docs: Mention the SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS hint in the migration guide
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@ -1777,10 +1777,12 @@ a corresponding event has been received:
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* SDL_SetWindowFullscreen() (SDL_EVENT_WINDOW_ENTER_FULLSCREEN / SDL_EVENT_WINDOW_LEAVE_FULLSCREEN)
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If it is required that operations be applied immediately after one of the preceeding calls, the `SDL_SyncWindow()` function
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will attempt to wait until all pending window operations have completed. Be aware that this function can potentially block for
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long periods of time, as it may have to wait for window animations to complete. Also note that windowing systems can deny or
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not precisely obey these requests (e.g. windows may not be allowed to be larger than the usable desktop space or placed
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offscreen), so a corresponding event may never arrive or not contain the expected values.
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will attempt to wait until all pending window operations have completed. The `SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS` hint
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can also be set to automatically synchronize after all calls to an asynchronous window operation, mimicking the behavior
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of SDL 2. Be aware that synchronizing can potentially block for long periods of time, as it may have to wait for window
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animations to complete. Also note that windowing systems can deny or not precisely obey these requests (e.g. windows may
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not be allowed to be larger than the usable desktop space or placed offscreen), so a corresponding event may never arrive
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or not contain the expected values.
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## SDL_vulkan.h
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