From d75ea51ac0ab966e781348ad19a88c1c291f216e Mon Sep 17 00:00:00 2001 From: Ivan Epifanov Date: Mon, 2 Nov 2020 20:05:55 +0300 Subject: [PATCH] Fix texture shaders --- src/render/vita/SDL_shaders_gles2_cg.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/render/vita/SDL_shaders_gles2_cg.c b/src/render/vita/SDL_shaders_gles2_cg.c index a904d8484..49093aac3 100644 --- a/src/render/vita/SDL_shaders_gles2_cg.c +++ b/src/render/vita/SDL_shaders_gles2_cg.c @@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \ "; static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \ - float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ + float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ { \ float4 color = tex2D(u_texture, v_texCoord); \ return color * u_color; \ @@ -84,7 +84,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \ /* ARGB to ABGR conversion */ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \ - float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ + float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ { \ float4 abgr = tex2D(u_texture, v_texCoord); \ float4 color = abgr; \ @@ -96,7 +96,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \ /* RGB to ABGR conversion */ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \ - float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ + float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ { \ float4 abgr = tex2D(u_texture, v_texCoord); \ float4 color = abgr; \ @@ -109,7 +109,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \ /* BGR to ABGR conversion */ static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \ - float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ + float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ { \ float4 abgr = tex2D(u_texture, v_texCoord); \ float4 color = abgr; \