Sync wiki -> header
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@ -141,22 +141,22 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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/**
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* Register a win32 window class for SDL's use.
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*
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* This can be called to set the application window class at startup.
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* It is safe to call this multiple times, as long as every call is
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* eventually paired with a call to SDL_UnregisterApp, but a second
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* registration attempt while a previous registration is still active
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* will be ignored, other than to increment a counter.
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* This can be called to set the application window class at startup. It is
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* safe to call this multiple times, as long as every call is eventually
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* paired with a call to SDL_UnregisterApp, but a second registration attempt
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* while a previous registration is still active will be ignored, other than
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* to increment a counter.
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*
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* Most applications do not need to, and should not, call this directly;
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* SDL will call it when initializing the video subsystem.
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* Most applications do not need to, and should not, call this directly; SDL
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* will call it when initializing the video subsystem.
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*
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* \param name the window class name, in UTF-8 encoding. If NULL,
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* SDL currently uses "SDL_app" but this isn't guaranteed.
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* \param style the value to use in WNDCLASSEX::style. If `name` is
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* NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)`
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* regardless of what is specified here.
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* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero,
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* SDL will use `GetModuleHandle(NULL)` instead.
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* \param name the window class name, in UTF-8 encoding. If NULL, SDL
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* currently uses "SDL_app" but this isn't guaranteed.
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* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
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* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
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* what is specified here.
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* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
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* will use `GetModuleHandle(NULL)` instead.
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* \returns 0 on success, -1 on error. SDL_GetError() may have details.
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*
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* \since This function is available since SDL 2.0.2.
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@ -168,13 +168,13 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
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*
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* This can be called to undo the effects of SDL_RegisterApp.
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*
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* Most applications do not need to, and should not, call this directly;
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* SDL will call it when deinitializing the video subsystem.
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* Most applications do not need to, and should not, call this directly; SDL
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* will call it when deinitializing the video subsystem.
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*
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* It is safe to call this multiple times, as long as every call is
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* eventually paired with a prior call to SDL_RegisterApp. The window
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* class will only be deregistered when the registration counter in
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* SDL_RegisterApp decrements to zero through calls to this function.
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* It is safe to call this multiple times, as long as every call is eventually
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* paired with a prior call to SDL_RegisterApp. The window class will only be
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* deregistered when the registration counter in SDL_RegisterApp decrements to
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* zero through calls to this function.
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*
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* \since This function is available since SDL 2.0.2.
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*/
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