SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408main
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1ee196b483
commit
d1e4367f58
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@ -276,27 +276,18 @@ WIN_SetTextInputRect(_THIS, SDL_Rect *rect)
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}
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}
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#ifdef SDL_DISABLE_WINDOWS_IME
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void WIN_ClearComposition(_THIS)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_ClearComposition(videodata);
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}
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SDL_bool WIN_IsTextInputShown(_THIS)
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{
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SDL_VideoData* videodata = (SDL_VideoData*)_this->driverdata;
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return IME_IsTextInputShown(videodata);
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return SDL_FALSE;
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}
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static SDL_bool
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WIN_ShouldShowNativeUI()
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{
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return SDL_GetHintBoolean(SDL_HINT_IME_SHOW_UI, SDL_FALSE);
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}
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#ifdef SDL_DISABLE_WINDOWS_IME
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SDL_bool
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IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, SDL_VideoData *videodata)
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{
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@ -378,6 +369,12 @@ static void UILess_ReleaseSinks(SDL_VideoData *videodata);
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static void UILess_EnableUIUpdates(SDL_VideoData *videodata);
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static void UILess_DisableUIUpdates(SDL_VideoData *videodata);
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static SDL_bool
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WIN_ShouldShowNativeUI()
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{
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return SDL_GetHintBoolean(SDL_HINT_IME_SHOW_UI, SDL_FALSE);
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}
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static void
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IME_Init(SDL_VideoData *videodata, HWND hwnd)
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{
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@ -1714,6 +1711,18 @@ void IME_Present(SDL_VideoData *videodata)
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/* FIXME: Need to show the IME bitmap */
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}
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SDL_bool WIN_IsTextInputShown(_THIS)
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{
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SDL_VideoData* videodata = (SDL_VideoData*)_this->driverdata;
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return IME_IsTextInputShown(videodata);
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}
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void WIN_ClearComposition(_THIS)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_ClearComposition(videodata);
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}
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#endif /* SDL_DISABLE_WINDOWS_IME */
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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