- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
main
Alfred Reynolds 2015-03-02 11:43:24 -08:00
parent d6c4296653
commit d34d608e59
1 changed files with 6 additions and 4 deletions

View File

@ -560,10 +560,6 @@ SDL_SYS_NumJoysticks()
void void
SDL_SYS_JoystickDetect() SDL_SYS_JoystickDetect()
{ {
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
if (s_bDeviceAdded || s_bDeviceRemoved) { if (s_bDeviceAdded || s_bDeviceRemoved) {
recDevice *device = gpDeviceList; recDevice *device = gpDeviceList;
s_bDeviceAdded = SDL_FALSE; s_bDeviceAdded = SDL_FALSE;
@ -613,6 +609,12 @@ SDL_SYS_JoystickDetect()
} }
} }
} }
// run this after the checks above so we don't set device->removed and delete the device before
// SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
} }
/* Function to get the device-dependent name of a joystick */ /* Function to get the device-dependent name of a joystick */