thread/windows: Statically link synchronization APIs on WINRT
GetModuleHandleW is not available on those platforms --- .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++---- VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------ src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++ src/thread/windows/SDL_syssem.c | 11 +++++++++++ 4 files changed, 33 insertions(+), 10 deletions(-)main
parent
ff913a22f4
commit
d6afc1c608
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@ -431,7 +431,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -445,7 +445,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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@ -459,7 +459,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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@ -473,7 +473,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -510,7 +510,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -525,7 +525,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -540,7 +540,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -555,7 +555,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -570,7 +570,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -585,7 +585,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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@ -66,12 +66,19 @@ typedef struct _SRWLOCK {
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} SRWLOCK, *PSRWLOCK;
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#endif
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#if __WINRT__
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/* Functions are guaranteed to be available */
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#define pReleaseSRWLockExclusive ReleaseSRWLockExclusive
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#define pAcquireSRWLockExclusive AcquireSRWLockExclusive
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#define pTryAcquireSRWLockExclusive TryAcquireSRWLockExclusive
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#else
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typedef VOID(WINAPI *pfnReleaseSRWLockExclusive)(PSRWLOCK);
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typedef VOID(WINAPI *pfnAcquireSRWLockExclusive)(PSRWLOCK);
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typedef BOOLEAN(WINAPI *pfnTryAcquireSRWLockExclusive)(PSRWLOCK);
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static pfnReleaseSRWLockExclusive pReleaseSRWLockExclusive = NULL;
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static pfnAcquireSRWLockExclusive pAcquireSRWLockExclusive = NULL;
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static pfnTryAcquireSRWLockExclusive pTryAcquireSRWLockExclusive = NULL;
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#endif
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typedef struct SDL_mutex_srw
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{
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const SDL_mutex_impl_t * impl = &SDL_mutex_impl_cs;
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if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, SDL_FALSE)) {
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#if __WINRT__
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/* Link statically on this platform */
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impl = &SDL_mutex_impl_srw;
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#else
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/* Try faster implementation for Windows 7 and newer */
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HMODULE kernel32 = GetModuleHandleW(L"kernel32.dll");
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if (kernel32) {
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impl = &SDL_mutex_impl_srw;
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}
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}
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#endif
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}
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/* Copy instead of using pointer to save one level of indirection */
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@ -66,11 +66,17 @@ static SDL_sem_impl_t SDL_sem_impl_active = {0};
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* Atomic + WaitOnAddress implementation
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*/
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#if __WINRT__
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/* Functions are guaranteed to be available */
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#define pWaitOnAddress WaitOnAddress
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#define pWakeByAddressSingle WakeByAddressSingle
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#else
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typedef BOOL(WINAPI *pfnWaitOnAddress)(volatile VOID*, PVOID, SIZE_T, DWORD);
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typedef VOID(WINAPI *pfnWakeByAddressSingle)(PVOID);
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static pfnWaitOnAddress pWaitOnAddress = NULL;
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static pfnWakeByAddressSingle pWakeByAddressSingle = NULL;
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#endif
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typedef struct SDL_semaphore_atom
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{
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const SDL_sem_impl_t * impl = &SDL_sem_impl_kern;
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if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL, SDL_FALSE)) {
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#if __WINRT__
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/* Link statically on this platform */
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impl = &SDL_sem_impl_atom;
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#else
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/* We already statically link to features from this Api
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* Set (e.g. WaitForSingleObject). Dynamically loading
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* API Sets is not explicitly documented but according to
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@ -403,6 +413,7 @@ SDL_CreateSemaphore(Uint32 initial_value)
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impl = &SDL_sem_impl_atom;
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}
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}
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#endif
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}
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/* Copy instead of using pointer to save one level of indirection */
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