include: Added documentation to SDL_CaptureMouse about auto-capture.
parent
a6179e85c0
commit
e2452ede66
|
@ -245,6 +245,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||||
* While capturing is enabled, the current window will have the
|
* While capturing is enabled, the current window will have the
|
||||||
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
||||||
*
|
*
|
||||||
|
* Please note that as of SDL 2.0.22, SDL will attempt to "auto capture"
|
||||||
|
* the mouse while the user is pressing a button; this is to try and make
|
||||||
|
* mouse behavior more consistent between platforms, and deal with the common
|
||||||
|
* case of a user dragging the mouse outside of the window. This means that
|
||||||
|
* if you are calling SDL_CaptureMouse() only to deal with this situation,
|
||||||
|
* you no longer have to (although it is safe to do so). If this causes
|
||||||
|
* problems for your app, you can disable auto capture by setting the
|
||||||
|
* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
|
||||||
|
*
|
||||||
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
||||||
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
|
|
Loading…
Reference in New Issue