WinRT: fixed build error in latest XInput code

This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010.  It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
David Ludwig 2015-11-14 21:29:14 -05:00
parent f09d3750ea
commit dc804c0e1a
2 changed files with 9 additions and 9 deletions

View File

@ -118,11 +118,11 @@ typedef struct
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX;
typedef struct _XINPUT_BATTERY_INFORMATION
typedef struct
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
} XINPUT_BATTERY_INFORMATION_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t)
@ -146,9 +146,9 @@ typedef DWORD (WINAPI *XInputGetCapabilities_t)
typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
(
_In_ DWORD dwUserIndex,
_In_ BYTE devType,
_Out_ XINPUT_BATTERY_INFORMATION *pBatteryInformation
_In_ DWORD dwUserIndex,
_In_ BYTE devType,
_Out_ XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
);
extern int WIN_LoadXInputDLL(void);

View File

@ -222,7 +222,7 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
}
static void
UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
if ( pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN )
{
@ -253,7 +253,7 @@ UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_I
}
static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
@ -280,7 +280,7 @@ UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputS
}
static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
@ -325,7 +325,7 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
XINPUT_BATTERY_INFORMATION XBatteryInformation;
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
if (!XINPUTGETSTATE)
return;