diff --git a/include/SDL_main.h b/include/SDL_main.h index ea1213610..1af74e92d 100644 --- a/include/SDL_main.h +++ b/include/SDL_main.h @@ -245,6 +245,8 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun * \param reserved reserved for future use; should be NULL * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve * more information on the failure. + * + * \since This function is available since SDL 2.24.0. */ extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved); diff --git a/include/SDL_system.h b/include/SDL_system.h index 6780876b2..0edca635b 100644 --- a/include/SDL_system.h +++ b/include/SDL_system.h @@ -598,13 +598,15 @@ typedef struct XTaskQueueObject * XTaskQueueHandle; /** * Gets a reference to the global async task queue handle for GDK, * initializing if needed. - * - * Once you are done with the task queue, you should call XTaskQueueCloseHandle - * to reduce the reference count to avoid a resource leak. - * + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * * \param outTaskQueue a pointer to be filled in with task queue handle. * \returns 0 if success, -1 if any error occurs. - * + * + * \since This function is available since SDL 2.24.0. */ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);