Improved reliability of gamepad message ordering

The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED

Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
main
Sam Lantinga 2023-07-18 11:52:56 -07:00
parent ccefce8321
commit dfc6e8825e
5 changed files with 356 additions and 178 deletions

View File

@ -54,7 +54,7 @@
#define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:"
#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
/* a list of currently opened gamepads */
static SDL_bool SDL_gamepads_initialized;
static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
typedef enum
@ -122,12 +122,24 @@ typedef struct GamepadMapping_t
struct GamepadMapping_t *next _guarded;
} GamepadMapping_t;
typedef struct
{
int refcount _guarded;
SDL_JoystickID *joysticks _guarded;
GamepadMapping_t **joystick_mappings _guarded;
int num_changed_mappings _guarded;
GamepadMapping_t **changed_mappings _guarded;
} MappingChangeTracker;
#undef _guarded
static SDL_JoystickGUID s_zeroGUID;
static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static MappingChangeTracker s_mappingChangeTracker;
static char gamepad_magic;
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
@ -174,30 +186,12 @@ static void SDLCALL SDL_GamepadIgnoreDevicesExceptChanged(void *userdata, const
SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads);
}
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority, SDL_bool send_event);
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id);
static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
static void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
{
SDL_Event event;
event.type = SDL_EVENT_GAMEPAD_ADDED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
static void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id)
{
SDL_Event event;
event.type = SDL_EVENT_GAMEPAD_REMOVED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
static SDL_bool HasSameOutput(SDL_GamepadBinding *a, SDL_GamepadBinding *b)
{
if (a->outputType != b->outputType) {
@ -349,6 +343,56 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
}
}
void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
{
SDL_Event event;
if (!SDL_gamepads_initialized) {
return;
}
event.type = SDL_EVENT_GAMEPAD_ADDED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id)
{
SDL_Event event;
SDL_Gamepad *gamepad;
if (!SDL_gamepads_initialized) {
return;
}
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == instance_id) {
RecenterGamepad(gamepad);
break;
}
}
event.type = SDL_EVENT_GAMEPAD_REMOVED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
static void SDL_PrivateGamepadRemapped(SDL_JoystickID instance_id)
{
SDL_Event event;
if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
return;
}
event.type = SDL_EVENT_GAMEPAD_REMAPPED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
/*
* Event filter to fire gamepad events from joystick ones
*/
@ -391,27 +435,6 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
}
}
} break;
case SDL_EVENT_JOYSTICK_ADDED:
{
if (SDL_IsGamepad(event->jdevice.which)) {
SDL_PrivateGamepadAdded(event->jdevice.which);
}
} break;
case SDL_EVENT_JOYSTICK_REMOVED:
{
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jdevice.which) {
RecenterGamepad(gamepad);
break;
}
}
if (SDL_IsGamepad(event->jdevice.which)) {
SDL_PrivateGamepadRemoved(event->jdevice.which);
}
} break;
case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
{
SDL_AssertJoysticksLocked();
@ -481,6 +504,106 @@ void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sens
SDL_UnlockJoysticks();
}
static void PushMappingChangeTracking(void)
{
int i, num_joysticks;
SDL_AssertJoysticksLocked();
++s_mappingChangeTracker.refcount;
if (s_mappingChangeTracker.refcount > 1) {
return;
}
/* Save the list of joysticks and associated mappings */
s_mappingChangeTracker.joysticks = SDL_GetJoysticks(&num_joysticks);
if (!s_mappingChangeTracker.joysticks) {
return;
}
if (num_joysticks == 0) {
return;
}
s_mappingChangeTracker.joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*s_mappingChangeTracker.joystick_mappings));
if (!s_mappingChangeTracker.joystick_mappings) {
return;
}
for (i = 0; i < num_joysticks; ++i) {
s_mappingChangeTracker.joystick_mappings[i] = SDL_PrivateGetGamepadMapping(s_mappingChangeTracker.joysticks[i]);
}
}
static void AddMappingChangeTracking(GamepadMapping_t *mapping)
{
int num_mappings;
GamepadMapping_t **new_mappings;
num_mappings = s_mappingChangeTracker.num_changed_mappings;
new_mappings = (GamepadMapping_t **)SDL_realloc(s_mappingChangeTracker.changed_mappings, (num_mappings + 1) * sizeof(*new_mappings));
if (new_mappings) {
s_mappingChangeTracker.changed_mappings = new_mappings;
s_mappingChangeTracker.changed_mappings[num_mappings] = mapping;
s_mappingChangeTracker.num_changed_mappings = (num_mappings + 1);
}
}
static SDL_bool HasMappingChangeTracking(GamepadMapping_t *mapping)
{
int i;
for (i = 0; i < s_mappingChangeTracker.num_changed_mappings; ++i) {
if (s_mappingChangeTracker.changed_mappings[i] == mapping) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void PopMappingChangeTracking(void)
{
int i;
SDL_assert(s_mappingChangeTracker.refcount > 0);
--s_mappingChangeTracker.refcount;
if (s_mappingChangeTracker.refcount > 0) {
return;
}
/* Now check to see what gamepads changed because of the mapping changes */
if (s_mappingChangeTracker.joysticks && s_mappingChangeTracker.joystick_mappings) {
for (i = 0; s_mappingChangeTracker.joysticks[i]; ++i) {
SDL_JoystickID joystick = s_mappingChangeTracker.joysticks[i];
GamepadMapping_t *old_mapping = s_mappingChangeTracker.joystick_mappings[i];
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick);
SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
if (new_mapping && !old_mapping) {
SDL_PrivateGamepadAdded(joystick);
} else if (old_mapping && !new_mapping) {
SDL_PrivateGamepadRemoved(joystick);
} else if (old_mapping != new_mapping || HasMappingChangeTracking(new_mapping)) {
if (gamepad) {
SDL_PrivateLoadButtonMapping(gamepad, new_mapping);
}
SDL_PrivateGamepadRemapped(joystick);
}
}
}
if (s_mappingChangeTracker.joysticks) {
SDL_free(s_mappingChangeTracker.joysticks);
s_mappingChangeTracker.joysticks = NULL;
}
if (s_mappingChangeTracker.joystick_mappings) {
SDL_free(s_mappingChangeTracker.joystick_mappings);
s_mappingChangeTracker.joystick_mappings = NULL;
}
if (s_mappingChangeTracker.changed_mappings) {
SDL_free(s_mappingChangeTracker.changed_mappings);
s_mappingChangeTracker.changed_mappings = NULL;
}
s_mappingChangeTracker.num_changed_mappings = 0;
}
#ifdef __ANDROID__
/*
* Helper function to guess at a mapping based on the elements reported for this gamepad
@ -580,7 +703,7 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID gui
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
#endif /* __ANDROID__ */
@ -723,7 +846,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
}
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
/*
@ -737,7 +860,7 @@ static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID gu
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
/*
@ -755,7 +878,7 @@ static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid)
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
/*
@ -1286,40 +1409,10 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
static void SDL_SendGamepadRemappedEvent(SDL_JoystickID instance_id)
{
SDL_Event event;
event.type = SDL_EVENT_GAMEPAD_REMAPPED;
event.common.timestamp = 0;
event.gdevice.which = instance_id;
SDL_PushEvent(&event);
}
/*
* Helper function to refresh a mapping
*/
static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping, SDL_bool send_event)
{
SDL_Gamepad *gamepad;
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->mapping == pGamepadMapping) {
SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping);
if (send_event) {
SDL_SendGamepadRemappedEvent(gamepad->joystick->instance_id);
}
}
}
}
/*
* Helper function to add a mapping for a guid
*/
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority, SDL_bool send_event)
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority)
{
char *pchName;
char *pchMapping;
@ -1373,6 +1466,8 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
}
}
PushMappingChangeTracking();
pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, SDL_TRUE);
if (pGamepadMapping) {
/* Only overwrite the mapping if the priority is the same or higher. */
@ -1383,8 +1478,6 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
SDL_free(pGamepadMapping->mapping);
pGamepadMapping->mapping = pchMapping;
pGamepadMapping->priority = priority;
/* refresh open gamepads */
SDL_PrivateRefreshGamepadMapping(pGamepadMapping, send_event);
} else {
SDL_free(pchName);
SDL_free(pchMapping);
@ -1392,9 +1485,11 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
if (existing) {
*existing = SDL_TRUE;
}
AddMappingChangeTracking(pGamepadMapping);
} else {
pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping));
if (pGamepadMapping == NULL) {
PopMappingChangeTracking();
SDL_free(pchName);
SDL_free(pchMapping);
SDL_OutOfMemory();
@ -1427,6 +1522,9 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
*existing = SDL_FALSE;
}
}
PopMappingChangeTracking();
return pGamepadMapping;
}
@ -1447,7 +1545,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
SDL_bool existing;
mapping = SDL_PrivateAddMappingForGUID(guid,
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
}
#endif /* __LINUX__ */
@ -1534,7 +1632,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
@ -1599,6 +1697,8 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
buf[db_size] = '\0';
line = buf;
PushMappingChangeTracking();
while (line < buf + db_size) {
line_end = SDL_strchr(line, '\n');
if (line_end != NULL) {
@ -1627,6 +1727,8 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
line = line_end + 1;
}
PopMappingChangeTracking();
SDL_free(buf);
return gamepads;
}
@ -1723,7 +1825,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
jGUID = SDL_GetJoystickGUIDFromString(pchGUID);
SDL_free(pchGUID);
pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority, SDL_TRUE);
pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
if (pGamepadMapping == NULL) {
return -1;
}
@ -1919,8 +2021,7 @@ int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
SDL_LockJoysticks();
{
if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API, SDL_FALSE)) {
SDL_SendGamepadRemappedEvent(instance_id);
if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API)) {
retval = 0;
}
}
@ -1933,11 +2034,11 @@ static void SDL_LoadGamepadHints(void)
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
char *pTempMappings = pUserMappings;
SDL_memcpy(pUserMappings, hint, nchHints);
pUserMappings[nchHints] = '\0';
char *pTempMappings = SDL_strdup(hint);
char *pUserMappings = pTempMappings;
PushMappingChangeTracking();
while (pUserMappings) {
char *pchNewLine = NULL;
@ -1954,6 +2055,9 @@ static void SDL_LoadGamepadHints(void)
pUserMappings = NULL;
}
}
PopMappingChangeTracking();
SDL_free(pTempMappings);
}
}
@ -1988,6 +2092,8 @@ int SDL_InitGamepadMappings(void)
SDL_AssertJoysticksLocked();
PushMappingChangeTracking();
pMappingString = s_GamepadMappings[i];
while (pMappingString) {
SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
@ -2008,6 +2114,8 @@ int SDL_InitGamepadMappings(void)
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
SDL_GamepadIgnoreDevicesExceptChanged, NULL);
PopMappingChangeTracking();
return 0;
}
@ -2016,6 +2124,8 @@ int SDL_InitGamepads(void)
int i;
SDL_JoystickID *joysticks;
SDL_gamepads_initialized = SDL_TRUE;
/* Watch for joystick events and fire gamepad ones if needed */
SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
@ -2024,11 +2134,7 @@ int SDL_InitGamepads(void)
if (joysticks) {
for (i = 0; joysticks[i]; ++i) {
if (SDL_IsGamepad(joysticks[i])) {
SDL_Event deviceevent;
deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
deviceevent.common.timestamp = 0;
deviceevent.gdevice.which = joysticks[i];
SDL_PushEvent(&deviceevent);
SDL_PrivateGamepadAdded(joysticks[i]);
}
}
SDL_free(joysticks);
@ -3143,12 +3249,19 @@ void SDL_CloseGamepad(SDL_Gamepad *gamepad)
*/
void SDL_QuitGamepads(void)
{
SDL_Gamepad *gamepad;
SDL_LockJoysticks();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
SDL_PrivateGamepadRemoved(gamepad->joystick->instance_id);
}
SDL_gamepads_initialized = SDL_FALSE;
SDL_DelEventWatch(SDL_GamepadEventWatcher, NULL);
while (SDL_gamepads) {
SDL_PrivateGamepadRemoved(SDL_gamepads->joystick->instance_id);
SDL_gamepads->ref_count = 1;
SDL_CloseGamepad(SDL_gamepads);
}

View File

@ -32,6 +32,8 @@ extern void SDL_QuitGamepadMappings(void);
extern int SDL_InitGamepads(void);
extern void SDL_QuitGamepads(void);
extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
/* Function to return whether a joystick name and GUID is a gamepad */
extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);

View File

@ -113,7 +113,8 @@ SDL_Mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
static SDL_AtomicInt SDL_joystick_lock_pending;
static int SDL_joysticks_locked;
static SDL_bool SDL_joysticks_initialized;
static SDL_bool SDL_joysticks_quitting = SDL_FALSE;
static SDL_bool SDL_joysticks_quitting;
static SDL_bool SDL_joystick_being_added;
static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static SDL_AtomicInt SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
@ -1621,6 +1622,8 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
return;
}
SDL_joystick_being_added = SDL_TRUE;
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
player_index = driver->GetDevicePlayerIndex(device_index);
}
@ -1644,6 +1647,17 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
}
}
#endif /* !SDL_EVENTS_DISABLED */
SDL_joystick_being_added = SDL_FALSE;
if (SDL_IsGamepad(instance_id)) {
SDL_PrivateGamepadAdded(instance_id);
}
}
SDL_bool SDL_IsJoystickBeingAdded(void)
{
return SDL_joystick_being_added;
}
void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
@ -1696,6 +1710,13 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
}
}
/* FIXME: The driver no longer provides the name and GUID at this point, so we
* don't know whether this was a gamepad. For now always send the event.
*/
if (SDL_TRUE /*SDL_IsGamepad(instance_id)*/) {
SDL_PrivateGamepadRemoved(instance_id);
}
#ifndef SDL_EVENTS_DISABLED
event.type = SDL_EVENT_JOYSTICK_REMOVED;
event.common.timestamp = 0;

View File

@ -145,6 +145,7 @@ extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id);
extern SDL_bool SDL_IsJoystickBeingAdded(void);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id);
extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
extern int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick,

View File

@ -770,47 +770,11 @@ static void SetController(SDL_JoystickID id)
RefreshControllerName();
}
static void HandleGamepadRemapped(SDL_JoystickID id)
{
char *mapping;
int i = FindController(id);
if (i < 0) {
return;
}
if (!controllers[i].gamepad) {
controllers[i].gamepad = SDL_OpenGamepad(id);
RefreshControllerName();
}
/* Get the current mapping */
mapping = SDL_GetGamepadMapping(controllers[i].gamepad);
/* Make sure the mapping has a valid name */
if (mapping && !MappingHasName(mapping)) {
mapping = SetMappingName(mapping, SDL_GetJoystickName(controllers[i].joystick));
}
SDL_free(controllers[i].mapping);
controllers[i].mapping = mapping;
controllers[i].has_bindings = MappingHasBindings(mapping);
}
static void AddController(SDL_JoystickID id, SDL_bool verbose)
{
Controller *new_controllers;
Controller *new_controller;
Uint16 firmware_version;
SDL_SensorType sensors[] = {
SDL_SENSOR_ACCEL,
SDL_SENSOR_GYRO,
SDL_SENSOR_ACCEL_L,
SDL_SENSOR_GYRO_L,
SDL_SENSOR_ACCEL_R,
SDL_SENSOR_GYRO_R
};
unsigned int i;
SDL_Joystick *joystick;
if (FindController(id) >= 0) {
/* We already have this controller */
@ -832,11 +796,115 @@ static void AddController(SDL_JoystickID id, SDL_bool verbose)
new_controller->num_axes = SDL_GetNumJoystickAxes(new_controller->joystick);
new_controller->axis_state = (AxisState *)SDL_calloc(new_controller->num_axes, sizeof(*new_controller->axis_state));
new_controller->gamepad = SDL_OpenGamepad(id);
joystick = new_controller->joystick;
if (joystick) {
if (verbose && !SDL_IsGamepad(id)) {
const char *name = SDL_GetJoystickName(new_controller->joystick);
const char *path = SDL_GetJoystickPath(new_controller->joystick);
SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
} else {
SDL_Log("Couldn't open joystick: %s", SDL_GetError());
}
if (new_controller->gamepad) {
SDL_Gamepad *gamepad = new_controller->gamepad;
if (mapping_controller) {
SetController(mapping_controller);
} else {
SetController(id);
}
}
static void DelController(SDL_JoystickID id)
{
int i = FindController(id);
if (i < 0) {
return;
}
if (display_mode == CONTROLLER_MODE_BINDING && id == controller->id) {
SetDisplayMode(CONTROLLER_MODE_TESTING);
}
/* Reset trigger state */
if (controllers[i].trigger_effect != 0) {
controllers[i].trigger_effect = -1;
CyclePS5TriggerEffect(&controllers[i]);
}
SDL_assert(controllers[i].gamepad == NULL);
if (controllers[i].axis_state) {
SDL_free(controllers[i].axis_state);
}
if (controllers[i].joystick) {
SDL_CloseJoystick(controllers[i].joystick);
}
--num_controllers;
if (i < num_controllers) {
SDL_memcpy(&controllers[i], &controllers[i + 1], (num_controllers - i) * sizeof(*controllers));
}
if (mapping_controller) {
SetController(mapping_controller);
} else {
SetController(id);
}
}
static void HandleGamepadRemapped(SDL_JoystickID id)
{
char *mapping;
int i = FindController(id);
SDL_assert(i >= 0);
if (i < 0) {
return;
}
if (!controllers[i].gamepad) {
/* Failed to open this controller */
return;
}
/* Get the current mapping */
mapping = SDL_GetGamepadMapping(controllers[i].gamepad);
/* Make sure the mapping has a valid name */
if (mapping && !MappingHasName(mapping)) {
mapping = SetMappingName(mapping, SDL_GetJoystickName(controllers[i].joystick));
}
SDL_free(controllers[i].mapping);
controllers[i].mapping = mapping;
controllers[i].has_bindings = MappingHasBindings(mapping);
}
static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
{
SDL_Gamepad *gamepad;
Uint16 firmware_version;
SDL_SensorType sensors[] = {
SDL_SENSOR_ACCEL,
SDL_SENSOR_GYRO,
SDL_SENSOR_ACCEL_L,
SDL_SENSOR_GYRO_L,
SDL_SENSOR_ACCEL_R,
SDL_SENSOR_GYRO_R
};
int i;
i = FindController(id);
SDL_assert(i >= 0);
if (i < 0) {
return;
}
SDL_assert(!controllers[i].gamepad);
controllers[i].gamepad = SDL_OpenGamepad(id);
gamepad = controllers[i].gamepad;
if (gamepad) {
if (verbose) {
const char *name = SDL_GetGamepadName(gamepad);
const char *path = SDL_GetGamepadPath(gamepad);
@ -867,64 +935,28 @@ static void AddController(SDL_JoystickID id, SDL_bool verbose)
}
}
} else {
SDL_Joystick *joystick = new_controller->joystick;
if (verbose) {
const char *name = SDL_GetJoystickName(joystick);
const char *path = SDL_GetJoystickPath(joystick);
SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
SDL_Log("Couldn't open gamepad: %s", SDL_GetError());
}
if (mapping_controller) {
SetController(mapping_controller);
} else {
SetController(id);
}
/* Update the binding state */
HandleGamepadRemapped(id);
}
static void DelController(SDL_JoystickID id)
static void HandleGamepadRemoved(SDL_JoystickID id)
{
int i = FindController(id);
SDL_assert(i >= 0);
if (i < 0) {
return;
}
if (display_mode == CONTROLLER_MODE_BINDING && id == controller->id) {
SetDisplayMode(CONTROLLER_MODE_TESTING);
}
/* Reset trigger state */
if (controllers[i].trigger_effect != 0) {
controllers[i].trigger_effect = -1;
CyclePS5TriggerEffect(&controllers[i]);
}
if (controllers[i].mapping) {
SDL_free(controllers[i].mapping);
controllers[i].mapping = NULL;
}
if (controllers[i].gamepad) {
SDL_CloseGamepad(controllers[i].gamepad);
}
if (controllers[i].axis_state) {
SDL_free(controllers[i].axis_state);
}
if (controllers[i].joystick) {
SDL_CloseJoystick(controllers[i].joystick);
}
--num_controllers;
if (i < num_controllers) {
SDL_memcpy(&controllers[i], &controllers[i + 1], (num_controllers - i) * sizeof(*controllers));
}
if (mapping_controller) {
SetController(mapping_controller);
} else {
SetController(id);
controllers[i].gamepad = NULL;
}
}
@ -1430,6 +1462,14 @@ static void loop(void *arg)
}
break;
case SDL_EVENT_GAMEPAD_ADDED:
HandleGamepadAdded(event.gdevice.which, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_REMOVED:
HandleGamepadRemoved(event.gdevice.which);
break;
case SDL_EVENT_GAMEPAD_REMAPPED:
HandleGamepadRemapped(event.gdevice.which);
break;
@ -1916,6 +1956,7 @@ int main(int argc, char *argv[])
CloseVirtualGamepad();
while (num_controllers > 0) {
HandleGamepadRemoved(controllers[0].id);
DelController(controllers[0].id);
}
DestroyGamepadImage(image);