Rename SDL_GetPath to SDL_GetUserFolder
The documentation has been edited accordingly, and certain parts have been clarified.main
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@ -159,11 +159,11 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
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* | SAVEDGAMES | Vista+ | | | | | |
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* | SCREENSHOTS | Vista+ | | | | | |
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* | TEMPLATES | X | X | | X | | |
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* | VIDEOS | X | X | | X | | |
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* | VIDEOS | X | X* | | X | | |
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*
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* Note that on macOS/iOS, the Videos folder is called "Movies".
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* * Note that on macOS/iOS, the Videos folder is called "Movies".
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*
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* \sa SDL_GetPath
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* \sa SDL_GetUserFolder
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*/
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typedef enum
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{
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@ -206,13 +206,18 @@ typedef enum
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} SDL_Folder;
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/**
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* Finds the most suitable OS-provided folder for @p folder, and returns its
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* Finds the most suitable user folder for @p purpose, and returns its
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* path in OS-specific notation.
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*
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* Many OSes provide certain standard folders for certain purposes, such as
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* storing pictures, music or videos for a certain user. This function gives
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* the path for many of those special locations.
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*
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* This function is specifically for _user_ folders, which are meant for the
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* user to access and manage. For application-specific folders, meant to hold
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* data for the application to manage, see SDL_GetBasePath() and
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* SDL_GetPrefPath().
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*
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* Note that the function is expensive, and should be called once at the
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* beginning of the execution and kept for as long as needed.
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*
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@ -229,7 +234,7 @@ typedef enum
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*
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* \sa SDL_Folder
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*/
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extern DECLSPEC char *SDLCALL SDL_GetPath(SDL_Folder folder);
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extern DECLSPEC char *SDLCALL SDL_GetUserFolder(SDL_Folder folder);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -280,7 +280,7 @@ SDL3_0.0.0 {
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetPath;
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SDL_GetUserFolder;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPixelFormatEnumForMasks;
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@ -304,7 +304,7 @@
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#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
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#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetPath SDL_GetPath_REAL
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#define SDL_GetUserFolder SDL_GetUserFolder_REAL
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#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
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#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
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#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
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@ -379,7 +379,7 @@ SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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@ -50,7 +50,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return NULL;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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/* TODO: see https://developer.android.com/reference/android/os/Environment#lfields
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and https://stackoverflow.com/questions/39332085/get-path-to-pictures-directory */
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@ -130,7 +130,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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@autoreleasepool {
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#if TARGET_OS_TV
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@ -37,7 +37,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return NULL;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -83,7 +83,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return retval;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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const char *home = NULL;
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char *retval;
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@ -97,7 +97,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return retval;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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const char *home = NULL;
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char *retval;
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@ -60,7 +60,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -103,7 +103,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -70,7 +70,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -200,7 +200,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -517,7 +517,7 @@ static char *xdg_user_dir_lookup (const char *type)
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return NULL;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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const char *param = NULL;
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char *retval;
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@ -84,7 +84,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -177,7 +177,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return retval;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID /* REFKNOWNFOLDERID */, DWORD, HANDLE, PWSTR*);
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HMODULE lib = LoadLibrary(L"Shell32.dll");
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@ -346,7 +346,7 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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return NULL;
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}
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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@ -233,7 +233,7 @@ SDL_GetPrefPath(const char *org, const char *app)
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}
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/* TODO */
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char *SDL_GetPath(SDL_Folder folder)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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