Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998 Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.main
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c2904c8ce7
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dd2f91118e
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@ -222,12 +222,8 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
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return 1;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **_e)
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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{
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/* The function prototype is incorrect, _e is actually __x_ABI_CWindows_CGaming_CInput_CIRawGameController *
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You'll get a crash if you try to indirect it and use it as the prototype suggests
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*/
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = (__x_ABI_CWindows_CGaming_CInput_CIRawGameController *)_e;
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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@ -387,12 +383,8 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **_e)
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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{
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/* The function prototype is incorrect, _e is actually __x_ABI_CWindows_CGaming_CInput_CIRawGameController *
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You'll get a crash if you try to indirect it and use it as the prototype suggests
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*/
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *e = (__x_ABI_CWindows_CGaming_CInput_CIRawGameController *)_e;
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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@ -557,7 +549,7 @@ WGI_JoystickInit(void)
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
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if (SUCCEEDED(hr) && controller) {
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)controller);
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
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}
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}
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}
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@ -839,7 +831,7 @@ WGI_JoystickQuit(void)
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{
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if (wgi.statics) {
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while (wgi.controller_count > 0) {
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IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)wgi.controllers[wgi.controller_count - 1].controller);
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IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
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}
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if (wgi.controllers) {
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SDL_free(wgi.controllers);
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