Sync wiki -> header

main
SDL Wiki Bot 2021-11-18 20:58:04 +00:00
parent 3f978c0f93
commit e526830996
1 changed files with 20 additions and 20 deletions

View File

@ -141,22 +141,22 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
/**
* Register a win32 window class for SDL's use.
*
* This can be called to set the application window class at startup.
* It is safe to call this multiple times, as long as every call is
* eventually paired with a call to SDL_UnregisterApp, but a second
* registration attempt while a previous registration is still active
* will be ignored, other than to increment a counter.
* This can be called to set the application window class at startup. It is
* safe to call this multiple times, as long as every call is eventually
* paired with a call to SDL_UnregisterApp, but a second registration attempt
* while a previous registration is still active will be ignored, other than
* to increment a counter.
*
* Most applications do not need to, and should not, call this directly;
* SDL will call it when initializing the video subsystem.
* Most applications do not need to, and should not, call this directly; SDL
* will call it when initializing the video subsystem.
*
* \param name the window class name, in UTF-8 encoding. If NULL,
* SDL currently uses "SDL_app" but this isn't guaranteed.
* \param style the value to use in WNDCLASSEX::style. If `name` is
* NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)`
* regardless of what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero,
* SDL will use `GetModuleHandle(NULL)` instead.
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
* currently uses "SDL_app" but this isn't guaranteed.
* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
* what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
* will use `GetModuleHandle(NULL)` instead.
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
*
* \since This function is available since SDL 2.0.2.
@ -168,13 +168,13 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
*
* This can be called to undo the effects of SDL_RegisterApp.
*
* Most applications do not need to, and should not, call this directly;
* SDL will call it when deinitializing the video subsystem.
* Most applications do not need to, and should not, call this directly; SDL
* will call it when deinitializing the video subsystem.
*
* It is safe to call this multiple times, as long as every call is
* eventually paired with a prior call to SDL_RegisterApp. The window
* class will only be deregistered when the registration counter in
* SDL_RegisterApp decrements to zero through calls to this function.
* It is safe to call this multiple times, as long as every call is eventually
* paired with a prior call to SDL_RegisterApp. The window class will only be
* deregistered when the registration counter in SDL_RegisterApp decrements to
* zero through calls to this function.
*
* \since This function is available since SDL 2.0.2.
*/