Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID individually. Fixes https://github.com/libsdl-org/SDL/issues/4518main
parent
cb4491ca60
commit
dfb834d3d4
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@ -177,6 +177,17 @@ SDL_GetMouse(void)
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return &SDL_mouse;
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}
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static Uint32 GetButtonState(SDL_Mouse *mouse)
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{
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int i;
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Uint32 buttonstate = 0;
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for (i = 0; i < mouse->num_sources; ++i) {
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buttonstate |= mouse->sources[i].buttonstate;
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}
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return buttonstate;
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}
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SDL_Window *
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SDL_GetMouseFocus(void)
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{
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@ -185,25 +196,6 @@ SDL_GetMouseFocus(void)
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return mouse->focus;
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}
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#if 0
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void
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SDL_ResetMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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Uint8 i;
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#ifdef DEBUG_MOUSE
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printf("Resetting mouse\n");
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#endif
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for (i = 1; i <= sizeof(mouse->buttonstate)*8; ++i) {
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if (mouse->buttonstate & SDL_BUTTON(i)) {
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SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
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}
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}
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SDL_assert(mouse->buttonstate == 0);
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}
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#endif
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void
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SDL_SetMouseFocus(SDL_Window * window)
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{
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@ -299,7 +291,7 @@ SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int
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{
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if (window && !relative) {
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
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if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
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return 0;
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}
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}
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@ -399,7 +391,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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}
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/* Ignore relative motion positioning the first touch */
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
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if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse)) {
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xrel = 0;
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yrel = 0;
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}
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@ -473,7 +465,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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event.motion.which = mouseID;
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/* Set us pending (or clear during a normal mouse movement event) as having triggered */
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mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
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event.motion.state = mouse->buttonstate;
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event.motion.state = GetButtonState(mouse);
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event.motion.x = mouse->x;
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event.motion.y = mouse->y;
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event.motion.xrel = xrel;
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@ -491,6 +483,30 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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return posted;
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}
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static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
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{
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SDL_MouseInputSource *source, *sources;
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int i;
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for (i = 0; i < mouse->num_sources; ++i) {
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source = &mouse->sources[i];
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if (source->mouseID == mouseID) {
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return source;
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}
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}
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sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1)*sizeof(*mouse->sources));
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if (sources) {
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mouse->sources = sources;
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++mouse->num_sources;
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source = &sources[mouse->num_sources - 1];
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source->mouseID = mouseID;
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source->buttonstate = 0;
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return source;
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}
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return NULL;
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}
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static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
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{
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if (button >= mouse->num_clickstates) {
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@ -515,7 +531,14 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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Uint32 type;
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Uint32 buttonstate = mouse->buttonstate;
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Uint32 buttonstate;
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SDL_MouseInputSource *source;
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source = GetMouseInputSource(mouse, mouseID);
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if (!source) {
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return 0;
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}
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buttonstate = source->buttonstate;
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
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if (mouse->mouse_touch_events) {
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@ -560,11 +583,11 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
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SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
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}
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if (buttonstate == mouse->buttonstate) {
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if (buttonstate == source->buttonstate) {
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/* Ignore this event, no state change */
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return 0;
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}
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mouse->buttonstate = buttonstate;
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source->buttonstate = buttonstate;
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if (clicks < 0) {
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SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
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@ -722,10 +745,17 @@ SDL_MouseQuit(void)
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mouse->def_cursor = NULL;
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}
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if (mouse->sources) {
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SDL_free(mouse->sources);
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mouse->sources = NULL;
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}
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mouse->num_sources = 0;
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if (mouse->clickstate) {
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SDL_free(mouse->clickstate);
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mouse->clickstate = NULL;
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}
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mouse->num_clickstates = 0;
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SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
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SDL_MouseNormalSpeedScaleChanged, mouse);
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@ -745,7 +775,7 @@ SDL_GetMouseState(int *x, int *y)
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if (y) {
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*y = mouse->y;
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}
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return mouse->buttonstate;
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return GetButtonState(mouse);
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}
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Uint32
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@ -761,7 +791,7 @@ SDL_GetRelativeMouseState(int *x, int *y)
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}
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mouse->xdelta = 0;
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mouse->ydelta = 0;
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return mouse->buttonstate;
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return GetButtonState(mouse);
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}
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Uint32
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@ -33,6 +33,12 @@ struct SDL_Cursor
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void *driverdata;
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};
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typedef struct
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{
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SDL_MouseID mouseID;
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Uint32 buttonstate;
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} SDL_MouseInputSource;
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typedef struct
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{
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int last_x, last_y;
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@ -82,7 +88,6 @@ typedef struct
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int last_x, last_y; /* the last reported x and y coordinates */
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float accumulated_wheel_x;
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float accumulated_wheel_y;
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Uint32 buttonstate;
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SDL_bool has_position;
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SDL_bool relative_mode;
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SDL_bool relative_mode_warp;
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@ -96,6 +101,10 @@ typedef struct
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SDL_bool mouse_touch_events;
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SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
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/* Data for input source state */
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int num_sources;
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SDL_MouseInputSource *sources;
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/* Data for double-click tracking */
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int num_clickstates;
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SDL_MouseClickState *clickstate;
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