kmsdrm: fix first frame display: no need to wait for SwapWindow() for EGL surface creation.
parent
68ac9349aa
commit
daa752b10e
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@ -82,12 +82,16 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window)
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KMSDRM_FBInfo *fb;
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KMSDRM_PlaneInfo info = {0};
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/* Recreate the GBM / EGL surfaces if the window has been reconfigured. */
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if (windata->egl_surface_dirty) {
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if (KMSDRM_CreateSurfaces(_this, window)) {
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return SDL_SetError("Failed to do pending surfaces creation");
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}
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/* Get the EGL context, now that SDL_CreateRenderer() has already been called,
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and call eglMakeCurrent() on it and the EGL surface. */
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#if SDL_VIDEO_OPENGL_EGL
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if (windata->egl_context_pending) {
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EGLContext egl_context;
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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SDL_EGL_MakeCurrent(_this, windata->egl_surface, egl_context);
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windata->egl_context_pending = SDL_FALSE;
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}
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#endif
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/*************************************************************************/
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/* Block for telling KMS to wait for GPU rendering of the current frame */
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@ -210,12 +214,16 @@ KMSDRM_GLES_SwapWindowDB(_THIS, SDL_Window * window)
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KMSDRM_FBInfo *fb;
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KMSDRM_PlaneInfo info = {0};
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/* Recreate the GBM / EGL surfaces if the window has been reconfigured. */
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if (windata->egl_surface_dirty) {
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if (KMSDRM_CreateSurfaces(_this, window)) {
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return SDL_SetError("Failed to do pending surfaces creation");
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}
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/* Get the EGL context, now that SDL_CreateRenderer() has already been called,
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and call eglMakeCurrent() on it and the EGL surface. */
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#if SDL_VIDEO_OPENGL_EGL
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if (windata->egl_context_pending) {
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EGLContext egl_context;
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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SDL_EGL_MakeCurrent(_this, windata->egl_surface, egl_context);
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windata->egl_context_pending = SDL_FALSE;
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}
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#endif
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/****************************************************************************************************/
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/* In double-buffer mode, atomic commit will always be synchronous/blocking (ie: won't return until */
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@ -758,100 +758,20 @@ KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo)
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be disconnected by the kernel. */
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void
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KMSDRM_DestroySurfaces(_THIS, SDL_Window *window)
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{
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SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
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/* Destroy the GBM surface and buffers. */
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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windata->bo = NULL;
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}
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if (windata->next_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->next_bo);
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windata->next_bo = NULL;
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}
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/* Destroy the EGL surface. */
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#if SDL_VIDEO_OPENGL_EGL
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SDL_EGL_MakeCurrent(_this, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (windata->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, windata->egl_surface);
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windata->egl_surface = EGL_NO_SURFACE;
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}
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#endif
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if (windata->gs) {
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KMSDRM_gbm_surface_destroy(windata->gs);
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windata->gs = NULL;
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}
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}
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int
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KMSDRM_CreateSurfaces(_THIS, SDL_Window * window)
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{
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SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
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SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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uint32_t surface_fmt = GBM_FORMAT_ARGB8888;
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uint32_t surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
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uint32_t width, height;
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#if SDL_VIDEO_OPENGL_EGL
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EGLContext egl_context;
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SDL_EGL_SetRequiredVisualId(_this, surface_fmt);
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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#endif
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/* Destroy the surfaces and buffers before creating the new ones. */
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KMSDRM_DestroySurfaces(_this, window);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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width = dispdata->mode.hdisplay;
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height = dispdata->mode.vdisplay;
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}
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else {
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width = window->w;
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height = window->h;
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}
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if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev, surface_fmt, surface_flags)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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}
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windata->gs = KMSDRM_gbm_surface_create(viddata->gbm_dev, width, height, surface_fmt, surface_flags);
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if (!windata->gs) {
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return SDL_SetError("Could not create GBM surface");
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}
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#if SDL_VIDEO_OPENGL_EGL
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windata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windata->gs);
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if (windata->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create EGL window surface");
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}
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SDL_EGL_MakeCurrent(_this, windata->egl_surface, egl_context);
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windata->egl_surface_dirty = 0;
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#endif
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return 0;
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}
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void
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KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
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SDL_DisplayData *dispdata = (SDL_DisplayData *)SDL_GetDisplayDriverData(0);
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KMSDRM_PlaneInfo plane_info = {0};
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SDL_VideoData *viddata;
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if (!windata) {
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return;
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}
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#if SDL_VIDEO_OPENGL_EGL
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EGLContext egl_context;
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#endif
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/********************************************************************/
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/* BLOCK 1: protect the PRIMARY PLANE before destroying the buffers */
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/* it's using. */
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/********************************************************************/
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#if AMDGPU_COMPAT
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/************************************************************************/
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/* We can't do the usual CRTC_ID+FB_ID to 0 with AMDGPU, because */
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@ -901,9 +821,110 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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#endif
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/****************************************************************************/
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/* We can finally destroy the window GBM and EGL surfaces, and GBM buffers, */
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/* now that the buffers are not being used by the PRIMARY PLANE anymore. */
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/* BLOCK 2: We can finally destroy the window GBM and EGL surfaces, and */
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/* GBM buffers now that the buffers are not being used by the PRIMARY PLANE */
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/* anymore. */
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/****************************************************************************/
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/* Destroy the GBM surface and buffers. */
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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windata->bo = NULL;
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}
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if (windata->next_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->next_bo);
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windata->next_bo = NULL;
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}
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/* Destroy the EGL surface. */
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#if SDL_VIDEO_OPENGL_EGL
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/***************************************************************************/
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/* In this eglMakeCurrent() call, we disable the current EGL surface */
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/* because we're going to destroy it, but DON'T disable the EGL context, */
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/* because it won't be enabled again until the programs ask for a pageflip */
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/* so we get to SwapWindow(). */
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/* If we disable the context until then and a program tries to retrieve */
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/* the context version info before calling for a pageflip, the program */
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/* will get wrong info and we will be in trouble. */
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/***************************************************************************/
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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SDL_EGL_MakeCurrent(_this, EGL_NO_SURFACE, egl_context);
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if (windata->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, windata->egl_surface);
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windata->egl_surface = EGL_NO_SURFACE;
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}
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#endif
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if (windata->gs) {
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KMSDRM_gbm_surface_destroy(windata->gs);
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windata->gs = NULL;
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}
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}
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int
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KMSDRM_CreateSurfaces(_THIS, SDL_Window * window)
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{
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SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
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SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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uint32_t surface_fmt = GBM_FORMAT_ARGB8888;
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uint32_t surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
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uint32_t width, height;
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/* Destroy the surfaces and buffers before creating the new ones. */
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KMSDRM_DestroySurfaces(_this, window);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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width = dispdata->mode.hdisplay;
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height = dispdata->mode.vdisplay;
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}
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else {
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width = window->w;
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height = window->h;
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}
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if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev, surface_fmt, surface_flags)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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}
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windata->gs = KMSDRM_gbm_surface_create(viddata->gbm_dev, width, height, surface_fmt, surface_flags);
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if (!windata->gs) {
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return SDL_SetError("Could not create GBM surface");
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}
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#if SDL_VIDEO_OPENGL_EGL
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/* We can't get the EGL context yet because SDL_CreateRenderer has not been called,
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but we need an EGL surface NOW, or GL won't be able to render into any surface
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and we won't see the first frame. */
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SDL_EGL_SetRequiredVisualId(_this, surface_fmt);
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windata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windata->gs);
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if (windata->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create EGL window surface");
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}
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/* Take note that we're still missing the EGL contex,
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so we can get it in SwapWindow, when SDL_CreateRenderer()
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has already been called. */
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windata->egl_context_pending = SDL_TRUE;
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#endif
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return 0;
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}
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void
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KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
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SDL_VideoData *viddata;
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if (!windata) {
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return;
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}
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KMSDRM_DestroySurfaces(_this, window);
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/********************************************/
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@ -957,19 +978,9 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
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windata->output_x = (dispdata->mode.hdisplay - windata->output_w) / 2;
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}
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#if SDL_VIDEO_OPENGL_EGL
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/* Can't recreate EGL surfaces right now, need to wait until SwapWindow
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so the EGL context is available. That's because SDL_CreateRenderer(),
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where the EGL context is created, is always called after SDL_CreateWindow()
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since SDL_CreateRenderer() takes a window as parameter.
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On window destruction, SDL_DestroyRenderer() is called before SDL_DestroWindow(),
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so on SDL_DestroyWindow() the EGL context isn't available anymore. */
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windata->egl_surface_dirty = SDL_TRUE;
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#else
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if (KMSDRM_CreateSurfaces(_this, window)) {
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return -1;
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}
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#endif
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return 0;
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}
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@ -126,7 +126,9 @@ typedef struct SDL_WindowData
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int32_t output_h;
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int32_t output_x;
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SDL_bool egl_surface_dirty;
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/* This is for deferred eglMakeCurrent() call: we can't call it until
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the EGL context is available, but we need the EGL surface sooner. */
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SDL_bool egl_context_pending;
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} SDL_WindowData;
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@ -152,7 +154,7 @@ typedef struct KMSDRM_PlaneInfo
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} KMSDRM_PlaneInfo;
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/* Helper functions */
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int KMSDRM_CreateSurfaces(_THIS, SDL_Window * window);
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int KMSDRM_CreateEGLSurface(_THIS, SDL_Window * window);
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KMSDRM_FBInfo *KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo);
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/* Atomic functions that are used from SDL_kmsdrmopengles.c and SDL_kmsdrmmouse.c */
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