Added SDL_(Get|Set)AudioStreamSpeed
parent
43c3c5736d
commit
e55844274d
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@ -703,11 +703,46 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream,
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* \sa SDL_PutAudioStreamData
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* \sa SDL_GetAudioStreamData
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* \sa SDL_GetAudioStreamAvailable
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* \sa SDL_SetAudioStreamSpeed
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream,
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const SDL_AudioSpec *src_spec,
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const SDL_AudioSpec *dst_spec);
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/**
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* Get the playback speed of an audio stream.
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*
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* \param stream the SDL_AudioStream to query.
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* \returns the playback speed of the stream, or 0.0 on error
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetAudioStreamSpeed
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*/
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extern DECLSPEC float SDLCALL SDL_GetAudioStreamSpeed(SDL_AudioStream *stream);
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/**
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* Change the playback speed of an audio stream.
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*
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* \param stream The stream the speed is being changed
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* \param speed The new speed. 1.0 is normal speed, 1.2 is 20% faster, etc.
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* Must be between 0.01 and 100.
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* \returns 0 on success, or -1 on error.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAudioStreamSpeed
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* \sa SDL_SetAudioStreamFormat
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamSpeed(SDL_AudioStream *stream,
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float speed);
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/**
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* Add data to be converted/resampled to the stream.
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*
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@ -1237,6 +1237,43 @@ int SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_s
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return 0;
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}
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float SDL_GetAudioStreamSpeed(SDL_AudioStream *stream)
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{
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if (!stream) {
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SDL_InvalidParamError("stream");
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return 0.0f;
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}
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SDL_LockMutex(stream->lock);
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float speed = stream->speed;
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SDL_UnlockMutex(stream->lock);
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return speed;
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}
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int SDL_SetAudioStreamSpeed(SDL_AudioStream *stream, float speed)
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{
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if (!stream) {
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return SDL_InvalidParamError("stream");
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}
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// Picked mostly arbitrarily.
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static const float min_speed = 0.01f;
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static const float max_speed = 100.0f;
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if (speed < min_speed) {
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return SDL_SetError("Speed is too low");
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} else if (speed > max_speed) {
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return SDL_SetError("Speed is too high");
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}
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SDL_LockMutex(stream->lock);
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stream->speed = speed;
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SDL_UnlockMutex(stream->lock);
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return 0;
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}
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static int CheckAudioStreamIsFullySetup(SDL_AudioStream *stream)
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{
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if (stream->src_spec.format == 0) {
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@ -902,6 +902,8 @@ SDL3_0.0.0 {
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SDL_WriteS64BE;
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SDL_GDKGetDefaultUser;
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SDL_SetWindowFocusable;
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SDL_GetAudioStreamSpeed;
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SDL_SetAudioStreamSpeed;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -927,3 +927,5 @@
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#define SDL_WriteS64BE SDL_WriteS64BE_REAL
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#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
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#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
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#define SDL_GetAudioStreamSpeed SDL_GetAudioStreamSpeed_REAL
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#define SDL_SetAudioStreamSpeed SDL_SetAudioStreamSpeed_REAL
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@ -973,3 +973,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64BE,(SDL_RWops *a, Sint64 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GetAudioStreamSpeed,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetAudioStreamSpeed,(SDL_AudioStream *a, float b),(a,b),return)
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