diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m index e9d832d64..9031c83ed 100644 --- a/src/video/cocoa/SDL_cocoamouse.m +++ b/src/video/cocoa/SDL_cocoamouse.m @@ -473,15 +473,19 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) } } - if (x > 0) { - x = SDL_ceil(x); - } else if (x < 0) { - x = SDL_floor(x); - } - if (y > 0) { - y = SDL_ceil(y); - } else if (y < 0) { - y = SDL_floor(y); + /* For discrete scroll events from conventional mice, always send a full tick. + For continuous scroll events from trackpads, send fractional deltas for smoother scrolling. */ + if (![event respondsToSelector:@selector(hasPreciseScrollingDeltas)] || ![event hasPreciseScrollingDeltas]) { + if (x > 0) { + x = SDL_ceil(x); + } else if (x < 0) { + x = SDL_floor(x); + } + if (y > 0) { + y = SDL_ceil(y); + } else if (y < 0) { + y = SDL_floor(y); + } } SDL_SendMouseWheel(window, mouseID, x, y, direction);