Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
parent
09d1cea733
commit
e1c3a25034
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@ -1440,6 +1440,15 @@ extern "C" {
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*/
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#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
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/**
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* \brief Controls the number of times a window flashes with SDL_FlashWindow()
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*
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* On Windows, if this variable is set, the SDL_FlashWindow() call will flash
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* the specified number of times. Otherwise the window will flash until it
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* becomes the foreground window.
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*/
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#define SDL_HINT_WINDOW_FLASH_COUNT "SDL_WINDOW_FLASH_COUNT"
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/**
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* \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
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* The 0x406D1388 Exception is a trick used to inform Visual Studio of a
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@ -1510,14 +1510,11 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
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/**
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* Request a window to demand attention from the user.
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*
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* \param window the window to request the flashing for
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* \param flash_count number of times the window gets flashed on systems that
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* support flashing the window multiple times, like
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* Windows, else it is ignored
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* \param window the window to be flashed
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*/
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extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);
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extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window);
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/**
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* Destroy a window.
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@ -876,6 +876,6 @@ SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, in
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SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, Uint32 b),(a, b),return)
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SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSendEffect,(SDL_GameController *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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@ -1958,6 +1958,15 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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SDL_free(text);
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}
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break;
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case SDLK_f:
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if (withControl) {
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/* Ctrl-F flash the window */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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SDL_FlashWindow(window);
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}
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}
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break;
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case SDLK_g:
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if (withControl) {
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/* Ctrl-G toggle mouse grab */
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@ -240,7 +240,7 @@ struct SDL_VideoDevice
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int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
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void (*OnWindowEnter) (_THIS, SDL_Window * window);
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int (*FlashWindow) (_THIS, SDL_Window * window, Uint32 flash_count);
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int (*FlashWindow) (_THIS, SDL_Window * window);
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/* * * */
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/*
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@ -2793,12 +2793,12 @@ SDL_GetGrabbedWindow(void)
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}
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int
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SDL_FlashWindow(SDL_Window * window, Uint32 flash_count)
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SDL_FlashWindow(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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if (_this->FlashWindow) {
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return _this->FlashWindow(_this, window, flash_count);
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return _this->FlashWindow(_this, window);
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}
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return SDL_Unsupported();
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@ -151,7 +151,7 @@ extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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extern int Cocoa_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
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extern int Cocoa_FlashWindow(_THIS, SDL_Window * window);
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#endif /* SDL_cocoawindow_h_ */
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@ -2117,7 +2117,7 @@ Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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}
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int
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Cocoa_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
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Cocoa_FlashWindow(_THIS, SDL_Window *window)
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{ @autoreleasepool
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{
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/* Note that this is app-wide and not window-specific! */
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@ -920,7 +920,7 @@ Wayland_RaiseWindow(_THIS, SDL_Window *window)
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}
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int
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Wayland_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
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Wayland_FlashWindow(_THIS, SDL_Window *window)
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{
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Wayland_activate_window(_this->driverdata,
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window->driverdata,
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@ -113,7 +113,7 @@ extern void Wayland_SuspendScreenSaver(_THIS);
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extern SDL_bool
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Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern int Wayland_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
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extern int Wayland_FlashWindow(_THIS, SDL_Window * window);
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extern void Wayland_HandlePendingResize(SDL_Window *window);
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@ -1064,17 +1064,20 @@ WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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}
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int
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WIN_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count)
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WIN_FlashWindow(_THIS, SDL_Window * window)
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{
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HWND hwnd;
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FLASHWINFO desc;
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const char *hint = SDL_GetHint(SDL_HINT_WINDOW_FLASH_COUNT);
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hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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SDL_zero(desc);
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desc.cbSize = sizeof(desc);
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desc.hwnd = hwnd;
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desc.hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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desc.dwFlags = FLASHW_TRAY;
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desc.uCount = flash_count; /* flash x times */
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desc.dwTimeout = 0;
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if (hint && *hint) {
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desc.uCount = SDL_atoi(hint);
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} else {
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desc.dwFlags |= FLASHW_TIMERNOFG;
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}
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FlashWindowEx(&desc);
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@ -86,7 +86,7 @@ extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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extern int WIN_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
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extern int WIN_FlashWindow(_THIS, SDL_Window * window);
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#endif /* SDL_windowswindow_h_ */
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@ -1749,7 +1749,7 @@ X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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}
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int
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X11_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count)
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X11_FlashWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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@ -107,7 +107,7 @@ extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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extern int X11_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
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extern int X11_FlashWindow(_THIS, SDL_Window * window);
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#endif /* SDL_x11window_h_ */
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