diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index dfa5509fa..613582d1d 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -569,3 +569,4 @@ #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL #define SDL_vsscanf SDL_vsscanf_REAL +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index c860f202b..ba6086138 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -597,3 +597,4 @@ SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),) SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) +SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)