[Android] Improve handling of keyboard, dpad and gamepad events

Thanks Dimitris Zenios for the report!
main
Gabriel Jacobo 2013-11-11 10:49:48 -03:00
parent 45a88b6ade
commit d37bad52b1
1 changed files with 16 additions and 12 deletions

View File

@ -600,18 +600,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
if(event.getSource() == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
} else if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
// Some SOURCE_DPAD or SOURCE_GAMEPAD events appear to also be marked as SOURCE_KEYBOARD
// So, to avoid problems, we process DPAD or GAMEPAD events first.
if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
int id = SDLActivity.getJoyId( event.getDeviceId() );
if (id != -1) {
@ -623,6 +615,18 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
return true;
}
else if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
return false;
}