WinRT: moved most platform-specific keyboard and mouse code to shared locations
parent
73dfcdcfe1
commit
d78b26ed69
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@ -363,6 +363,7 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp" />
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -593,6 +593,9 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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@ -152,6 +152,14 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -267,6 +267,9 @@
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<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -1,6 +1,6 @@
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <sstream>
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#include "ppltasks.h"
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@ -15,13 +15,12 @@ extern "C" {
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#include "SDL_render.h"
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#include "../../video/SDL_sysvideo.h"
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//#include "../../SDL_hints_c.h"
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#include "../../events/scancodes_windows.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../render/SDL_sysrender.h"
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}
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#include "../../video/winrt/SDL_winrtevents_c.h"
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#include "../../video/winrt/SDL_winrtvideo.h"
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#include "SDL_winrtapp.h"
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@ -142,8 +141,7 @@ SDL_WinRTApp::SDL_WinRTApp() :
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m_windowClosed(false),
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m_windowVisible(true),
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m_sdlWindowData(NULL),
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m_sdlVideoDevice(NULL),
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m_useRelativeMouseMode(false)
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m_sdlVideoDevice(NULL)
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{
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}
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@ -387,482 +385,44 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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m_windowClosed = true;
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}
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static Uint8
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WINRT_GetSDLButtonForPointerPoint(PointerPoint ^ pt)
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{
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switch (pt->Properties->PointerUpdateKind)
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{
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case PointerUpdateKind::LeftButtonPressed:
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case PointerUpdateKind::LeftButtonReleased:
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return SDL_BUTTON_LEFT;
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case PointerUpdateKind::RightButtonPressed:
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case PointerUpdateKind::RightButtonReleased:
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return SDL_BUTTON_RIGHT;
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case PointerUpdateKind::MiddleButtonPressed:
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case PointerUpdateKind::MiddleButtonReleased:
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return SDL_BUTTON_MIDDLE;
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case PointerUpdateKind::XButton1Pressed:
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case PointerUpdateKind::XButton1Released:
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return SDL_BUTTON_X1;
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case PointerUpdateKind::XButton2Pressed:
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case PointerUpdateKind::XButton2Released:
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return SDL_BUTTON_X2;
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default:
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break;
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}
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return 0;
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}
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static const char *
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WINRT_ConvertPointerUpdateKindToString(PointerUpdateKind kind)
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{
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switch (kind)
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{
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case PointerUpdateKind::Other:
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return "Other";
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case PointerUpdateKind::LeftButtonPressed:
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return "LeftButtonPressed";
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case PointerUpdateKind::LeftButtonReleased:
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return "LeftButtonReleased";
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case PointerUpdateKind::RightButtonPressed:
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return "RightButtonPressed";
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case PointerUpdateKind::RightButtonReleased:
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return "RightButtonReleased";
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case PointerUpdateKind::MiddleButtonPressed:
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return "MiddleButtonPressed";
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case PointerUpdateKind::MiddleButtonReleased:
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return "MiddleButtonReleased";
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case PointerUpdateKind::XButton1Pressed:
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return "XButton1Pressed";
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case PointerUpdateKind::XButton1Released:
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return "XButton1Released";
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case PointerUpdateKind::XButton2Pressed:
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return "XButton2Pressed";
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case PointerUpdateKind::XButton2Released:
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return "XButton2Released";
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}
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return "";
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}
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static void
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WINRT_LogPointerEvent(const string & header, PointerEventArgs ^ args, Point transformedPoint)
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{
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PointerPoint ^ pt = args->CurrentPoint;
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SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, PointerUpdateKind=%s\n",
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header.c_str(),
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pt->Position.X, pt->Position.Y,
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transformedPoint.X, transformedPoint.Y,
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pt->Properties->MouseWheelDelta,
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pt->FrameId,
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pt->PointerId,
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WINRT_ConvertPointerUpdateKindToString(args->CurrentPoint->Properties->PointerUpdateKind));
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}
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("mouse down", args, TransformCursor(args->CurrentPoint->Position));
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#endif
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if (m_sdlWindowData) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(args->CurrentPoint);
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if (button) {
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SDL_SendMouseButton(m_sdlWindowData->sdlWindow, 0, SDL_PRESSED, button);
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}
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}
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerPressedEvent(window, args);
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}
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void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("mouse up", args, TransformCursor(args->CurrentPoint->Position));
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#endif
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if (m_sdlWindowData) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(args->CurrentPoint);
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if (button) {
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SDL_SendMouseButton(m_sdlWindowData->sdlWindow, 0, SDL_RELEASED, button);
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}
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}
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerReleasedEvent(window, args);
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}
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void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("wheel changed", args, TransformCursor(args->CurrentPoint->Position));
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#endif
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if (m_sdlWindowData) {
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// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
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short motion = args->CurrentPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
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SDL_SendMouseWheel(m_sdlWindowData->sdlWindow, 0, 0, motion);
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}
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}
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static inline int _lround(float arg) {
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if (arg >= 0.0f) {
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return (int)floor(arg + 0.5f);
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} else {
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return (int)ceil(arg - 0.5f);
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}
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerWheelChangedEvent(window, args);
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}
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void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
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{
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if (m_sdlWindowData && m_useRelativeMouseMode) {
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// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
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// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
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// MouseDelta field often reports very large values. More information
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// on this can be found at the following pages on MSDN:
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// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
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// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
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//
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// The values do not appear to be as large when running on some systems,
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// most notably a Surface RT. Furthermore, the values returned by
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// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
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// method, do not ever appear to be large, even when MouseEventArgs'
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// MouseDelta is reporting to the contrary.
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//
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// On systems with the large-values behavior, it appears that the values
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// get reported as if the screen's size is 65536 units in both the X and Y
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// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
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// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
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//
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// MSDN's documentation on MouseEventArgs' MouseDelta field (at
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// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
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// does not seem to indicate (to me) that its values should be so large. It
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// says that its values should be a "change in screen location". I could
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// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
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// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
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// indicates that these values are in DIPs, which is the same unit used
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// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
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// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
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// for details.)
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//
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// To note, PointerMoved events are sent a 'RawPosition' value (via the
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// CurrentPoint property in MouseEventArgs), however these do not seem
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// to exhibit the same large-value behavior.
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//
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// The values passed via PointerMoved events can't always be used for relative
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// mouse motion, unfortunately. Its values are bound to the cursor's position,
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// which stops when it hits one of the screen's edges. This can be a problem in
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// first person shooters, whereby it is normal for mouse motion to travel far
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// along any one axis for a period of time. MouseMoved events do not have the
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// screen-bounding limitation, and can be used regardless of where the system's
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// cursor is.
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//
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// One possible workaround would be to programmatically set the cursor's
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// position to the screen's center (when SDL's relative mouse mode is enabled),
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// however Windows RT does not yet seem to have the ability to set the cursor's
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// position via a public API. Win32 did this via an API call, SetCursorPos,
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// however WinRT makes this function be private. Apps that use it won't get
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// approved for distribution in the Windows Store. I've yet to be able to find
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// a suitable, store-friendly counterpart for WinRT.
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//
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// There may be some room for a workaround whereby OnPointerMoved's values
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// are compared to the values from OnMouseMoved in order to detect
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// when this bug is active. A suitable transformation could then be made to
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// OnMouseMoved's values. For now, however, the system-reported values are sent
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// to SDL with minimal transformation: from native screen coordinates (in DIPs)
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// to SDL window coordinates.
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//
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const Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
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const Point mouseDeltaInSDLWindowCoords = TransformCursor(mouseDeltaInDIPs);
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SDL_SendMouseMotion(
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m_sdlWindowData->sdlWindow,
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0,
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1,
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_lround(mouseDeltaInSDLWindowCoords.X),
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_lround(mouseDeltaInSDLWindowCoords.Y));
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}
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}
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// Applies necessary geometric transformations to raw cursor positions:
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Point SDL_WinRTApp::TransformCursor(Point rawPosition)
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{
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if ( ! m_sdlWindowData || ! m_sdlWindowData->sdlWindow ) {
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return rawPosition;
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}
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CoreWindow ^ nativeWindow = CoreWindow::GetForCurrentThread();
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Point outputPosition;
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outputPosition.X = rawPosition.X * (((float32)m_sdlWindowData->sdlWindow->w) / nativeWindow->Bounds.Width);
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outputPosition.Y = rawPosition.Y * (((float32)m_sdlWindowData->sdlWindow->h) / nativeWindow->Bounds.Height);
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return outputPosition;
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessMouseMovedEvent(window, args);
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}
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void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer moved", args, TransformCursor(args->CurrentPoint->Position));
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#endif
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if (m_sdlWindowData && ! m_useRelativeMouseMode)
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{
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Point transformedPoint = TransformCursor(args->CurrentPoint->Position);
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SDL_SendMouseMotion(m_sdlWindowData->sdlWindow, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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}
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}
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static SDL_Scancode WinRT_Official_Keycodes[] = {
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SDL_SCANCODE_UNKNOWN, // VirtualKey.None -- 0
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SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftButton -- 1
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SDL_SCANCODE_UNKNOWN, // VirtualKey.RightButton -- 2
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SDL_SCANCODE_CANCEL, // VirtualKey.Cancel -- 3
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SDL_SCANCODE_UNKNOWN, // VirtualKey.MiddleButton -- 4
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SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton1 -- 5
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SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton2 -- 6
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SDL_SCANCODE_UNKNOWN, // -- 7
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SDL_SCANCODE_BACKSPACE, // VirtualKey.Back -- 8
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SDL_SCANCODE_TAB, // VirtualKey.Tab -- 9
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SDL_SCANCODE_UNKNOWN, // -- 10
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SDL_SCANCODE_UNKNOWN, // -- 11
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SDL_SCANCODE_CLEAR, // VirtualKey.Clear -- 12
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SDL_SCANCODE_RETURN, // VirtualKey.Enter -- 13
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SDL_SCANCODE_UNKNOWN, // -- 14
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SDL_SCANCODE_UNKNOWN, // -- 15
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SDL_SCANCODE_LSHIFT, // VirtualKey.Shift -- 16
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SDL_SCANCODE_LCTRL, // VirtualKey.Control -- 17
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SDL_SCANCODE_MENU, // VirtualKey.Menu -- 18
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SDL_SCANCODE_PAUSE, // VirtualKey.Pause -- 19
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SDL_SCANCODE_CAPSLOCK, // VirtualKey.CapitalLock -- 20
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Kana or VirtualKey.Hangul -- 21
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SDL_SCANCODE_UNKNOWN, // -- 22
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Junja -- 23
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Final -- 24
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Hanja or VirtualKey.Kanji -- 25
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SDL_SCANCODE_UNKNOWN, // -- 26
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SDL_SCANCODE_ESCAPE, // VirtualKey.Escape -- 27
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Convert -- 28
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SDL_SCANCODE_UNKNOWN, // VirtualKey.NonConvert -- 29
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Accept -- 30
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SDL_SCANCODE_UNKNOWN, // VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?)
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SDL_SCANCODE_SPACE, // VirtualKey.Space -- 32
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SDL_SCANCODE_PAGEUP, // VirtualKey.PageUp -- 33
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SDL_SCANCODE_PAGEDOWN, // VirtualKey.PageDown -- 34
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SDL_SCANCODE_END, // VirtualKey.End -- 35
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SDL_SCANCODE_HOME, // VirtualKey.Home -- 36
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SDL_SCANCODE_LEFT, // VirtualKey.Left -- 37
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SDL_SCANCODE_UP, // VirtualKey.Up -- 38
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SDL_SCANCODE_RIGHT, // VirtualKey.Right -- 39
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SDL_SCANCODE_DOWN, // VirtualKey.Down -- 40
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SDL_SCANCODE_SELECT, // VirtualKey.Select -- 41
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?)
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SDL_SCANCODE_EXECUTE, // VirtualKey.Execute -- 43
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SDL_SCANCODE_UNKNOWN, // VirtualKey.Snapshot -- 44
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SDL_SCANCODE_INSERT, // VirtualKey.Insert -- 45
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SDL_SCANCODE_DELETE, // VirtualKey.Delete -- 46
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SDL_SCANCODE_HELP, // VirtualKey.Help -- 47
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SDL_SCANCODE_0, // VirtualKey.Number0 -- 48
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SDL_SCANCODE_1, // VirtualKey.Number1 -- 49
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SDL_SCANCODE_2, // VirtualKey.Number2 -- 50
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SDL_SCANCODE_3, // VirtualKey.Number3 -- 51
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SDL_SCANCODE_4, // VirtualKey.Number4 -- 52
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SDL_SCANCODE_5, // VirtualKey.Number5 -- 53
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SDL_SCANCODE_6, // VirtualKey.Number6 -- 54
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SDL_SCANCODE_7, // VirtualKey.Number7 -- 55
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SDL_SCANCODE_8, // VirtualKey.Number8 -- 56
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SDL_SCANCODE_9, // VirtualKey.Number9 -- 57
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SDL_SCANCODE_UNKNOWN, // -- 58
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SDL_SCANCODE_UNKNOWN, // -- 59
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SDL_SCANCODE_UNKNOWN, // -- 60
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SDL_SCANCODE_UNKNOWN, // -- 61
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SDL_SCANCODE_UNKNOWN, // -- 62
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SDL_SCANCODE_UNKNOWN, // -- 63
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SDL_SCANCODE_UNKNOWN, // -- 64
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SDL_SCANCODE_A, // VirtualKey.A -- 65
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SDL_SCANCODE_B, // VirtualKey.B -- 66
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SDL_SCANCODE_C, // VirtualKey.C -- 67
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SDL_SCANCODE_D, // VirtualKey.D -- 68
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SDL_SCANCODE_E, // VirtualKey.E -- 69
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SDL_SCANCODE_F, // VirtualKey.F -- 70
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SDL_SCANCODE_G, // VirtualKey.G -- 71
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SDL_SCANCODE_H, // VirtualKey.H -- 72
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SDL_SCANCODE_I, // VirtualKey.I -- 73
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SDL_SCANCODE_J, // VirtualKey.J -- 74
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SDL_SCANCODE_K, // VirtualKey.K -- 75
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SDL_SCANCODE_L, // VirtualKey.L -- 76
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SDL_SCANCODE_M, // VirtualKey.M -- 77
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SDL_SCANCODE_N, // VirtualKey.N -- 78
|
||||
SDL_SCANCODE_O, // VirtualKey.O -- 79
|
||||
SDL_SCANCODE_P, // VirtualKey.P -- 80
|
||||
SDL_SCANCODE_Q, // VirtualKey.Q -- 81
|
||||
SDL_SCANCODE_R, // VirtualKey.R -- 82
|
||||
SDL_SCANCODE_S, // VirtualKey.S -- 83
|
||||
SDL_SCANCODE_T, // VirtualKey.T -- 84
|
||||
SDL_SCANCODE_U, // VirtualKey.U -- 85
|
||||
SDL_SCANCODE_V, // VirtualKey.V -- 86
|
||||
SDL_SCANCODE_W, // VirtualKey.W -- 87
|
||||
SDL_SCANCODE_X, // VirtualKey.X -- 88
|
||||
SDL_SCANCODE_Y, // VirtualKey.Y -- 89
|
||||
SDL_SCANCODE_Z, // VirtualKey.Z -- 90
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?)
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?)
|
||||
SDL_SCANCODE_APPLICATION, // VirtualKey.Application -- 93
|
||||
SDL_SCANCODE_UNKNOWN, // -- 94
|
||||
SDL_SCANCODE_SLEEP, // VirtualKey.Sleep -- 95
|
||||
SDL_SCANCODE_KP_0, // VirtualKey.NumberPad0 -- 96
|
||||
SDL_SCANCODE_KP_1, // VirtualKey.NumberPad1 -- 97
|
||||
SDL_SCANCODE_KP_2, // VirtualKey.NumberPad2 -- 98
|
||||
SDL_SCANCODE_KP_3, // VirtualKey.NumberPad3 -- 99
|
||||
SDL_SCANCODE_KP_4, // VirtualKey.NumberPad4 -- 100
|
||||
SDL_SCANCODE_KP_5, // VirtualKey.NumberPad5 -- 101
|
||||
SDL_SCANCODE_KP_6, // VirtualKey.NumberPad6 -- 102
|
||||
SDL_SCANCODE_KP_7, // VirtualKey.NumberPad7 -- 103
|
||||
SDL_SCANCODE_KP_8, // VirtualKey.NumberPad8 -- 104
|
||||
SDL_SCANCODE_KP_9, // VirtualKey.NumberPad9 -- 105
|
||||
SDL_SCANCODE_KP_MULTIPLY, // VirtualKey.Multiply -- 106
|
||||
SDL_SCANCODE_KP_PLUS, // VirtualKey.Add -- 107
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Separator -- 108
|
||||
SDL_SCANCODE_KP_MINUS, // VirtualKey.Subtract -- 109
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?)
|
||||
SDL_SCANCODE_KP_DIVIDE, // VirtualKey.Divide -- 111
|
||||
SDL_SCANCODE_F1, // VirtualKey.F1 -- 112
|
||||
SDL_SCANCODE_F2, // VirtualKey.F2 -- 113
|
||||
SDL_SCANCODE_F3, // VirtualKey.F3 -- 114
|
||||
SDL_SCANCODE_F4, // VirtualKey.F4 -- 115
|
||||
SDL_SCANCODE_F5, // VirtualKey.F5 -- 116
|
||||
SDL_SCANCODE_F6, // VirtualKey.F6 -- 117
|
||||
SDL_SCANCODE_F7, // VirtualKey.F7 -- 118
|
||||
SDL_SCANCODE_F8, // VirtualKey.F8 -- 119
|
||||
SDL_SCANCODE_F9, // VirtualKey.F9 -- 120
|
||||
SDL_SCANCODE_F10, // VirtualKey.F10 -- 121
|
||||
SDL_SCANCODE_F11, // VirtualKey.F11 -- 122
|
||||
SDL_SCANCODE_F12, // VirtualKey.F12 -- 123
|
||||
SDL_SCANCODE_F13, // VirtualKey.F13 -- 124
|
||||
SDL_SCANCODE_F14, // VirtualKey.F14 -- 125
|
||||
SDL_SCANCODE_F15, // VirtualKey.F15 -- 126
|
||||
SDL_SCANCODE_F16, // VirtualKey.F16 -- 127
|
||||
SDL_SCANCODE_F17, // VirtualKey.F17 -- 128
|
||||
SDL_SCANCODE_F18, // VirtualKey.F18 -- 129
|
||||
SDL_SCANCODE_F19, // VirtualKey.F19 -- 130
|
||||
SDL_SCANCODE_F20, // VirtualKey.F20 -- 131
|
||||
SDL_SCANCODE_F21, // VirtualKey.F21 -- 132
|
||||
SDL_SCANCODE_F22, // VirtualKey.F22 -- 133
|
||||
SDL_SCANCODE_F23, // VirtualKey.F23 -- 134
|
||||
SDL_SCANCODE_F24, // VirtualKey.F24 -- 135
|
||||
SDL_SCANCODE_UNKNOWN, // -- 136
|
||||
SDL_SCANCODE_UNKNOWN, // -- 137
|
||||
SDL_SCANCODE_UNKNOWN, // -- 138
|
||||
SDL_SCANCODE_UNKNOWN, // -- 139
|
||||
SDL_SCANCODE_UNKNOWN, // -- 140
|
||||
SDL_SCANCODE_UNKNOWN, // -- 141
|
||||
SDL_SCANCODE_UNKNOWN, // -- 142
|
||||
SDL_SCANCODE_UNKNOWN, // -- 143
|
||||
SDL_SCANCODE_NUMLOCKCLEAR, // VirtualKey.NumberKeyLock -- 144
|
||||
SDL_SCANCODE_SCROLLLOCK, // VirtualKey.Scroll -- 145
|
||||
SDL_SCANCODE_UNKNOWN, // -- 146
|
||||
SDL_SCANCODE_UNKNOWN, // -- 147
|
||||
SDL_SCANCODE_UNKNOWN, // -- 148
|
||||
SDL_SCANCODE_UNKNOWN, // -- 149
|
||||
SDL_SCANCODE_UNKNOWN, // -- 150
|
||||
SDL_SCANCODE_UNKNOWN, // -- 151
|
||||
SDL_SCANCODE_UNKNOWN, // -- 152
|
||||
SDL_SCANCODE_UNKNOWN, // -- 153
|
||||
SDL_SCANCODE_UNKNOWN, // -- 154
|
||||
SDL_SCANCODE_UNKNOWN, // -- 155
|
||||
SDL_SCANCODE_UNKNOWN, // -- 156
|
||||
SDL_SCANCODE_UNKNOWN, // -- 157
|
||||
SDL_SCANCODE_UNKNOWN, // -- 158
|
||||
SDL_SCANCODE_UNKNOWN, // -- 159
|
||||
SDL_SCANCODE_LSHIFT, // VirtualKey.LeftShift -- 160
|
||||
SDL_SCANCODE_RSHIFT, // VirtualKey.RightShift -- 161
|
||||
SDL_SCANCODE_LCTRL, // VirtualKey.LeftControl -- 162
|
||||
SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163
|
||||
SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164
|
||||
SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165
|
||||
};
|
||||
|
||||
static std::unordered_map<int, SDL_Scancode> WinRT_Unofficial_Keycodes;
|
||||
|
||||
static SDL_Scancode
|
||||
TranslateKeycode(int keycode)
|
||||
{
|
||||
if (WinRT_Unofficial_Keycodes.empty()) {
|
||||
/* Set up a table of undocumented (by Microsoft), WinRT-specific,
|
||||
key codes: */
|
||||
// TODO, WinRT: move content declarations of WinRT_Unofficial_Keycodes into a C++11 initializer list, when possible
|
||||
WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_GRAVE;
|
||||
WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_BACKSLASH;
|
||||
}
|
||||
|
||||
/* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
|
||||
http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
|
||||
If that fails, fall back to a Win32 virtual key.
|
||||
*/
|
||||
// TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
|
||||
//SDL_Log("WinRT TranslateKeycode, keycode=%d\n", (int)keycode);
|
||||
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
|
||||
if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
|
||||
scancode = WinRT_Official_Keycodes[keycode];
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
if (WinRT_Unofficial_Keycodes.find(keycode) != WinRT_Unofficial_Keycodes.end()) {
|
||||
scancode = WinRT_Unofficial_Keycodes[keycode];
|
||||
}
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
if (keycode < SDL_arraysize(windows_scancode_table)) {
|
||||
scancode = windows_scancode_table[keycode];
|
||||
}
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
|
||||
}
|
||||
return scancode;
|
||||
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
|
||||
WINRT_ProcessPointerMovedEvent(window, args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
//VirtualKey vkey = args->VirtualKey;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode);
|
||||
WINRT_ProcessKeyDownEvent(args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
|
||||
WINRT_ProcessKeyUpEvent(args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
|
||||
|
@ -970,11 +530,6 @@ bool SDL_WinRTApp::HasSDLWindowData() const
|
|||
return (m_sdlWindowData != NULL);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::SetRelativeMouseMode(bool enable)
|
||||
{
|
||||
m_useRelativeMouseMode = enable;
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::SetSDLWindowData(const SDL_WindowData * windowData)
|
||||
{
|
||||
m_sdlWindowData = windowData;
|
||||
|
|
|
@ -20,7 +20,6 @@ internal:
|
|||
void PumpEvents();
|
||||
const SDL_WindowData * GetSDLWindowData() const;
|
||||
bool HasSDLWindowData() const;
|
||||
void SetRelativeMouseMode(bool enable);
|
||||
void SetSDLWindowData(const SDL_WindowData * windowData);
|
||||
void SetSDLVideoDevice(const SDL_VideoDevice * videoDevice);
|
||||
Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
|
||||
|
@ -48,5 +47,4 @@ private:
|
|||
bool m_windowVisible;
|
||||
const SDL_WindowData* m_sdlWindowData;
|
||||
const SDL_VideoDevice* m_sdlVideoDevice;
|
||||
bool m_useRelativeMouseMode;
|
||||
};
|
||||
|
|
|
@ -19,9 +19,39 @@
|
|||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_winrtvideo.h"
|
||||
|
||||
/*
|
||||
* Internal-use, C-style functions:
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void WINRT_PumpEvents(_THIS);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Internal-use, C++/CX functions:
|
||||
*/
|
||||
#ifdef __cplusplus_winrt
|
||||
|
||||
/* Keyboard */
|
||||
extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
|
||||
extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
|
||||
|
||||
/* Pointers (Mice, Touch, etc.) */
|
||||
extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
|
||||
extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args);
|
||||
extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args);
|
||||
extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args);
|
||||
extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args);
|
||||
|
||||
#endif
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -0,0 +1,300 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
// Standard C++11 headers:
|
||||
#include <unordered_map>
|
||||
|
||||
|
||||
// Windows-specific headers:
|
||||
#include <Windows.h>
|
||||
|
||||
|
||||
// SDL-specific headers:
|
||||
#include <SDL.h>
|
||||
#include "SDL_winrtevents_c.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../../events/scancodes_windows.h"
|
||||
#include "../../events/SDL_keyboard_c.h"
|
||||
}
|
||||
|
||||
|
||||
static SDL_Scancode WinRT_Official_Keycodes[] = {
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.None -- 0
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftButton -- 1
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.RightButton -- 2
|
||||
SDL_SCANCODE_CANCEL, // VirtualKey.Cancel -- 3
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.MiddleButton -- 4
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton1 -- 5
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton2 -- 6
|
||||
SDL_SCANCODE_UNKNOWN, // -- 7
|
||||
SDL_SCANCODE_BACKSPACE, // VirtualKey.Back -- 8
|
||||
SDL_SCANCODE_TAB, // VirtualKey.Tab -- 9
|
||||
SDL_SCANCODE_UNKNOWN, // -- 10
|
||||
SDL_SCANCODE_UNKNOWN, // -- 11
|
||||
SDL_SCANCODE_CLEAR, // VirtualKey.Clear -- 12
|
||||
SDL_SCANCODE_RETURN, // VirtualKey.Enter -- 13
|
||||
SDL_SCANCODE_UNKNOWN, // -- 14
|
||||
SDL_SCANCODE_UNKNOWN, // -- 15
|
||||
SDL_SCANCODE_LSHIFT, // VirtualKey.Shift -- 16
|
||||
SDL_SCANCODE_LCTRL, // VirtualKey.Control -- 17
|
||||
SDL_SCANCODE_MENU, // VirtualKey.Menu -- 18
|
||||
SDL_SCANCODE_PAUSE, // VirtualKey.Pause -- 19
|
||||
SDL_SCANCODE_CAPSLOCK, // VirtualKey.CapitalLock -- 20
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Kana or VirtualKey.Hangul -- 21
|
||||
SDL_SCANCODE_UNKNOWN, // -- 22
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Junja -- 23
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Final -- 24
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Hanja or VirtualKey.Kanji -- 25
|
||||
SDL_SCANCODE_UNKNOWN, // -- 26
|
||||
SDL_SCANCODE_ESCAPE, // VirtualKey.Escape -- 27
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Convert -- 28
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.NonConvert -- 29
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Accept -- 30
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?)
|
||||
SDL_SCANCODE_SPACE, // VirtualKey.Space -- 32
|
||||
SDL_SCANCODE_PAGEUP, // VirtualKey.PageUp -- 33
|
||||
SDL_SCANCODE_PAGEDOWN, // VirtualKey.PageDown -- 34
|
||||
SDL_SCANCODE_END, // VirtualKey.End -- 35
|
||||
SDL_SCANCODE_HOME, // VirtualKey.Home -- 36
|
||||
SDL_SCANCODE_LEFT, // VirtualKey.Left -- 37
|
||||
SDL_SCANCODE_UP, // VirtualKey.Up -- 38
|
||||
SDL_SCANCODE_RIGHT, // VirtualKey.Right -- 39
|
||||
SDL_SCANCODE_DOWN, // VirtualKey.Down -- 40
|
||||
SDL_SCANCODE_SELECT, // VirtualKey.Select -- 41
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?)
|
||||
SDL_SCANCODE_EXECUTE, // VirtualKey.Execute -- 43
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Snapshot -- 44
|
||||
SDL_SCANCODE_INSERT, // VirtualKey.Insert -- 45
|
||||
SDL_SCANCODE_DELETE, // VirtualKey.Delete -- 46
|
||||
SDL_SCANCODE_HELP, // VirtualKey.Help -- 47
|
||||
SDL_SCANCODE_0, // VirtualKey.Number0 -- 48
|
||||
SDL_SCANCODE_1, // VirtualKey.Number1 -- 49
|
||||
SDL_SCANCODE_2, // VirtualKey.Number2 -- 50
|
||||
SDL_SCANCODE_3, // VirtualKey.Number3 -- 51
|
||||
SDL_SCANCODE_4, // VirtualKey.Number4 -- 52
|
||||
SDL_SCANCODE_5, // VirtualKey.Number5 -- 53
|
||||
SDL_SCANCODE_6, // VirtualKey.Number6 -- 54
|
||||
SDL_SCANCODE_7, // VirtualKey.Number7 -- 55
|
||||
SDL_SCANCODE_8, // VirtualKey.Number8 -- 56
|
||||
SDL_SCANCODE_9, // VirtualKey.Number9 -- 57
|
||||
SDL_SCANCODE_UNKNOWN, // -- 58
|
||||
SDL_SCANCODE_UNKNOWN, // -- 59
|
||||
SDL_SCANCODE_UNKNOWN, // -- 60
|
||||
SDL_SCANCODE_UNKNOWN, // -- 61
|
||||
SDL_SCANCODE_UNKNOWN, // -- 62
|
||||
SDL_SCANCODE_UNKNOWN, // -- 63
|
||||
SDL_SCANCODE_UNKNOWN, // -- 64
|
||||
SDL_SCANCODE_A, // VirtualKey.A -- 65
|
||||
SDL_SCANCODE_B, // VirtualKey.B -- 66
|
||||
SDL_SCANCODE_C, // VirtualKey.C -- 67
|
||||
SDL_SCANCODE_D, // VirtualKey.D -- 68
|
||||
SDL_SCANCODE_E, // VirtualKey.E -- 69
|
||||
SDL_SCANCODE_F, // VirtualKey.F -- 70
|
||||
SDL_SCANCODE_G, // VirtualKey.G -- 71
|
||||
SDL_SCANCODE_H, // VirtualKey.H -- 72
|
||||
SDL_SCANCODE_I, // VirtualKey.I -- 73
|
||||
SDL_SCANCODE_J, // VirtualKey.J -- 74
|
||||
SDL_SCANCODE_K, // VirtualKey.K -- 75
|
||||
SDL_SCANCODE_L, // VirtualKey.L -- 76
|
||||
SDL_SCANCODE_M, // VirtualKey.M -- 77
|
||||
SDL_SCANCODE_N, // VirtualKey.N -- 78
|
||||
SDL_SCANCODE_O, // VirtualKey.O -- 79
|
||||
SDL_SCANCODE_P, // VirtualKey.P -- 80
|
||||
SDL_SCANCODE_Q, // VirtualKey.Q -- 81
|
||||
SDL_SCANCODE_R, // VirtualKey.R -- 82
|
||||
SDL_SCANCODE_S, // VirtualKey.S -- 83
|
||||
SDL_SCANCODE_T, // VirtualKey.T -- 84
|
||||
SDL_SCANCODE_U, // VirtualKey.U -- 85
|
||||
SDL_SCANCODE_V, // VirtualKey.V -- 86
|
||||
SDL_SCANCODE_W, // VirtualKey.W -- 87
|
||||
SDL_SCANCODE_X, // VirtualKey.X -- 88
|
||||
SDL_SCANCODE_Y, // VirtualKey.Y -- 89
|
||||
SDL_SCANCODE_Z, // VirtualKey.Z -- 90
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?)
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?)
|
||||
SDL_SCANCODE_APPLICATION, // VirtualKey.Application -- 93
|
||||
SDL_SCANCODE_UNKNOWN, // -- 94
|
||||
SDL_SCANCODE_SLEEP, // VirtualKey.Sleep -- 95
|
||||
SDL_SCANCODE_KP_0, // VirtualKey.NumberPad0 -- 96
|
||||
SDL_SCANCODE_KP_1, // VirtualKey.NumberPad1 -- 97
|
||||
SDL_SCANCODE_KP_2, // VirtualKey.NumberPad2 -- 98
|
||||
SDL_SCANCODE_KP_3, // VirtualKey.NumberPad3 -- 99
|
||||
SDL_SCANCODE_KP_4, // VirtualKey.NumberPad4 -- 100
|
||||
SDL_SCANCODE_KP_5, // VirtualKey.NumberPad5 -- 101
|
||||
SDL_SCANCODE_KP_6, // VirtualKey.NumberPad6 -- 102
|
||||
SDL_SCANCODE_KP_7, // VirtualKey.NumberPad7 -- 103
|
||||
SDL_SCANCODE_KP_8, // VirtualKey.NumberPad8 -- 104
|
||||
SDL_SCANCODE_KP_9, // VirtualKey.NumberPad9 -- 105
|
||||
SDL_SCANCODE_KP_MULTIPLY, // VirtualKey.Multiply -- 106
|
||||
SDL_SCANCODE_KP_PLUS, // VirtualKey.Add -- 107
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Separator -- 108
|
||||
SDL_SCANCODE_KP_MINUS, // VirtualKey.Subtract -- 109
|
||||
SDL_SCANCODE_UNKNOWN, // VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?)
|
||||
SDL_SCANCODE_KP_DIVIDE, // VirtualKey.Divide -- 111
|
||||
SDL_SCANCODE_F1, // VirtualKey.F1 -- 112
|
||||
SDL_SCANCODE_F2, // VirtualKey.F2 -- 113
|
||||
SDL_SCANCODE_F3, // VirtualKey.F3 -- 114
|
||||
SDL_SCANCODE_F4, // VirtualKey.F4 -- 115
|
||||
SDL_SCANCODE_F5, // VirtualKey.F5 -- 116
|
||||
SDL_SCANCODE_F6, // VirtualKey.F6 -- 117
|
||||
SDL_SCANCODE_F7, // VirtualKey.F7 -- 118
|
||||
SDL_SCANCODE_F8, // VirtualKey.F8 -- 119
|
||||
SDL_SCANCODE_F9, // VirtualKey.F9 -- 120
|
||||
SDL_SCANCODE_F10, // VirtualKey.F10 -- 121
|
||||
SDL_SCANCODE_F11, // VirtualKey.F11 -- 122
|
||||
SDL_SCANCODE_F12, // VirtualKey.F12 -- 123
|
||||
SDL_SCANCODE_F13, // VirtualKey.F13 -- 124
|
||||
SDL_SCANCODE_F14, // VirtualKey.F14 -- 125
|
||||
SDL_SCANCODE_F15, // VirtualKey.F15 -- 126
|
||||
SDL_SCANCODE_F16, // VirtualKey.F16 -- 127
|
||||
SDL_SCANCODE_F17, // VirtualKey.F17 -- 128
|
||||
SDL_SCANCODE_F18, // VirtualKey.F18 -- 129
|
||||
SDL_SCANCODE_F19, // VirtualKey.F19 -- 130
|
||||
SDL_SCANCODE_F20, // VirtualKey.F20 -- 131
|
||||
SDL_SCANCODE_F21, // VirtualKey.F21 -- 132
|
||||
SDL_SCANCODE_F22, // VirtualKey.F22 -- 133
|
||||
SDL_SCANCODE_F23, // VirtualKey.F23 -- 134
|
||||
SDL_SCANCODE_F24, // VirtualKey.F24 -- 135
|
||||
SDL_SCANCODE_UNKNOWN, // -- 136
|
||||
SDL_SCANCODE_UNKNOWN, // -- 137
|
||||
SDL_SCANCODE_UNKNOWN, // -- 138
|
||||
SDL_SCANCODE_UNKNOWN, // -- 139
|
||||
SDL_SCANCODE_UNKNOWN, // -- 140
|
||||
SDL_SCANCODE_UNKNOWN, // -- 141
|
||||
SDL_SCANCODE_UNKNOWN, // -- 142
|
||||
SDL_SCANCODE_UNKNOWN, // -- 143
|
||||
SDL_SCANCODE_NUMLOCKCLEAR, // VirtualKey.NumberKeyLock -- 144
|
||||
SDL_SCANCODE_SCROLLLOCK, // VirtualKey.Scroll -- 145
|
||||
SDL_SCANCODE_UNKNOWN, // -- 146
|
||||
SDL_SCANCODE_UNKNOWN, // -- 147
|
||||
SDL_SCANCODE_UNKNOWN, // -- 148
|
||||
SDL_SCANCODE_UNKNOWN, // -- 149
|
||||
SDL_SCANCODE_UNKNOWN, // -- 150
|
||||
SDL_SCANCODE_UNKNOWN, // -- 151
|
||||
SDL_SCANCODE_UNKNOWN, // -- 152
|
||||
SDL_SCANCODE_UNKNOWN, // -- 153
|
||||
SDL_SCANCODE_UNKNOWN, // -- 154
|
||||
SDL_SCANCODE_UNKNOWN, // -- 155
|
||||
SDL_SCANCODE_UNKNOWN, // -- 156
|
||||
SDL_SCANCODE_UNKNOWN, // -- 157
|
||||
SDL_SCANCODE_UNKNOWN, // -- 158
|
||||
SDL_SCANCODE_UNKNOWN, // -- 159
|
||||
SDL_SCANCODE_LSHIFT, // VirtualKey.LeftShift -- 160
|
||||
SDL_SCANCODE_RSHIFT, // VirtualKey.RightShift -- 161
|
||||
SDL_SCANCODE_LCTRL, // VirtualKey.LeftControl -- 162
|
||||
SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163
|
||||
SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164
|
||||
SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165
|
||||
};
|
||||
|
||||
static std::unordered_map<int, SDL_Scancode> WinRT_Unofficial_Keycodes;
|
||||
|
||||
static SDL_Scancode
|
||||
TranslateKeycode(int keycode)
|
||||
{
|
||||
if (WinRT_Unofficial_Keycodes.empty()) {
|
||||
/* Set up a table of undocumented (by Microsoft), WinRT-specific,
|
||||
key codes: */
|
||||
// TODO, WinRT: move content declarations of WinRT_Unofficial_Keycodes into a C++11 initializer list, when possible
|
||||
WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_GRAVE;
|
||||
WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_BACKSLASH;
|
||||
}
|
||||
|
||||
/* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
|
||||
http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
|
||||
If that fails, fall back to a Win32 virtual key.
|
||||
*/
|
||||
// TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
|
||||
//SDL_Log("WinRT TranslateKeycode, keycode=%d\n", (int)keycode);
|
||||
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
|
||||
if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
|
||||
scancode = WinRT_Official_Keycodes[keycode];
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
if (WinRT_Unofficial_Keycodes.find(keycode) != WinRT_Unofficial_Keycodes.end()) {
|
||||
scancode = WinRT_Unofficial_Keycodes[keycode];
|
||||
}
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
if (keycode < SDL_arraysize(windows_scancode_table)) {
|
||||
scancode = windows_scancode_table[keycode];
|
||||
}
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
|
||||
}
|
||||
return scancode;
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
//VirtualKey vkey = args->VirtualKey;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_WINRT
|
|
@ -23,19 +23,29 @@
|
|||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
/*
|
||||
* Windows includes:
|
||||
*/
|
||||
#include <Windows.h>
|
||||
using namespace Windows::UI::Core;
|
||||
using Windows::UI::Core::CoreCursor;
|
||||
|
||||
/*
|
||||
* SDL includes:
|
||||
*/
|
||||
extern "C" {
|
||||
#include "SDL_assert.h"
|
||||
#include "../../events/SDL_mouse_c.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_log.h"
|
||||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp.h"
|
||||
#include "SDL_winrtmouse.h"
|
||||
|
||||
using namespace Windows::UI::Core;
|
||||
using Windows::UI::Core::CoreCursor;
|
||||
|
||||
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
|
||||
static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE;
|
||||
|
||||
|
||||
static SDL_Cursor *
|
||||
|
@ -112,7 +122,7 @@ WINRT_ShowCursor(SDL_Cursor * cursor)
|
|||
static int
|
||||
WINRT_SetRelativeMouseMode(SDL_bool enabled)
|
||||
{
|
||||
SDL_WinRTGlobalApp->SetRelativeMouseMode(enabled ? true : false);
|
||||
WINRT_UseRelativeMouseMode = enabled;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -144,6 +154,248 @@ WINRT_QuitMouse(_THIS)
|
|||
{
|
||||
}
|
||||
|
||||
// Applies necessary geometric transformations to raw cursor positions:
|
||||
static Windows::Foundation::Point
|
||||
TransformCursor(SDL_Window * window, Windows::Foundation::Point rawPosition)
|
||||
{
|
||||
if (!window) {
|
||||
return rawPosition;
|
||||
}
|
||||
CoreWindow ^ nativeWindow = CoreWindow::GetForCurrentThread();
|
||||
Windows::Foundation::Point outputPosition;
|
||||
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
||||
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
||||
return outputPosition;
|
||||
}
|
||||
|
||||
static inline int
|
||||
_lround(float arg)
|
||||
{
|
||||
if (arg >= 0.0f) {
|
||||
return (int)floor(arg + 0.5f);
|
||||
} else {
|
||||
return (int)ceil(arg - 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
|
||||
{
|
||||
if (!window || !WINRT_UseRelativeMouseMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
|
||||
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
|
||||
// MouseDelta field often reports very large values. More information
|
||||
// on this can be found at the following pages on MSDN:
|
||||
// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
|
||||
// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
|
||||
//
|
||||
// The values do not appear to be as large when running on some systems,
|
||||
// most notably a Surface RT. Furthermore, the values returned by
|
||||
// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
|
||||
// method, do not ever appear to be large, even when MouseEventArgs'
|
||||
// MouseDelta is reporting to the contrary.
|
||||
//
|
||||
// On systems with the large-values behavior, it appears that the values
|
||||
// get reported as if the screen's size is 65536 units in both the X and Y
|
||||
// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
|
||||
// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
|
||||
//
|
||||
// MSDN's documentation on MouseEventArgs' MouseDelta field (at
|
||||
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
|
||||
// does not seem to indicate (to me) that its values should be so large. It
|
||||
// says that its values should be a "change in screen location". I could
|
||||
// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
|
||||
// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
|
||||
// indicates that these values are in DIPs, which is the same unit used
|
||||
// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
|
||||
// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
|
||||
// for details.)
|
||||
//
|
||||
// To note, PointerMoved events are sent a 'RawPosition' value (via the
|
||||
// CurrentPoint property in MouseEventArgs), however these do not seem
|
||||
// to exhibit the same large-value behavior.
|
||||
//
|
||||
// The values passed via PointerMoved events can't always be used for relative
|
||||
// mouse motion, unfortunately. Its values are bound to the cursor's position,
|
||||
// which stops when it hits one of the screen's edges. This can be a problem in
|
||||
// first person shooters, whereby it is normal for mouse motion to travel far
|
||||
// along any one axis for a period of time. MouseMoved events do not have the
|
||||
// screen-bounding limitation, and can be used regardless of where the system's
|
||||
// cursor is.
|
||||
//
|
||||
// One possible workaround would be to programmatically set the cursor's
|
||||
// position to the screen's center (when SDL's relative mouse mode is enabled),
|
||||
// however Windows RT does not yet seem to have the ability to set the cursor's
|
||||
// position via a public API. Win32 did this via an API call, SetCursorPos,
|
||||
// however WinRT makes this function be private. Apps that use it won't get
|
||||
// approved for distribution in the Windows Store. I've yet to be able to find
|
||||
// a suitable, store-friendly counterpart for WinRT.
|
||||
//
|
||||
// There may be some room for a workaround whereby OnPointerMoved's values
|
||||
// are compared to the values from OnMouseMoved in order to detect
|
||||
// when this bug is active. A suitable transformation could then be made to
|
||||
// OnMouseMoved's values. For now, however, the system-reported values are sent
|
||||
// to SDL with minimal transformation: from native screen coordinates (in DIPs)
|
||||
// to SDL window coordinates.
|
||||
//
|
||||
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
|
||||
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = TransformCursor(window, mouseDeltaInDIPs);
|
||||
SDL_SendMouseMotion(
|
||||
window,
|
||||
0,
|
||||
1,
|
||||
_lround(mouseDeltaInSDLWindowCoords.X),
|
||||
_lround(mouseDeltaInSDLWindowCoords.Y));
|
||||
}
|
||||
|
||||
static Uint8
|
||||
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
|
||||
{
|
||||
using namespace Windows::UI::Input;
|
||||
|
||||
switch (pt->Properties->PointerUpdateKind)
|
||||
{
|
||||
case PointerUpdateKind::LeftButtonPressed:
|
||||
case PointerUpdateKind::LeftButtonReleased:
|
||||
return SDL_BUTTON_LEFT;
|
||||
|
||||
case PointerUpdateKind::RightButtonPressed:
|
||||
case PointerUpdateKind::RightButtonReleased:
|
||||
return SDL_BUTTON_RIGHT;
|
||||
|
||||
case PointerUpdateKind::MiddleButtonPressed:
|
||||
case PointerUpdateKind::MiddleButtonReleased:
|
||||
return SDL_BUTTON_MIDDLE;
|
||||
|
||||
case PointerUpdateKind::XButton1Pressed:
|
||||
case PointerUpdateKind::XButton1Released:
|
||||
return SDL_BUTTON_X1;
|
||||
|
||||
case PointerUpdateKind::XButton2Pressed:
|
||||
case PointerUpdateKind::XButton2Released:
|
||||
return SDL_BUTTON_X2;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const char *
|
||||
WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
|
||||
{
|
||||
using namespace Windows::UI::Input;
|
||||
|
||||
switch (kind)
|
||||
{
|
||||
case PointerUpdateKind::Other:
|
||||
return "Other";
|
||||
case PointerUpdateKind::LeftButtonPressed:
|
||||
return "LeftButtonPressed";
|
||||
case PointerUpdateKind::LeftButtonReleased:
|
||||
return "LeftButtonReleased";
|
||||
case PointerUpdateKind::RightButtonPressed:
|
||||
return "RightButtonPressed";
|
||||
case PointerUpdateKind::RightButtonReleased:
|
||||
return "RightButtonReleased";
|
||||
case PointerUpdateKind::MiddleButtonPressed:
|
||||
return "MiddleButtonPressed";
|
||||
case PointerUpdateKind::MiddleButtonReleased:
|
||||
return "MiddleButtonReleased";
|
||||
case PointerUpdateKind::XButton1Pressed:
|
||||
return "XButton1Pressed";
|
||||
case PointerUpdateKind::XButton1Released:
|
||||
return "XButton1Released";
|
||||
case PointerUpdateKind::XButton2Pressed:
|
||||
return "XButton2Pressed";
|
||||
case PointerUpdateKind::XButton2Released:
|
||||
return "XButton2Released";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_LogPointerEvent(const char * header, PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
|
||||
{
|
||||
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
|
||||
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, PointerUpdateKind=%s\n",
|
||||
header,
|
||||
pt->Position.X, pt->Position.Y,
|
||||
transformedPoint.X, transformedPoint.Y,
|
||||
pt->Properties->MouseWheelDelta,
|
||||
pt->FrameId,
|
||||
pt->PointerId,
|
||||
WINRT_ConvertPointerUpdateKindToString(args->CurrentPoint->Properties->PointerUpdateKind));
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer moved", args, TransformCursor(args->CurrentPoint->Position));
|
||||
#endif
|
||||
|
||||
if (!window || WINRT_UseRelativeMouseMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
Windows::Foundation::Point transformedPoint = TransformCursor(window, args->CurrentPoint->Position);
|
||||
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("wheel changed", args, TransformCursor(args->CurrentPoint->Position));
|
||||
#endif
|
||||
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
|
||||
short motion = args->CurrentPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
|
||||
SDL_SendMouseWheel(window, 0, 0, motion);
|
||||
}
|
||||
|
||||
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("mouse up", args, TransformCursor(args->CurrentPoint->Position));
|
||||
#endif
|
||||
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
Uint8 button = WINRT_GetSDLButtonForPointerPoint(args->CurrentPoint);
|
||||
if (button) {
|
||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
|
||||
}
|
||||
}
|
||||
|
||||
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Core::PointerEventArgs ^args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("mouse down", args, TransformCursor(args->CurrentPoint->Position));
|
||||
#endif
|
||||
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
Uint8 button = WINRT_GetSDLButtonForPointerPoint(args->CurrentPoint);
|
||||
if (button) {
|
||||
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Reference in New Issue