Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.

main
Alex Szpakowski 2014-07-17 22:55:59 -03:00
parent d2e445d7bb
commit e234575d54
3 changed files with 11 additions and 8 deletions

View File

@ -205,12 +205,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Keep the launch image up until we set a video mode */
launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
/* This is disabled temporarily because the splash viewcontroller is
* interfering with rotation once a regular window is created: the view's
* orientations are incorrect and the status bar rotates without the view.
* Additionally, the splash viewcontroller doesn't load the correct launch
* images on iOS 7 and modern devices. */
/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
launch_window.rootViewController = splashViewController;
[launch_window addSubview:splashViewController.view];
[launch_window makeKeyAndVisible];
[launch_window makeKeyAndVisible];*/
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];

View File

@ -127,6 +127,7 @@
- (UIStatusBarStyle)preferredStatusBarStyle
{
#ifdef __IPHONE_7_0
/* We assume most games don't have a bright white background. */
return UIStatusBarStyleLightContent;
#else
/* This method is only used in iOS 7+, so the return value here isn't important. */

View File

@ -42,8 +42,6 @@
#include <Foundation/Foundation.h>
static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
@ -115,9 +113,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
* device orientation changes. This will trigger resize events, if
* appropriate.
*/
SDL_uikitviewcontroller *controller;
controller = [SDL_uikitviewcontroller alloc];
data->viewcontroller = [controller initWithSDLWindow:window];
data->viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
[data->viewcontroller setTitle:@"SDL App"]; /* !!! FIXME: hook up SDL_SetWindowTitle() */
return 0;
@ -245,7 +241,7 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
UIWindow *uiwindow = windowdata->uiwindow;
if (fullscreen) {
if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;