video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results. Fixes #5082.main
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2363ddc330
commit
e4000c0284
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@ -3842,10 +3842,23 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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}
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if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
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glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
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/* glGetFramebufferAttachmentParameteriv needs to operate on the window framebuffer for this, so bind FBO 0 if necessary. */
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GLint current_fbo = 0;
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void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params) = SDL_GL_GetProcAddress("glGetIntegerv");
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void (APIENTRY *glBindFramebufferFunc) (GLenum target, GLuint fbo) = SDL_GL_GetProcAddress("glBindFramebuffer");
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if (glGetIntegervFunc && glBindFramebufferFunc) {
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glGetIntegervFunc(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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}
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glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
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if (glGetFramebufferAttachmentParameterivFunc) {
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if (glBindFramebufferFunc && (current_fbo != 0)) {
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glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, 0);
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}
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glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
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if (glBindFramebufferFunc && (current_fbo != 0)) {
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glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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} else {
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return -1;
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}
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