Remove returns int from Destroy/Close/Unlock functions
parent
3bd737d44c
commit
e2e5e670bf
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@ -1094,14 +1094,12 @@ extern DECLSPEC int SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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* This function should be paired with a previous SDL_LockAudioDevice() call.
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*
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* \param dev the ID of the device to be unlocked
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioDevice
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*/
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extern DECLSPEC int SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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/* @} *//* Audio lock functions */
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/**
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@ -1121,14 +1119,12 @@ extern DECLSPEC int SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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* for reuse in a new SDL_OpenAudioDevice() call immediately.
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*
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* \param dev an audio device previously opened with SDL_OpenAudioDevice()
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudioDevice
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*/
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extern DECLSPEC int SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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/**
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* Convert some audio data of one format to another format.
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@ -416,14 +416,12 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_for
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* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
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*
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* \param format the SDL_PixelFormat structure to free
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreatePixelFormat
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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/**
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* Create a palette structure with the specified number of color entries.
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@ -480,14 +478,12 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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* Free a palette created with SDL_CreatePalette().
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*
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* \param palette the SDL_Palette structure to be freed
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreatePalette
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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/**
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* Map an RGB triple to an opaque pixel value for a given pixel format.
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@ -1439,15 +1439,13 @@ extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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* to "Invalid texture".
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*
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* \param texture the texture to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_CreateTextureFromSurface
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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* Destroy the rendering context for a window and free associated textures.
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@ -1456,14 +1454,12 @@ extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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*
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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/**
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* Force the rendering context to flush any pending commands to the underlying
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@ -1527,15 +1527,13 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
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* the SDL error message to "Invalid window". See SDL_GetError().
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*
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* \param window the window to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateWindow
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* \sa SDL_CreateWindowFrom
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*/
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extern DECLSPEC int SDLCALL SDL_DestroyWindow(SDL_Window *window);
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extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
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/**
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@ -1553,25 +1553,23 @@ int SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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return 0;
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}
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int SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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SDL_AudioDevice *device = get_audio_device(devid);
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if (!device) {
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return SDL_InvalidParamError("devid");
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return;
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}
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current_audio.impl.UnlockDevice(device);
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return 0;
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}
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int SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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if (!device) {
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return SDL_InvalidParamError("devid");
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return;
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}
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close_audio_device(device);
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return 0;
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}
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void SDL_QuitAudio(void)
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@ -144,7 +144,7 @@ SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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@ -184,13 +184,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
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SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DestroyPalette,(SDL_Palette *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DestroyRenderer,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DestroyTexture,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DestroyWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),)
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@ -722,7 +722,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
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@ -4089,9 +4089,9 @@ static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroyi
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return 0;
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}
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int SDL_DestroyTexture(SDL_Texture *texture)
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void SDL_DestroyTexture(SDL_Texture *texture)
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{
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return SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
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SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
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}
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static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
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@ -4116,9 +4116,9 @@ static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
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}
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}
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int SDL_DestroyRenderer(SDL_Renderer *renderer)
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void SDL_DestroyRenderer(SDL_Renderer *renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer,);
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SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
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@ -4147,7 +4147,6 @@ int SDL_DestroyRenderer(SDL_Renderer *renderer)
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/* Free the renderer instance */
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renderer->DestroyRenderer(renderer);
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return 0;
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}
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int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
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@ -623,19 +623,19 @@ int SDL_InitFormat(SDL_PixelFormat *format, Uint32 pixel_format)
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return 0;
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}
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int SDL_DestroyPixelFormat(SDL_PixelFormat *format)
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void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
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{
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SDL_PixelFormat *prev;
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if (format == NULL) {
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return SDL_InvalidParamError("format");
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return;
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}
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SDL_AtomicLock(&formats_lock);
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if (--format->refcount > 0) {
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SDL_AtomicUnlock(&formats_lock);
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return 0;
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return;
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}
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/* Remove this format from our list */
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@ -656,7 +656,7 @@ int SDL_DestroyPixelFormat(SDL_PixelFormat *format)
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SDL_DestroyPalette(format->palette);
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}
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SDL_free(format);
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return 0;
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return;
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}
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SDL_Palette *
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@ -744,17 +744,16 @@ int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors,
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return status;
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}
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int SDL_DestroyPalette(SDL_Palette *palette)
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void SDL_DestroyPalette(SDL_Palette *palette)
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{
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if (palette == NULL) {
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return SDL_InvalidParamError("palette");
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return;
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}
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if (--palette->refcount > 0) {
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return 0;
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return;
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}
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SDL_free(palette->colors);
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SDL_free(palette);
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return 0;
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}
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/*
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@ -3128,11 +3128,11 @@ SDL_Window *SDL_GetFocusWindow(void)
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return NULL;
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}
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int SDL_DestroyWindow(SDL_Window *window)
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void SDL_DestroyWindow(SDL_Window *window)
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{
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SDL_VideoDisplay *display;
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CHECK_WINDOW_MAGIC(window, -1);
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CHECK_WINDOW_MAGIC(window,);
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window->is_destroying = SDL_TRUE;
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@ -3209,7 +3209,6 @@ int SDL_DestroyWindow(SDL_Window *window)
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}
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SDL_free(window);
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return 0;
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}
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SDL_bool SDL_ScreenSaverEnabled()
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