include: Clarified documentation for two functions.
parent
daa38dc793
commit
d1b831e232
|
@ -314,7 +314,10 @@ extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
|
|||
/**
|
||||
* Get the mapping at a particular index.
|
||||
*
|
||||
* \param count On return, set to the number of mappings returned. Can be NULL.
|
||||
* You must free the returned pointer with SDL_free() when you are done with
|
||||
* it, but you do _not_ free each string in the array.
|
||||
*
|
||||
* \param count a pointer filled in with the number of mappings returned, can be NULL.
|
||||
* \returns an array of the mapping strings, NULL-terminated. Must be freed with SDL_free().
|
||||
* Returns NULL on error.
|
||||
*
|
||||
|
|
|
@ -74,7 +74,7 @@ typedef struct SDL_Finger
|
|||
*
|
||||
* This was fixed for Android in SDL 2.0.1.
|
||||
*
|
||||
* \param count a pointer filled in with the number of devices returned
|
||||
* \param count a pointer filled in with the number of devices returned, can be NULL.
|
||||
* \returns a 0 terminated array of touch device IDs which should be
|
||||
* freed with SDL_free(), or NULL on error; call SDL_GetError() for
|
||||
* more details.
|
||||
|
|
Loading…
Reference in New Issue