Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows. Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those. The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format. To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom(). When I do this, SDL_CreateWindowFrom() will: 1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering. I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO. CR: SamL Some pseudocode that shows how this is used in Source2: HWND hExternalHwnd; // HWND that was established outside of SDL // Create main window (happens inside platwindow.cpp) SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. ); // Create GL context, happens inside rendersystemgl SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow ); // Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) ); // Create the secondary window. This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd ); // To render to the main window: SDL_GL_MakeCurrent( mainWindow, onlyContext ); // Do some rendering to main window // To render to the secondary window: SDL_GLMakeCurrent( secondaryWindow, onlyContext ); // Do some rendering to secondary window
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@ -328,6 +328,25 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
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/**
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* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
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*
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* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
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* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
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* created SDL_Window:
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* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
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* needed for example when sharing an OpenGL context across multiple windows.
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*
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* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
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* OpenGL rendering.
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*
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* This variable can be set to the following values:
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* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
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* share a pixel format with.
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*/
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#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
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/**
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* \brief An enumeration of hint priorities
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*/
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@ -759,6 +759,26 @@ WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
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_this->gl_data->wglDeleteContext((HGLRC) context);
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}
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SDL_bool
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WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow)
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{
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HDC hfromdc = ((SDL_WindowData *) fromWindow->driverdata)->hdc;
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HDC htodc = ((SDL_WindowData *) toWindow->driverdata)->hdc;
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BOOL result;
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/* get the pixel format of the fromWindow */
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int pixel_format = GetPixelFormat(hfromdc);
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PIXELFORMATDESCRIPTOR pfd;
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SDL_memset(&pfd, 0, sizeof(pfd));
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DescribePixelFormat(hfromdc, pixel_format, sizeof(pfd), &pfd);
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/* set the pixel format of the toWindow */
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result = SetPixelFormat(htodc, pixel_format, &pfd);
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return result ? SDL_TRUE : SDL_FALSE;
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}
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#endif /* SDL_VIDEO_OPENGL_WGL */
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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@ -64,6 +64,7 @@ extern int WIN_GL_GetSwapInterval(_THIS);
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extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void WIN_GL_InitExtensions(_THIS);
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extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow);
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#ifndef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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@ -32,6 +32,7 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowswindow.h"
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#include "SDL_hints.h"
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/* Dropfile support */
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#include <shellapi.h>
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@ -337,6 +338,31 @@ WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
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if (SetupWindowData(_this, window, hwnd, SDL_FALSE) < 0) {
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return -1;
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}
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#if SDL_VIDEO_OPENGL_WGL
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{
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const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
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if (hint) {
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// This hint is a pointer (in string form) of the address of
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// the window to share a pixel format with
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SDL_Window *otherWindow = NULL;
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SDL_sscanf(hint, "%p", (void**)&otherWindow);
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// Do some error checking on the pointer
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if (otherWindow != NULL && otherWindow->magic == &_this->window_magic)
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{
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// If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well
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if (otherWindow->flags & SDL_WINDOW_OPENGL)
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{
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window->flags |= SDL_WINDOW_OPENGL;
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if(!WIN_GL_SetPixelFormatFrom(_this, otherWindow, window)) {
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return -1;
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}
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}
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}
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}
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}
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#endif
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return 0;
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}
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Reference in New Issue