wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.main
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fbb440d167
commit
dd2e318211
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@ -1228,6 +1228,10 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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/* Create the shell surface and map the toplevel/popup */
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#ifdef HAVE_LIBDECOR_H
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if (WINDOW_IS_LIBDECOR(c, window)) {
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if (data->shell_surface.libdecor.frame) {
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/* If the frame already exists, just set the visibility. */
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libdecor_frame_set_visibility(data->shell_surface.libdecor.frame, true);
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} else {
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data->shell_surface.libdecor.frame = libdecor_decorate(c->shell.libdecor,
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data->surface,
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&libdecor_frame_interface,
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@ -1238,6 +1242,7 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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libdecor_frame_set_app_id(data->shell_surface.libdecor.frame, c->classname);
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libdecor_frame_map(data->shell_surface.libdecor.frame);
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}
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}
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} else
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#endif
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if (c->shell.xdg) {
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@ -1425,8 +1430,7 @@ void Wayland_HideWindow(_THIS, SDL_Window *window)
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#ifdef HAVE_LIBDECOR_H
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if (WINDOW_IS_LIBDECOR(data, window)) {
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if (wind->shell_surface.libdecor.frame) {
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libdecor_frame_unref(wind->shell_surface.libdecor.frame);
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wind->shell_surface.libdecor.frame = NULL;
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libdecor_frame_set_visibility(wind->shell_surface.libdecor.frame, false);
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}
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} else
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#endif
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