From dd8c64779b0074b31da0e092759eb3d3c73fecbe Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Thu, 18 Jun 2015 12:20:46 -0300 Subject: [PATCH] Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections. --- WhatsNew.txt | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/WhatsNew.txt b/WhatsNew.txt index 1c17704f0..fa5eaede6 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -39,11 +39,15 @@ Windows: * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed +* SDL_SetTextInputRect re-positions the OS-rendered IME Mac OS X: * Implemented drag-and-drop support * Improved joystick hot-plug detection +* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations * Fixed relative mouse mode when the application loses/regains focus +* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode +* Fixed the refresh rate of display modes * SDL_SysWMInfo is now ARC-compatible Linux: @@ -55,6 +59,14 @@ Linux: iOS: * Added support for iOS 8 +* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK +* Added sRGB OpenGL ES context support on iOS 7+ +* Added native resolution support for the iPhone 6 Plus +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels +* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) +* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view +* Fixed various rotation and orientation issues +* Fixed memory leaks Android: * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events