wayland: Add unscaled resolutions to the display mode list

main
Ethan Lee 2021-04-12 23:37:53 -04:00 committed by Sam Lantinga
parent b0178fe518
commit d785dab5fd
1 changed files with 24 additions and 3 deletions

View File

@ -265,12 +265,32 @@ display_handle_mode(void *data,
{
SDL_VideoDisplay *display = data;
SDL_WaylandOutputData* driverdata = display->driverdata;
SDL_DisplayMode mode;
if (flags & WL_OUTPUT_MODE_CURRENT) {
driverdata->width = width;
driverdata->height = height;
driverdata->refresh = refresh;
}
/* Note that the width/height are NOT multiplied by scale_factor!
* This is intentional and is designed to get the unscaled modes, which is
* important for high-DPI games intending to use the display mode as the
* target drawable size. The scaled desktop mode will be added at the end
* when display_handle_done is called (see below).
*/
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_RGB888;
if (driverdata->transform & WL_OUTPUT_TRANSFORM_90) {
mode.w = height;
mode.h = width;
} else {
mode.w = width;
mode.h = height;
}
mode.refresh_rate = refresh / 1000; /* mHz to Hz */
mode.driverdata = driverdata->output;
SDL_AddDisplayMode(display, &mode);
}
static void
@ -288,13 +308,14 @@ display_handle_done(void *data,
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = driverdata->width / driverdata->scale_factor;
mode.h = driverdata->height / driverdata->scale_factor;
if (driverdata->transform & WL_OUTPUT_TRANSFORM_90) {
mode.w = driverdata->height / driverdata->scale_factor;
mode.h = driverdata->width / driverdata->scale_factor;
} else {
mode.w = driverdata->width / driverdata->scale_factor;
mode.h = driverdata->height / driverdata->scale_factor;
}
mode.refresh_rate = driverdata->refresh / 1000; // mHz to Hz
mode.refresh_rate = driverdata->refresh / 1000; /* mHz to Hz */
mode.driverdata = driverdata->output;
SDL_AddDisplayMode(display, &mode);
display->current_mode = mode;