From e426bb80cb8c9c04737c980552a6cc3126b694b7 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Fri, 20 Aug 2021 07:50:30 +0200 Subject: [PATCH] Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!) --- src/render/direct3d/SDL_render_d3d.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index f4d06f5a7..f57598bd0 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1493,10 +1493,10 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti const size_t first = cmd->data.draw.first; SetDrawState(data, cmd); if (vbo) { - IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT) (first / sizeof (Vertex)), (UINT) count); + IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT) (first / sizeof (Vertex)), (UINT) count / 3); } else { const Vertex* verts = (Vertex*)(((Uint8*)vertices) + first); - IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT) count, verts, sizeof(Vertex)); + IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT) count / 3, verts, sizeof(Vertex)); } #endif break;