From e61b5ceefea3af0a93f485d68579f8e13dc1f304 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 18 May 2023 07:34:45 -0700 Subject: [PATCH] The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY --- build-scripts/SDL_migration.cocci | 4 ++++ docs/README-migration.md | 3 +-- include/SDL3/SDL_oldnames.h | 2 ++ 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/build-scripts/SDL_migration.cocci b/build-scripts/SDL_migration.cocci index 86acf1ff3..1900e6d9b 100644 --- a/build-scripts/SDL_migration.cocci +++ b/build-scripts/SDL_migration.cocci @@ -2644,3 +2644,7 @@ typedef SDL_cond, SDL_Condition; @@ - AUDIO_U8 + SDL_AUDIO_U8 +@@ +@@ +- SDL_WINDOW_ALLOW_HIGHDPI ++ SDL_WINDOW_HIGH_PIXEL_DENSITY diff --git a/docs/README-migration.md b/docs/README-migration.md index 0045cb29a..f5270a831 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -1085,8 +1085,6 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag. -The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY. - SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer. The refresh rate in SDL_DisplayMode is now a float. @@ -1149,6 +1147,7 @@ The following functions have been removed: SDL_Window id type is named SDL_WindowID The following symbols have been renamed: +* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY * SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED ## SDL_vulkan.h diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h index d9487a0fb..073a165b3 100644 --- a/include/SDL3/SDL_oldnames.h +++ b/include/SDL3/SDL_oldnames.h @@ -466,6 +466,7 @@ #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode #define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED #elif !defined(SDL_DISABLE_OLD_NAMES) @@ -895,6 +896,7 @@ #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode #define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED #endif /* SDL_ENABLE_OLD_NAMES */