WinRT: build fixes
These fixes are lumped into two categories: 1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project files) 2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c. Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT APIs. There does appear to be a replacement API, available in the Windows.Devices.HumanInterfaceDevice namespace. This fix should be sufficient to get SDL compiling again, without affecting Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would almost certainly be better (for UWP/WinRT builds). TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as appropriate.
parent
454d9cb96d
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d6bcec8f6a
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@ -132,6 +132,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -265,6 +266,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -402,6 +402,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -719,5 +722,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -250,6 +250,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -364,6 +365,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -372,6 +372,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -677,5 +680,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -116,6 +116,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -230,6 +231,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -381,6 +381,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -689,5 +692,8 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -129,6 +129,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -337,6 +338,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -319,6 +319,9 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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<ClInclude Include="..\..\include\begin_code.h">
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@ -717,6 +720,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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<Filter Include="Header Files">
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@ -131,6 +131,7 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -262,6 +263,7 @@
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -393,6 +393,9 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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static SDL_bool
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static SDL_bool
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SDL_XInputUseOldJoystickMapping()
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SDL_XInputUseOldJoystickMapping()
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{
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{
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#ifdef __WINRT__
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/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
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return SDL_TRUE;
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#else
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static int s_XInputUseOldJoystickMapping = -1;
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static int s_XInputUseOldJoystickMapping = -1;
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if (s_XInputUseOldJoystickMapping < 0) {
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if (s_XInputUseOldJoystickMapping < 0) {
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s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
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s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
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}
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}
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return (s_XInputUseOldJoystickMapping > 0);
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return (s_XInputUseOldJoystickMapping > 0);
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#endif
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}
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}
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SDL_bool SDL_XINPUT_Enabled(void)
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SDL_bool SDL_XINPUT_Enabled(void)
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static void
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static void
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GuessXInputDevice(UINT device_index, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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GuessXInputDevice(UINT device_index, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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{
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{
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#ifndef __WINRT__ /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
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PRAWINPUTDEVICELIST devices = NULL;
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PRAWINPUTDEVICELIST devices = NULL;
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UINT i, found_count = 0, device_count = 0;
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UINT i, found_count = 0, device_count = 0;
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}
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}
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}
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}
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SDL_free(devices);
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SDL_free(devices);
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#endif /* ifndef __WINRT__ */
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}
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}
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static void
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static void
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Loading…
Reference in New Issue