thread/windows: Statically link synchronization APIs on WINRT

GetModuleHandleW is not available on those platforms
---
 .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj         |  8 ++++----
 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj     | 12 ++++++------
 src/thread/windows/SDL_sysmutex.c                    | 12 ++++++++++++
 src/thread/windows/SDL_syssem.c                      | 11 +++++++++++
 4 files changed, 33 insertions(+), 10 deletions(-)
main
Joel Linn 2020-12-25 04:00:20 +03:00
parent ff913a22f4
commit d6afc1c608
4 changed files with 33 additions and 10 deletions

View File

@ -431,7 +431,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -445,7 +445,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
@ -459,7 +459,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
@ -473,7 +473,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -510,7 +510,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@ -525,7 +525,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@ -540,7 +540,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@ -555,7 +555,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@ -570,7 +570,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@ -585,7 +585,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>

View File

@ -66,12 +66,19 @@ typedef struct _SRWLOCK {
} SRWLOCK, *PSRWLOCK;
#endif
#if __WINRT__
/* Functions are guaranteed to be available */
#define pReleaseSRWLockExclusive ReleaseSRWLockExclusive
#define pAcquireSRWLockExclusive AcquireSRWLockExclusive
#define pTryAcquireSRWLockExclusive TryAcquireSRWLockExclusive
#else
typedef VOID(WINAPI *pfnReleaseSRWLockExclusive)(PSRWLOCK);
typedef VOID(WINAPI *pfnAcquireSRWLockExclusive)(PSRWLOCK);
typedef BOOLEAN(WINAPI *pfnTryAcquireSRWLockExclusive)(PSRWLOCK);
static pfnReleaseSRWLockExclusive pReleaseSRWLockExclusive = NULL;
static pfnAcquireSRWLockExclusive pAcquireSRWLockExclusive = NULL;
static pfnTryAcquireSRWLockExclusive pTryAcquireSRWLockExclusive = NULL;
#endif
typedef struct SDL_mutex_srw
{
@ -291,6 +298,10 @@ SDL_CreateMutex(void)
const SDL_mutex_impl_t * impl = &SDL_mutex_impl_cs;
if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, SDL_FALSE)) {
#if __WINRT__
/* Link statically on this platform */
impl = &SDL_mutex_impl_srw;
#else
/* Try faster implementation for Windows 7 and newer */
HMODULE kernel32 = GetModuleHandleW(L"kernel32.dll");
if (kernel32) {
@ -303,6 +314,7 @@ SDL_CreateMutex(void)
impl = &SDL_mutex_impl_srw;
}
}
#endif
}
/* Copy instead of using pointer to save one level of indirection */

View File

@ -66,11 +66,17 @@ static SDL_sem_impl_t SDL_sem_impl_active = {0};
* Atomic + WaitOnAddress implementation
*/
#if __WINRT__
/* Functions are guaranteed to be available */
#define pWaitOnAddress WaitOnAddress
#define pWakeByAddressSingle WakeByAddressSingle
#else
typedef BOOL(WINAPI *pfnWaitOnAddress)(volatile VOID*, PVOID, SIZE_T, DWORD);
typedef VOID(WINAPI *pfnWakeByAddressSingle)(PVOID);
static pfnWaitOnAddress pWaitOnAddress = NULL;
static pfnWakeByAddressSingle pWakeByAddressSingle = NULL;
#endif
typedef struct SDL_semaphore_atom
{
@ -387,6 +393,10 @@ SDL_CreateSemaphore(Uint32 initial_value)
const SDL_sem_impl_t * impl = &SDL_sem_impl_kern;
if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL, SDL_FALSE)) {
#if __WINRT__
/* Link statically on this platform */
impl = &SDL_sem_impl_atom;
#else
/* We already statically link to features from this Api
* Set (e.g. WaitForSingleObject). Dynamically loading
* API Sets is not explicitly documented but according to
@ -403,6 +413,7 @@ SDL_CreateSemaphore(Uint32 initial_value)
impl = &SDL_sem_impl_atom;
}
}
#endif
}
/* Copy instead of using pointer to save one level of indirection */