How did PS2 build without a condition variable implementation?

main
Sam Lantinga 2022-12-02 02:29:25 -08:00
parent 8121bbd083
commit e2432bbd3b
1 changed files with 1 additions and 1 deletions

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@ -2647,7 +2647,7 @@ elseif(PS2)
endif() endif()
if(SDL_THREADS) if(SDL_THREADS)
set(SDL_THREAD_PS2 1) set(SDL_THREAD_PS2 1)
file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c) file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES}) list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE) set(HAVE_SDL_THREADS TRUE)
endif() endif()