Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID individually. Fixes https://github.com/libsdl-org/SDL/issues/4518main
parent
cb4491ca60
commit
dfb834d3d4
|
@ -177,6 +177,17 @@ SDL_GetMouse(void)
|
||||||
return &SDL_mouse;
|
return &SDL_mouse;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static Uint32 GetButtonState(SDL_Mouse *mouse)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
Uint32 buttonstate = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < mouse->num_sources; ++i) {
|
||||||
|
buttonstate |= mouse->sources[i].buttonstate;
|
||||||
|
}
|
||||||
|
return buttonstate;
|
||||||
|
}
|
||||||
|
|
||||||
SDL_Window *
|
SDL_Window *
|
||||||
SDL_GetMouseFocus(void)
|
SDL_GetMouseFocus(void)
|
||||||
{
|
{
|
||||||
|
@ -185,25 +196,6 @@ SDL_GetMouseFocus(void)
|
||||||
return mouse->focus;
|
return mouse->focus;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0
|
|
||||||
void
|
|
||||||
SDL_ResetMouse(void)
|
|
||||||
{
|
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
|
||||||
Uint8 i;
|
|
||||||
|
|
||||||
#ifdef DEBUG_MOUSE
|
|
||||||
printf("Resetting mouse\n");
|
|
||||||
#endif
|
|
||||||
for (i = 1; i <= sizeof(mouse->buttonstate)*8; ++i) {
|
|
||||||
if (mouse->buttonstate & SDL_BUTTON(i)) {
|
|
||||||
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SDL_assert(mouse->buttonstate == 0);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_SetMouseFocus(SDL_Window * window)
|
SDL_SetMouseFocus(SDL_Window * window)
|
||||||
{
|
{
|
||||||
|
@ -299,7 +291,7 @@ SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int
|
||||||
{
|
{
|
||||||
if (window && !relative) {
|
if (window && !relative) {
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
SDL_Mouse *mouse = SDL_GetMouse();
|
||||||
if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
|
if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -399,7 +391,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Ignore relative motion positioning the first touch */
|
/* Ignore relative motion positioning the first touch */
|
||||||
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
|
if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse)) {
|
||||||
xrel = 0;
|
xrel = 0;
|
||||||
yrel = 0;
|
yrel = 0;
|
||||||
}
|
}
|
||||||
|
@ -473,7 +465,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
|
||||||
event.motion.which = mouseID;
|
event.motion.which = mouseID;
|
||||||
/* Set us pending (or clear during a normal mouse movement event) as having triggered */
|
/* Set us pending (or clear during a normal mouse movement event) as having triggered */
|
||||||
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
|
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
|
||||||
event.motion.state = mouse->buttonstate;
|
event.motion.state = GetButtonState(mouse);
|
||||||
event.motion.x = mouse->x;
|
event.motion.x = mouse->x;
|
||||||
event.motion.y = mouse->y;
|
event.motion.y = mouse->y;
|
||||||
event.motion.xrel = xrel;
|
event.motion.xrel = xrel;
|
||||||
|
@ -491,6 +483,30 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
|
||||||
return posted;
|
return posted;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
|
||||||
|
{
|
||||||
|
SDL_MouseInputSource *source, *sources;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i = 0; i < mouse->num_sources; ++i) {
|
||||||
|
source = &mouse->sources[i];
|
||||||
|
if (source->mouseID == mouseID) {
|
||||||
|
return source;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1)*sizeof(*mouse->sources));
|
||||||
|
if (sources) {
|
||||||
|
mouse->sources = sources;
|
||||||
|
++mouse->num_sources;
|
||||||
|
source = &sources[mouse->num_sources - 1];
|
||||||
|
source->mouseID = mouseID;
|
||||||
|
source->buttonstate = 0;
|
||||||
|
return source;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
|
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
|
||||||
{
|
{
|
||||||
if (button >= mouse->num_clickstates) {
|
if (button >= mouse->num_clickstates) {
|
||||||
|
@ -515,7 +531,14 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
SDL_Mouse *mouse = SDL_GetMouse();
|
||||||
int posted;
|
int posted;
|
||||||
Uint32 type;
|
Uint32 type;
|
||||||
Uint32 buttonstate = mouse->buttonstate;
|
Uint32 buttonstate;
|
||||||
|
SDL_MouseInputSource *source;
|
||||||
|
|
||||||
|
source = GetMouseInputSource(mouse, mouseID);
|
||||||
|
if (!source) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
buttonstate = source->buttonstate;
|
||||||
|
|
||||||
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
|
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
|
||||||
if (mouse->mouse_touch_events) {
|
if (mouse->mouse_touch_events) {
|
||||||
|
@ -560,11 +583,11 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
|
||||||
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (buttonstate == mouse->buttonstate) {
|
if (buttonstate == source->buttonstate) {
|
||||||
/* Ignore this event, no state change */
|
/* Ignore this event, no state change */
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
mouse->buttonstate = buttonstate;
|
source->buttonstate = buttonstate;
|
||||||
|
|
||||||
if (clicks < 0) {
|
if (clicks < 0) {
|
||||||
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
||||||
|
@ -722,10 +745,17 @@ SDL_MouseQuit(void)
|
||||||
mouse->def_cursor = NULL;
|
mouse->def_cursor = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mouse->sources) {
|
||||||
|
SDL_free(mouse->sources);
|
||||||
|
mouse->sources = NULL;
|
||||||
|
}
|
||||||
|
mouse->num_sources = 0;
|
||||||
|
|
||||||
if (mouse->clickstate) {
|
if (mouse->clickstate) {
|
||||||
SDL_free(mouse->clickstate);
|
SDL_free(mouse->clickstate);
|
||||||
mouse->clickstate = NULL;
|
mouse->clickstate = NULL;
|
||||||
}
|
}
|
||||||
|
mouse->num_clickstates = 0;
|
||||||
|
|
||||||
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
||||||
SDL_MouseNormalSpeedScaleChanged, mouse);
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
||||||
|
@ -745,7 +775,7 @@ SDL_GetMouseState(int *x, int *y)
|
||||||
if (y) {
|
if (y) {
|
||||||
*y = mouse->y;
|
*y = mouse->y;
|
||||||
}
|
}
|
||||||
return mouse->buttonstate;
|
return GetButtonState(mouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint32
|
Uint32
|
||||||
|
@ -761,7 +791,7 @@ SDL_GetRelativeMouseState(int *x, int *y)
|
||||||
}
|
}
|
||||||
mouse->xdelta = 0;
|
mouse->xdelta = 0;
|
||||||
mouse->ydelta = 0;
|
mouse->ydelta = 0;
|
||||||
return mouse->buttonstate;
|
return GetButtonState(mouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint32
|
Uint32
|
||||||
|
|
|
@ -33,6 +33,12 @@ struct SDL_Cursor
|
||||||
void *driverdata;
|
void *driverdata;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
SDL_MouseID mouseID;
|
||||||
|
Uint32 buttonstate;
|
||||||
|
} SDL_MouseInputSource;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int last_x, last_y;
|
int last_x, last_y;
|
||||||
|
@ -82,7 +88,6 @@ typedef struct
|
||||||
int last_x, last_y; /* the last reported x and y coordinates */
|
int last_x, last_y; /* the last reported x and y coordinates */
|
||||||
float accumulated_wheel_x;
|
float accumulated_wheel_x;
|
||||||
float accumulated_wheel_y;
|
float accumulated_wheel_y;
|
||||||
Uint32 buttonstate;
|
|
||||||
SDL_bool has_position;
|
SDL_bool has_position;
|
||||||
SDL_bool relative_mode;
|
SDL_bool relative_mode;
|
||||||
SDL_bool relative_mode_warp;
|
SDL_bool relative_mode_warp;
|
||||||
|
@ -96,6 +101,10 @@ typedef struct
|
||||||
SDL_bool mouse_touch_events;
|
SDL_bool mouse_touch_events;
|
||||||
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
|
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
|
||||||
|
|
||||||
|
/* Data for input source state */
|
||||||
|
int num_sources;
|
||||||
|
SDL_MouseInputSource *sources;
|
||||||
|
|
||||||
/* Data for double-click tracking */
|
/* Data for double-click tracking */
|
||||||
int num_clickstates;
|
int num_clickstates;
|
||||||
SDL_MouseClickState *clickstate;
|
SDL_MouseClickState *clickstate;
|
||||||
|
|
Loading…
Reference in New Issue