Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
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@ -21,7 +21,6 @@ General:
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* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
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* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
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* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
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* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
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* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
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* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
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* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
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@ -36,6 +35,7 @@ Windows:
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* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
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* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
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* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
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* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
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* SDL_SysWMinfo now contains the window HDC
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* Added support for Unicode command line options
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* Prevent beeping when Alt-key combos are pressed
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