Grab events in large chunks in SDL_IterateMainCallbacks()
This is more efficient, especially since we're just going to discard them.main
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ad5264e54f
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e0379c3b37
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@ -81,15 +81,22 @@ int SDL_InitMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_
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int SDL_IterateMainCallbacks(void)
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{
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SDL_Event event;
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// Just pump events and empty the queue, EventWatcher sends the events to the app.
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SDL_PumpEvents();
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while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) == 1) {
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// just empty the queue, EventWatcher sends the events to the app.
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switch (event.type) {
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for (;;) {
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SDL_Event events[32];
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int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
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if (count <= 0) {
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break;
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}
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for (int i = 0; i < count; ++i) {
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switch (events[i].type) {
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case SDL_EVENT_DROP_FILE:
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case SDL_EVENT_DROP_TEXT:
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SDL_free(event.drop.file);
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SDL_free(events[i].drop.file);
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break;
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}
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}
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}
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