Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows

main
Sam Lantinga 2021-07-24 12:11:27 -07:00
parent 09d1cea733
commit e1c3a25034
14 changed files with 40 additions and 22 deletions

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@ -1440,6 +1440,15 @@ extern "C" {
*/
#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
/**
* \brief Controls the number of times a window flashes with SDL_FlashWindow()
*
* On Windows, if this variable is set, the SDL_FlashWindow() call will flash
* the specified number of times. Otherwise the window will flash until it
* becomes the foreground window.
*/
#define SDL_HINT_WINDOW_FLASH_COUNT "SDL_WINDOW_FLASH_COUNT"
/**
* \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
* The 0x406D1388 Exception is a trick used to inform Visual Studio of a

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@ -1510,14 +1510,11 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
/**
* Request a window to demand attention from the user.
*
* \param window the window to request the flashing for
* \param flash_count number of times the window gets flashed on systems that
* support flashing the window multiple times, like
* Windows, else it is ignored
* \param window the window to be flashed
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window);
/**
* Destroy a window.

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@ -876,6 +876,6 @@ SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, in
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),)
SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, Uint32 b),(a, b),return)
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerSendEffect,(SDL_GameController *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)

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@ -1958,6 +1958,15 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
SDL_free(text);
}
break;
case SDLK_f:
if (withControl) {
/* Ctrl-F flash the window */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
SDL_FlashWindow(window);
}
}
break;
case SDLK_g:
if (withControl) {
/* Ctrl-G toggle mouse grab */

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@ -240,7 +240,7 @@ struct SDL_VideoDevice
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
void (*OnWindowEnter) (_THIS, SDL_Window * window);
int (*FlashWindow) (_THIS, SDL_Window * window, Uint32 flash_count);
int (*FlashWindow) (_THIS, SDL_Window * window);
/* * * */
/*

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@ -2793,12 +2793,12 @@ SDL_GetGrabbedWindow(void)
}
int
SDL_FlashWindow(SDL_Window * window, Uint32 flash_count)
SDL_FlashWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, -1);
if (_this->FlashWindow) {
return _this->FlashWindow(_this, window, flash_count);
return _this->FlashWindow(_this, window);
}
return SDL_Unsupported();

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@ -151,7 +151,7 @@ extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
extern int Cocoa_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
extern int Cocoa_FlashWindow(_THIS, SDL_Window * window);
#endif /* SDL_cocoawindow_h_ */

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@ -2117,7 +2117,7 @@ Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
}
int
Cocoa_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
Cocoa_FlashWindow(_THIS, SDL_Window *window)
{ @autoreleasepool
{
/* Note that this is app-wide and not window-specific! */

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@ -920,7 +920,7 @@ Wayland_RaiseWindow(_THIS, SDL_Window *window)
}
int
Wayland_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
Wayland_FlashWindow(_THIS, SDL_Window *window)
{
Wayland_activate_window(_this->driverdata,
window->driverdata,

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@ -113,7 +113,7 @@ extern void Wayland_SuspendScreenSaver(_THIS);
extern SDL_bool
Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern int Wayland_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
extern int Wayland_FlashWindow(_THIS, SDL_Window * window);
extern void Wayland_HandlePendingResize(SDL_Window *window);

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@ -1064,17 +1064,20 @@ WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
}
int
WIN_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count)
WIN_FlashWindow(_THIS, SDL_Window * window)
{
HWND hwnd;
FLASHWINFO desc;
const char *hint = SDL_GetHint(SDL_HINT_WINDOW_FLASH_COUNT);
hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
SDL_zero(desc);
desc.cbSize = sizeof(desc);
desc.hwnd = hwnd;
desc.hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
desc.dwFlags = FLASHW_TRAY;
desc.uCount = flash_count; /* flash x times */
desc.dwTimeout = 0;
if (hint && *hint) {
desc.uCount = SDL_atoi(hint);
} else {
desc.dwFlags |= FLASHW_TIMERNOFG;
}
FlashWindowEx(&desc);

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@ -86,7 +86,7 @@ extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
extern void WIN_UpdateClipCursor(SDL_Window *window);
extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
extern int WIN_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
extern int WIN_FlashWindow(_THIS, SDL_Window * window);
#endif /* SDL_windowswindow_h_ */

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@ -1749,7 +1749,7 @@ X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
}
int
X11_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count)
X11_FlashWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;

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@ -107,7 +107,7 @@ extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern void X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
extern int X11_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
extern int X11_FlashWindow(_THIS, SDL_Window * window);
#endif /* SDL_x11window_h_ */