ typedef struct { int value; } SDL_atomic_t;
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* \sa SDL_AtomicGet
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* \sa SDL_AtomicSet
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_AtomicInt *a, int oldval, int newval);
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/**
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* Set an atomic variable to a value.
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@ -295,7 +295,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_atomic_t variable to be modified
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param v the desired value
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* \returns the previous value of the atomic variable.
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*
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@ -303,7 +303,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int
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*
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* \sa SDL_AtomicGet
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
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/**
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* Get the value of an atomic variable.
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@ -311,14 +311,14 @@ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_atomic_t variable
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* \param a a pointer to an SDL_AtomicInt variable
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* \returns the current value of an atomic variable.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicSet
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
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/**
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* Add to an atomic variable.
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@ -328,7 +328,7 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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* ***Note: If you don't know what this function is for, you shouldn't use
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* it!***
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*
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* \param a a pointer to an SDL_atomic_t variable to be modified
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* \param a a pointer to an SDL_AtomicInt variable to be modified
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* \param v the desired value to add
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* \returns the previous value of the atomic variable.
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*
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@ -337,7 +337,7 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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* \sa SDL_AtomicDecRef
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* \sa SDL_AtomicIncRef
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
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extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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/**
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* \brief Increment an atomic variable used as a reference count.
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@ -39,6 +39,9 @@
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*/
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#ifdef SDL_ENABLE_OLD_NAMES
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/* ##SDL_atomic.h */
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#define SDL_atomic_t SDL_AtomicInt
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/* ##SDL_audio.h */
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#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
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#define SDL_AudioStreamClear SDL_ClearAudioStream
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@ -123,7 +123,7 @@ static SDL_INLINE void leaveLock(void *a)
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#endif
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SDL_bool
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SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
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SDL_AtomicCAS(SDL_AtomicInt *a, int oldval, int newval)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_cas, sizeof(long) == sizeof(a->value));
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@ -183,7 +183,7 @@ SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
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#endif
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}
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int SDL_AtomicSet(SDL_atomic_t *a, int v)
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int SDL_AtomicSet(SDL_AtomicInt *a, int v)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_set, sizeof(long) == sizeof(a->value));
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@ -223,7 +223,7 @@ SDL_AtomicSetPtr(void **a, void *v)
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#endif
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}
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int SDL_AtomicAdd(SDL_atomic_t *a, int v)
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int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_add, sizeof(long) == sizeof(a->value));
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@ -246,7 +246,7 @@ int SDL_AtomicAdd(SDL_atomic_t *a, int v)
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#endif
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}
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int SDL_AtomicGet(SDL_atomic_t *a)
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int SDL_AtomicGet(SDL_AtomicInt *a)
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{
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#ifdef HAVE_ATOMIC_LOAD_N
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return __atomic_load_n(&a->value, __ATOMIC_SEQ_CST);
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@ -138,9 +138,9 @@ struct SDL_AudioDevice
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SDL_AudioStream *stream;
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/* Current state flags */
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SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
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SDL_atomic_t enabled; /* true if device is functioning and connected. */
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SDL_atomic_t paused;
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SDL_AtomicInt shutdown; /* true if we are signaling the play thread to end. */
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SDL_AtomicInt enabled; /* true if device is functioning and connected. */
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SDL_AtomicInt paused;
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SDL_bool iscapture;
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/* Scratch buffer used in the bridge between SDL and the user callback. */
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@ -894,7 +894,7 @@ static void ALSA_HotplugIteration(void)
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}
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#if SDL_ALSA_HOTPLUG_THREAD
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static SDL_atomic_t ALSA_hotplug_shutdown;
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static SDL_AtomicInt ALSA_hotplug_shutdown;
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static SDL_Thread *ALSA_hotplug_thread;
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static int SDLCALL ALSA_HotplugThread(void *arg)
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@ -64,7 +64,7 @@ struct SDL_PrivateAudioData
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char *thread_error;
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#if MACOSX_COREAUDIO
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AudioDeviceID deviceID;
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SDL_atomic_t device_change_flag;
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SDL_AtomicInt device_change_flag;
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#else
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SDL_bool interrupted;
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CFTypeRef interruption_listener;
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@ -38,7 +38,7 @@ extern "C" {
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struct SDL_PrivateAudioData
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{
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SDL_atomic_t refcount;
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SDL_AtomicInt refcount;
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WCHAR *devid;
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WAVEFORMATEX *waveformat;
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IAudioClient *client;
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@ -52,7 +52,7 @@ struct SDL_PrivateAudioData
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int default_device_generation;
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SDL_bool device_lost;
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void *activation_handler;
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SDL_atomic_t just_activated;
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SDL_AtomicInt just_activated;
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};
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/* win32 and winrt implementations call into these. */
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@ -56,8 +56,8 @@ static Platform::String ^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4
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static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
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static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
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extern "C" {
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SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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SDL_AtomicInt SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_AtomicInt SDL_IMMDevice_DefaultCaptureGeneration;
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}
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/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
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@ -366,7 +366,7 @@ static SDL_bool bHasNewData;
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static SDL_bool bHasEnvironmentVariables;
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static SDL_atomic_t bPermissionRequestPending;
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static SDL_AtomicInt bPermissionRequestPending;
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static SDL_bool bPermissionRequestResult;
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/* Android AssetManager */
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Functions called by SDL into Java
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*******************************************************************************/
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static SDL_atomic_t s_active;
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static SDL_AtomicInt s_active;
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struct LocalReferenceHolder
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{
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JNIEnv *m_env;
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@ -52,8 +52,8 @@ static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x
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/* *INDENT-ON* */ /* clang-format on */
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/* these increment as default devices change. Opened default devices pick up changes in their threads. */
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SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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SDL_AtomicInt SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_AtomicInt SDL_IMMDevice_DefaultCaptureGeneration;
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static void GetMMDeviceInfo(IMMDevice *device, char **utf8dev, WAVEFORMATEXTENSIBLE *fmt, GUID *guid)
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{
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typedef struct SDLMMNotificationClient
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{
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const IMMNotificationClientVtbl *lpVtbl;
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SDL_atomic_t refcount;
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SDL_AtomicInt refcount;
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SDL_bool useguid;
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} SDLMMNotificationClient;
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@ -35,7 +35,7 @@ int SDL_IMMDevice_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int isca
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SDL_AudioFormat WaveFormatToSDLFormat(WAVEFORMATEX *waveformat);
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/* these increment as default devices change. Opened default devices pick up changes in their threads. */
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extern SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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extern SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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extern SDL_AtomicInt SDL_IMMDevice_DefaultPlaybackGeneration;
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extern SDL_AtomicInt SDL_IMMDevice_DefaultCaptureGeneration;
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#endif /* SDL_IMMDEVICE_H */
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@ -122,13 +122,13 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),ret
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),)
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static int SDL_event_watchers_count = 0;
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static SDL_bool SDL_event_watchers_dispatching = SDL_FALSE;
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static SDL_bool SDL_event_watchers_removed = SDL_FALSE;
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static SDL_atomic_t SDL_sentinel_pending;
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static SDL_AtomicInt SDL_sentinel_pending;
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typedef struct
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{
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{
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SDL_mutex *lock;
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SDL_bool active;
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SDL_atomic_t count;
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SDL_AtomicInt count;
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int max_events_seen;
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SDL_EventEntry *head;
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SDL_EventEntry *tail;
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SDL_Thread *thread;
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SDL_mutex *mutex;
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Uint64 stopTicks;
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SDL_atomic_t stopThread;
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SDL_AtomicInt stopThread;
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};
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/*
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static SDL_bool SDL_joysticks_initialized;
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static SDL_bool SDL_joysticks_quitting = SDL_FALSE;
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static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_atomic_t SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
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static SDL_AtomicInt SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
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static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
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typedef struct SDL_HIDAPI_RumbleContext
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{
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SDL_atomic_t initialized;
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SDL_atomic_t running;
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SDL_AtomicInt initialized;
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SDL_AtomicInt running;
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SDL_Thread *thread;
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SDL_sem *request_sem;
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SDL_HIDAPI_RumbleRequest *requests_head;
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void *context;
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SDL_mutex *dev_lock;
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SDL_hid_device *dev;
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SDL_atomic_t rumble_pending;
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SDL_AtomicInt rumble_pending;
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int num_joysticks;
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SDL_JoystickID *joysticks;
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@ -95,7 +95,7 @@ static void RAWINPUT_JoystickClose(SDL_Joystick *joystick);
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typedef struct SDL_RAWINPUT_Device
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{
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SDL_atomic_t refcount;
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SDL_AtomicInt refcount;
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char *name;
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char *path;
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Uint16 vendor_id;
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typedef struct RawGameControllerDelegate
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{
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__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController iface;
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SDL_atomic_t refcount;
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SDL_AtomicInt refcount;
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} RawGameControllerDelegate;
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, REFIID riid, void **ppvObject)
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@ -50,7 +50,7 @@ static SDL_SensorDriver *SDL_sensor_drivers[] = {
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};
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static SDL_mutex *SDL_sensor_lock = NULL; /* This needs to support recursive locks */
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static SDL_Sensor *SDL_sensors SDL_GUARDED_BY(SDL_sensor_lock) = NULL;
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static SDL_atomic_t SDL_last_sensor_instance_id SDL_GUARDED_BY(SDL_sensor_lock);
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static SDL_AtomicInt SDL_last_sensor_instance_id SDL_GUARDED_BY(SDL_sensor_lock);
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void SDL_LockSensors(void) SDL_ACQUIRE(SDL_sensor_lock)
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{
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@ -5203,7 +5203,7 @@ static struct
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SDL_calloc_func calloc_func;
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SDL_realloc_func realloc_func;
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SDL_free_func free_func;
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SDL_atomic_t num_allocations;
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SDL_AtomicInt num_allocations;
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} s_mem = {
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real_malloc, real_calloc, real_realloc, real_free, { 0 }
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};
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SDL_TLSID
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SDL_TLSCreate(void)
|
||||
{
|
||||
static SDL_atomic_t SDL_tls_id;
|
||||
static SDL_AtomicInt SDL_tls_id;
|
||||
return SDL_AtomicIncRef(&SDL_tls_id) + 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ struct SDL_Thread
|
|||
SDL_threadID threadid;
|
||||
SYS_ThreadHandle handle;
|
||||
int status;
|
||||
SDL_atomic_t state; /* SDL_THREAD_STATE_* */
|
||||
SDL_AtomicInt state; /* SDL_THREAD_STATE_* */
|
||||
SDL_error errbuf;
|
||||
char *name;
|
||||
size_t stacksize; /* 0 for default, >0 for user-specified stack size. */
|
||||
|
|
|
@ -34,7 +34,7 @@ typedef struct SDL_Timer
|
|||
void *param;
|
||||
Uint64 interval;
|
||||
Uint64 scheduled;
|
||||
SDL_atomic_t canceled;
|
||||
SDL_AtomicInt canceled;
|
||||
struct SDL_Timer *next;
|
||||
} SDL_Timer;
|
||||
|
||||
|
@ -50,7 +50,7 @@ typedef struct
|
|||
{
|
||||
/* Data used by the main thread */
|
||||
SDL_Thread *thread;
|
||||
SDL_atomic_t nextID;
|
||||
SDL_AtomicInt nextID;
|
||||
SDL_TimerMap *timermap;
|
||||
SDL_mutex *timermap_lock;
|
||||
|
||||
|
@ -62,7 +62,7 @@ typedef struct
|
|||
SDL_sem *sem;
|
||||
SDL_Timer *pending;
|
||||
SDL_Timer *freelist;
|
||||
SDL_atomic_t active;
|
||||
SDL_AtomicInt active;
|
||||
|
||||
/* List of timers - this is only touched by the timer thread */
|
||||
SDL_Timer *timers;
|
||||
|
|
|
@ -310,7 +310,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
|
|||
}
|
||||
|
||||
static SDL_VideoDevice *_this = NULL;
|
||||
static SDL_atomic_t SDL_messagebox_count;
|
||||
static SDL_AtomicInt SDL_messagebox_count;
|
||||
|
||||
static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window, const SDL_Rect *rects, int numrects)
|
||||
{
|
||||
|
|
|
@ -41,7 +41,7 @@ struct SDL_GLDriverData
|
|||
|
||||
@interface SDLOpenGLContext : NSOpenGLContext
|
||||
{
|
||||
SDL_atomic_t dirty;
|
||||
SDL_AtomicInt dirty;
|
||||
SDL_Window *window;
|
||||
CVDisplayLinkRef displayLink;
|
||||
@public
|
||||
|
@ -49,9 +49,9 @@ struct SDL_GLDriverData
|
|||
@public
|
||||
SDL_cond *swapIntervalCond;
|
||||
@public
|
||||
SDL_atomic_t swapIntervalSetting;
|
||||
SDL_AtomicInt swapIntervalSetting;
|
||||
@public
|
||||
SDL_atomic_t swapIntervalsPassed;
|
||||
SDL_AtomicInt swapIntervalsPassed;
|
||||
}
|
||||
|
||||
- (id)initWithFormat:(NSOpenGLPixelFormat *)format
|
||||
|
|
|
@ -94,7 +94,7 @@ struct SDL_WindowData
|
|||
/* floating dimensions for restoring from maximized and fullscreen */
|
||||
int floating_width, floating_height;
|
||||
|
||||
SDL_atomic_t swap_interval_ready;
|
||||
SDL_AtomicInt swap_interval_ready;
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
||||
struct qt_extended_surface *extended_surface;
|
||||
|
|
|
@ -36,7 +36,7 @@ static void RunBasicTest(void)
|
|||
int value;
|
||||
SDL_SpinLock lock = 0;
|
||||
|
||||
SDL_atomic_t v;
|
||||
SDL_AtomicInt v;
|
||||
SDL_bool tfret = SDL_FALSE;
|
||||
|
||||
SDL_Log("\nspin lock---------------------------------------\n\n");
|
||||
|
@ -106,9 +106,9 @@ enum
|
|||
};
|
||||
SDL_COMPILE_TIME_ASSERT(size, CountTo_GreaterThanZero); /* check for rollover */
|
||||
|
||||
static SDL_atomic_t good = { 42 };
|
||||
static SDL_AtomicInt good = { 42 };
|
||||
static atomicValue bad = 42;
|
||||
static SDL_atomic_t threadsRunning;
|
||||
static SDL_AtomicInt threadsRunning;
|
||||
static SDL_sem *threadDone;
|
||||
|
||||
static int SDLCALL adder(void *junk)
|
||||
|
@ -255,7 +255,7 @@ static void RunEpicTest(void)
|
|||
|
||||
typedef struct
|
||||
{
|
||||
SDL_atomic_t sequence;
|
||||
SDL_AtomicInt sequence;
|
||||
SDL_Event event;
|
||||
} SDL_EventQueueEntry;
|
||||
|
||||
|
@ -265,23 +265,23 @@ typedef struct
|
|||
|
||||
char cache_pad1[SDL_CACHELINE_SIZE - ((sizeof(SDL_EventQueueEntry) * MAX_ENTRIES) % SDL_CACHELINE_SIZE)];
|
||||
|
||||
SDL_atomic_t enqueue_pos;
|
||||
SDL_AtomicInt enqueue_pos;
|
||||
|
||||
char cache_pad2[SDL_CACHELINE_SIZE - sizeof(SDL_atomic_t)];
|
||||
char cache_pad2[SDL_CACHELINE_SIZE - sizeof(SDL_AtomicInt)];
|
||||
|
||||
SDL_atomic_t dequeue_pos;
|
||||
SDL_AtomicInt dequeue_pos;
|
||||
|
||||
char cache_pad3[SDL_CACHELINE_SIZE - sizeof(SDL_atomic_t)];
|
||||
char cache_pad3[SDL_CACHELINE_SIZE - sizeof(SDL_AtomicInt)];
|
||||
|
||||
#ifdef TEST_SPINLOCK_FIFO
|
||||
SDL_SpinLock lock;
|
||||
SDL_atomic_t rwcount;
|
||||
SDL_atomic_t watcher;
|
||||
SDL_AtomicInt rwcount;
|
||||
SDL_AtomicInt watcher;
|
||||
|
||||
char cache_pad4[SDL_CACHELINE_SIZE - sizeof(SDL_SpinLock) - 2 * sizeof(SDL_atomic_t)];
|
||||
char cache_pad4[SDL_CACHELINE_SIZE - sizeof(SDL_SpinLock) - 2 * sizeof(SDL_AtomicInt)];
|
||||
#endif
|
||||
|
||||
SDL_atomic_t active;
|
||||
SDL_AtomicInt active;
|
||||
|
||||
/* Only needed for the mutex test */
|
||||
SDL_mutex *mutex;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
static SDL_mutex *mutex = NULL;
|
||||
static SDL_threadID mainthread;
|
||||
static SDL_Thread *threads[6];
|
||||
static SDL_atomic_t doterminate;
|
||||
static SDL_AtomicInt doterminate;
|
||||
|
||||
/**
|
||||
* SDL_Quit() shouldn't be used with atexit() directly because
|
||||
|
|
|
@ -28,7 +28,7 @@ typedef struct
|
|||
{
|
||||
SDL_AudioDeviceID dev;
|
||||
int soundpos;
|
||||
SDL_atomic_t done;
|
||||
SDL_AtomicInt done;
|
||||
} callback_data;
|
||||
|
||||
static callback_data cbd[64];
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#define NUMTHREADS 10
|
||||
|
||||
static SDL_atomic_t time_for_threads_to_die[NUMTHREADS];
|
||||
static SDL_AtomicInt time_for_threads_to_die[NUMTHREADS];
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
|
|
Loading…
Reference in New Issue