Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation() The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.main
parent
8de6ce7e92
commit
e6d1ba2a17
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@ -193,7 +193,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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protected static final int SDL_ORIENTATION_PORTRAIT = 3;
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protected static final int SDL_ORIENTATION_PORTRAIT_FLIPPED = 4;
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protected static int mCurrentOrientation;
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protected static int mCurrentRotation;
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protected static Locale mCurrentLocale;
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// Handle the state of the native layer
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@ -437,9 +437,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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mLayout.addView(mSurface);
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// Get our current screen orientation and pass it down.
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mCurrentOrientation = SDLActivity.getCurrentOrientation();
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// Only record current orientation
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SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
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SDLActivity.nativeSetNaturalOrientation(SDLActivity.getNaturalOrientation());
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mCurrentRotation = SDLActivity.getCurrentRotation();
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SDLActivity.onNativeRotationChanged(mCurrentRotation);
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try {
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if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
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@ -543,33 +543,47 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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public static int getCurrentOrientation() {
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public static int getNaturalOrientation() {
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int result = SDL_ORIENTATION_UNKNOWN;
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Activity activity = (Activity)getContext();
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if (activity == null) {
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if (activity != null) {
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Configuration config = activity.getResources().getConfiguration();
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Display display = activity.getWindowManager().getDefaultDisplay();
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int rotation = display.getRotation();
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if (((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) &&
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config.orientation == Configuration.ORIENTATION_LANDSCAPE) ||
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((rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) &&
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config.orientation == Configuration.ORIENTATION_PORTRAIT)) {
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result = SDL_ORIENTATION_LANDSCAPE;
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} else {
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result = SDL_ORIENTATION_PORTRAIT;
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}
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}
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return result;
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}
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Display display = activity.getWindowManager().getDefaultDisplay();
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public static int getCurrentRotation() {
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int result = 0;
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Activity activity = (Activity)getContext();
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if (activity != null) {
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Display display = activity.getWindowManager().getDefaultDisplay();
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switch (display.getRotation()) {
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case Surface.ROTATION_0:
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result = SDL_ORIENTATION_PORTRAIT;
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result = 0;
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break;
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case Surface.ROTATION_90:
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result = SDL_ORIENTATION_LANDSCAPE;
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result = 90;
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break;
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case Surface.ROTATION_180:
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result = SDL_ORIENTATION_PORTRAIT_FLIPPED;
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result = 180;
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break;
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case Surface.ROTATION_270:
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result = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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result = 270;
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break;
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}
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}
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return result;
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}
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@ -987,7 +1001,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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public static native String nativeGetHint(String name);
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public static native boolean nativeGetHintBoolean(String name, boolean default_value);
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public static native void nativeSetenv(String name, String value);
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public static native void onNativeOrientationChanged(int orientation);
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public static native void nativeSetNaturalOrientation(int orientation);
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public static native void onNativeRotationChanged(int rotation);
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public static native void nativeAddTouch(int touchId, String name);
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public static native void nativePermissionResult(int requestCode, boolean result);
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public static native void onNativeLocaleChanged();
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@ -325,36 +325,36 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// Since we may have an orientation set, we won't receive onConfigurationChanged events.
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// We thus should check here.
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int newOrientation;
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int newRotation;
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float x, y;
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switch (mDisplay.getRotation()) {
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case Surface.ROTATION_90:
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x = -event.values[1];
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y = event.values[0];
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
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break;
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case Surface.ROTATION_270:
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x = event.values[1];
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y = -event.values[0];
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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break;
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case Surface.ROTATION_180:
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x = -event.values[0];
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y = -event.values[1];
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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case Surface.ROTATION_0:
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default:
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x = event.values[0];
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y = event.values[1];
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
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newRotation = 0;
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break;
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case Surface.ROTATION_90:
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x = -event.values[1];
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y = event.values[0];
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newRotation = 90;
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break;
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case Surface.ROTATION_180:
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x = -event.values[0];
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y = -event.values[1];
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newRotation = 180;
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break;
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case Surface.ROTATION_270:
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x = event.values[1];
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y = -event.values[0];
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newRotation = 270;
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break;
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}
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if (newOrientation != SDLActivity.mCurrentOrientation) {
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SDLActivity.mCurrentOrientation = newOrientation;
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SDLActivity.onNativeOrientationChanged(newOrientation);
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if (newRotation != SDLActivity.mCurrentRotation) {
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SDLActivity.mCurrentRotation = newRotation;
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SDLActivity.onNativeRotationChanged(newRotation);
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}
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SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
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@ -2668,3 +2668,8 @@ typedef SDL_cond, SDL_Condition;
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- SDL_TLSCleanup
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+ SDL_CleanupTLS
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(...)
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@@
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@@
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- SDL_GetDisplayOrientation
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+ SDL_GetDisplayCurrentOrientation
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(...)
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@ -1139,6 +1139,7 @@ The SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU window flags are now supported
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The following functions have been renamed:
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* SDL_GetClosestDisplayMode() => SDL_GetClosestFullscreenDisplayMode()
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* SDL_GetDisplayOrientation() => SDL_GetDisplayCurrentOrientation()
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* SDL_GetPointDisplayIndex() => SDL_GetDisplayForPoint()
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
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* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()
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@ -466,6 +466,7 @@
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/* ##SDL_video.h */
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#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
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#define SDL_GetDisplayOrientation SDL_GetDisplayCurrentOrientation
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#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
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#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
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@ -902,6 +903,7 @@
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/* ##SDL_video.h */
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#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
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#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetDisplayCurrentOrientation
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#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
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#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
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@ -96,7 +96,7 @@ typedef enum
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*
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* The axis data is not changed when the device is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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* \sa SDL_GetDisplayCurrentOrientation()
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*/
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#define SDL_STANDARD_GRAVITY 9.80665f
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@ -120,7 +120,7 @@ typedef enum
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*
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* The axis data is not changed when the device is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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* \sa SDL_GetDisplayCurrentOrientation()
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*/
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/* Function prototypes */
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@ -394,6 +394,19 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Re
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
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/**
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* Get the orientation of a display when it is unrotated.
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*
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* \param displayID the instance ID of the display to query
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* \returns The SDL_DisplayOrientation enum value of the display, or
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* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID);
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/**
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* Get the orientation of a display.
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*
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(SDL_DisplayID displayID);
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID);
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/**
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* Get the content scale of a display.
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@ -155,10 +155,14 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetenv)(
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JNIEnv *env, jclass cls,
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jstring name, jstring value);
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetNaturalOrientation)(
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JNIEnv *env, jclass cls,
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jint orientation);
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeRotationChanged)(
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JNIEnv *env, jclass cls,
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jint rotation);
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeAddTouch)(
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JNIEnv *env, jclass cls,
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jint touchId, jstring name);
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@ -202,7 +206,8 @@ static JNINativeMethod SDLActivity_tab[] = {
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{ "nativeGetHint", "(Ljava/lang/String;)Ljava/lang/String;", SDL_JAVA_INTERFACE(nativeGetHint) },
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{ "nativeGetHintBoolean", "(Ljava/lang/String;Z)Z", SDL_JAVA_INTERFACE(nativeGetHintBoolean) },
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{ "nativeSetenv", "(Ljava/lang/String;Ljava/lang/String;)V", SDL_JAVA_INTERFACE(nativeSetenv) },
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{ "onNativeOrientationChanged", "(I)V", SDL_JAVA_INTERFACE(onNativeOrientationChanged) },
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{ "nativeSetNaturalOrientation", "(I)V", SDL_JAVA_INTERFACE(nativeSetNaturalOrientation) },
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{ "onNativeRotationChanged", "(I)V", SDL_JAVA_INTERFACE(onNativeRotationChanged) },
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{ "nativeAddTouch", "(ILjava/lang/String;)V", SDL_JAVA_INTERFACE(nativeAddTouch) },
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{ "nativePermissionResult", "(IZ)V", SDL_JAVA_INTERFACE(nativePermissionResult) },
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{ "nativeAllowRecreateActivity", "()Z", SDL_JAVA_INTERFACE(nativeAllowRecreateActivity) },
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static jmethodID midHapticStop;
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/* Accelerometer data storage */
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static SDL_DisplayOrientation displayOrientation;
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static SDL_DisplayOrientation displayNaturalOrientation;
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static SDL_DisplayOrientation displayCurrentOrientation;
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static float fLastAccelerometer[3];
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static SDL_bool bHasNewData;
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetNaturalOrientation)(
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JNIEnv *env, jclass jcls,
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jint orientation)
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{
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displayNaturalOrientation = (SDL_DisplayOrientation)orientation;
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}
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeRotationChanged)(
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JNIEnv *env, jclass jcls,
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jint rotation)
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{
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SDL_LockMutex(Android_ActivityMutex);
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displayOrientation = (SDL_DisplayOrientation)orientation;
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if (displayNaturalOrientation == SDL_ORIENTATION_LANDSCAPE) {
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rotation += 90;
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}
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switch (rotation % 360) {
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case 0:
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displayCurrentOrientation = SDL_ORIENTATION_PORTRAIT;
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break;
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case 90:
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displayCurrentOrientation = SDL_ORIENTATION_LANDSCAPE;
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break;
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case 180:
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displayCurrentOrientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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case 270:
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displayCurrentOrientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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break;
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default:
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displayCurrentOrientation = SDL_ORIENTATION_UNKNOWN;
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break;
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}
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if (Android_Window) {
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SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
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SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
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SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, displayCurrentOrientation);
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}
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SDL_UnlockMutex(Android_ActivityMutex);
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@ -1706,9 +1739,14 @@ int Android_JNI_OpenAudioDevice(int iscapture, int device_id, SDL_AudioSpec *spe
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return 0;
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}
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SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void)
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SDL_DisplayOrientation Android_JNI_GetDisplayNaturalOrientation(void)
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{
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return displayOrientation;
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return displayNaturalOrientation;
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}
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SDL_DisplayOrientation Android_JNI_GetDisplayCurrentOrientation(void)
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{
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return displayCurrentOrientation;
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}
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void *Android_JNI_GetAudioBuffer(void)
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extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
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extern ANativeWindow *Android_JNI_GetNativeWindow(void);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayNaturalOrientation(void);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayCurrentOrientation(void);
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/* Audio support */
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extern void Android_DetectDevices(void);
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@ -166,7 +166,7 @@ SDL3_0.0.0 {
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SDL_GetDisplayForPoint;
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SDL_GetDisplayForRect;
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SDL_GetDisplayName;
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SDL_GetDisplayOrientation;
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SDL_GetDisplayCurrentOrientation;
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SDL_GetDisplayUsableBounds;
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SDL_GetError;
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SDL_GetErrorMsg;
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@ -866,6 +866,7 @@ SDL3_0.0.0 {
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SDL_hid_get_report_descriptor;
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SDL_HasWindowSurface;
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SDL_DestroyWindowSurface;
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SDL_GetDisplayNaturalOrientation;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -190,7 +190,7 @@
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#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
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#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
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#define SDL_GetDisplayName SDL_GetDisplayName_REAL
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#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
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#define SDL_GetDisplayCurrentOrientation SDL_GetDisplayCurrentOrientation_REAL
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
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#define SDL_GetError SDL_GetError_REAL
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#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
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@ -892,3 +892,4 @@
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#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
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#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_GetDisplayNaturalOrientation SDL_GetDisplayNaturalOrientation_REAL
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@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
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SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
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@ -937,3 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
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SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)
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@ -33,10 +33,10 @@ int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent,
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}
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switch (displayevent) {
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case SDL_EVENT_DISPLAY_ORIENTATION:
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if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->orientation) {
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if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->current_orientation) {
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return 0;
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}
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display->orientation = (SDL_DisplayOrientation)data1;
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display->current_orientation = (SDL_DisplayOrientation)data1;
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break;
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default:
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break;
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@ -2464,8 +2464,13 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
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textY += lineHeight;
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}
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(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayOrientation: ");
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SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayOrientation(windowDisplayID));
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(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayNaturalOrientation: ");
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SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayNaturalOrientation(windowDisplayID));
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SDLTest_DrawString(renderer, 0.0f, textY, text);
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textY += lineHeight;
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(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayCurrentOrientation: ");
|
||||
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayCurrentOrientation(windowDisplayID));
|
||||
SDLTest_DrawString(renderer, 0.0f, textY, text);
|
||||
textY += lineHeight;
|
||||
|
||||
|
|
|
@ -145,7 +145,8 @@ struct SDL_VideoDisplay
|
|||
SDL_DisplayMode *fullscreen_modes;
|
||||
SDL_DisplayMode desktop_mode;
|
||||
const SDL_DisplayMode *current_mode;
|
||||
SDL_DisplayOrientation orientation;
|
||||
SDL_DisplayOrientation natural_orientation;
|
||||
SDL_DisplayOrientation current_orientation;
|
||||
float content_scale;
|
||||
|
||||
SDL_Window *fullscreen_window;
|
||||
|
|
|
@ -889,13 +889,32 @@ int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
|
|||
return SDL_GetDisplayBounds(displayID, rect);
|
||||
}
|
||||
|
||||
SDL_DisplayOrientation SDL_GetDisplayOrientation(SDL_DisplayID displayID)
|
||||
SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
|
||||
{
|
||||
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
|
||||
|
||||
CHECK_DISPLAY_MAGIC(display, SDL_ORIENTATION_UNKNOWN);
|
||||
|
||||
return display->orientation;
|
||||
if (display->natural_orientation != SDL_ORIENTATION_UNKNOWN) {
|
||||
return display->natural_orientation;
|
||||
} else {
|
||||
/* Default to landscape if the driver hasn't set it */
|
||||
return SDL_ORIENTATION_LANDSCAPE;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_DisplayOrientation SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID)
|
||||
{
|
||||
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
|
||||
|
||||
CHECK_DISPLAY_MAGIC(display, SDL_ORIENTATION_UNKNOWN);
|
||||
|
||||
if (display->current_orientation != SDL_ORIENTATION_UNKNOWN) {
|
||||
return display->current_orientation;
|
||||
} else {
|
||||
/* Default to landscape if the driver hasn't set it */
|
||||
return SDL_ORIENTATION_LANDSCAPE;
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_SetDisplayContentScale(SDL_VideoDisplay *display, float scale)
|
||||
|
|
|
@ -189,7 +189,8 @@ int Android_VideoInit(SDL_VideoDevice *_this)
|
|||
return -1;
|
||||
}
|
||||
display = SDL_GetVideoDisplay(displayID);
|
||||
display->orientation = Android_JNI_GetDisplayOrientation();
|
||||
display->natural_orientation = Android_JNI_GetDisplayNaturalOrientation();
|
||||
display->current_orientation = Android_JNI_GetDisplayCurrentOrientation();
|
||||
display->content_scale = Android_ScreenDensity;
|
||||
|
||||
Android_InitTouch();
|
||||
|
|
|
@ -220,6 +220,17 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
|
|||
}
|
||||
|
||||
SDL_zero(display);
|
||||
#if !TARGET_OS_TV
|
||||
if (uiscreen == [UIScreen mainScreen]) {
|
||||
/* The natural orientation (used by sensors) is portrait */
|
||||
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
|
||||
} else
|
||||
#endif
|
||||
if (UIKit_IsDisplayLandscape(uiscreen)) {
|
||||
display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
|
||||
} else {
|
||||
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
|
||||
}
|
||||
display.desktop_mode = mode;
|
||||
|
||||
/* Allocate the display data */
|
||||
|
|
|
@ -594,7 +594,12 @@ static void display_handle_done(void *data,
|
|||
if (driverdata->display == 0) {
|
||||
/* First time getting display info, create the VideoDisplay */
|
||||
SDL_bool send_event = driverdata->videodata->initializing ? SDL_FALSE : SDL_TRUE;
|
||||
driverdata->placeholder.orientation = driverdata->orientation;
|
||||
if (driverdata->physical_width >= driverdata->physical_height) {
|
||||
driverdata->placeholder.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
|
||||
} else {
|
||||
driverdata->placeholder.natural_orientation = SDL_ORIENTATION_PORTRAIT;
|
||||
}
|
||||
driverdata->placeholder.current_orientation = driverdata->orientation;
|
||||
driverdata->placeholder.driverdata = driverdata;
|
||||
driverdata->display = SDL_AddVideoDisplay(&driverdata->placeholder, send_event);
|
||||
SDL_free(driverdata->placeholder.name);
|
||||
|
|
|
@ -102,7 +102,7 @@ static void WIN_UpdateDisplayMode(SDL_VideoDevice *_this, LPCWSTR deviceName, DW
|
|||
}
|
||||
}
|
||||
|
||||
static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
|
||||
static SDL_DisplayOrientation WIN_GetNaturalOrientation(DEVMODE *mode)
|
||||
{
|
||||
int width = mode->dmPelsWidth;
|
||||
int height = mode->dmPelsHeight;
|
||||
|
@ -115,6 +115,15 @@ static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
|
|||
}
|
||||
|
||||
if (width >= height) {
|
||||
return SDL_ORIENTATION_LANDSCAPE;
|
||||
} else {
|
||||
return SDL_ORIENTATION_PORTRAIT;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
|
||||
{
|
||||
if (WIN_GetNaturalOrientation(mode) == SDL_ORIENTATION_LANDSCAPE) {
|
||||
switch (mode->dmDisplayOrientation) {
|
||||
case DMDO_DEFAULT:
|
||||
return SDL_ORIENTATION_LANDSCAPE;
|
||||
|
@ -182,7 +191,7 @@ static float WIN_GetContentScale(SDL_VideoDevice *_this, HMONITOR hMonitor)
|
|||
return dpi / 96.0f;
|
||||
}
|
||||
|
||||
static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *orientation)
|
||||
static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *natural_orientation, SDL_DisplayOrientation *current_orientation)
|
||||
{
|
||||
SDL_DisplayModeData *data;
|
||||
DEVMODE devmode;
|
||||
|
@ -210,8 +219,11 @@ static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LP
|
|||
/* Fill in the mode information */
|
||||
WIN_UpdateDisplayMode(_this, deviceName, index, mode);
|
||||
|
||||
if (orientation) {
|
||||
*orientation = WIN_GetDisplayOrientation(&devmode);
|
||||
if (natural_orientation) {
|
||||
*natural_orientation = WIN_GetNaturalOrientation(&devmode);
|
||||
}
|
||||
if (current_orientation) {
|
||||
*current_orientation = WIN_GetDisplayOrientation(&devmode);
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
|
@ -324,14 +336,15 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
SDL_VideoDisplay display;
|
||||
SDL_DisplayData *displaydata;
|
||||
SDL_DisplayMode mode;
|
||||
SDL_DisplayOrientation orientation;
|
||||
SDL_DisplayOrientation natural_orientation;
|
||||
SDL_DisplayOrientation current_orientation;
|
||||
float content_scale = WIN_GetContentScale(_this, hMonitor);
|
||||
|
||||
#ifdef DEBUG_MODES
|
||||
SDL_Log("Display: %s\n", WIN_StringToUTF8W(info->szDevice));
|
||||
#endif
|
||||
|
||||
if (!WIN_GetDisplayMode(_this, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &orientation)) {
|
||||
if (!WIN_GetDisplayMode(_this, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &natural_orientation, ¤t_orientation)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -371,7 +384,7 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
if (moved || changed_bounds) {
|
||||
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_MOVED, 0);
|
||||
}
|
||||
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
|
||||
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_ORIENTATION, current_orientation);
|
||||
SDL_SetDisplayContentScale(existing_display, content_scale);
|
||||
}
|
||||
goto done;
|
||||
|
@ -398,7 +411,8 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
}
|
||||
|
||||
display.desktop_mode = mode;
|
||||
display.orientation = orientation;
|
||||
display.natural_orientation = natural_orientation;
|
||||
display.current_orientation = current_orientation;
|
||||
display.content_scale = content_scale;
|
||||
display.device = _this;
|
||||
display.driverdata = displaydata;
|
||||
|
@ -514,7 +528,7 @@ int WIN_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
|
|||
SDL_DisplayMode mode;
|
||||
|
||||
for (i = 0;; ++i) {
|
||||
if (!WIN_GetDisplayMode(_this, data->MonitorHandle, data->DeviceName, i, &mode, NULL)) {
|
||||
if (!WIN_GetDisplayMode(_this, data->MonitorHandle, data->DeviceName, i, &mode, NULL, NULL)) {
|
||||
break;
|
||||
}
|
||||
if (SDL_ISPIXELFORMAT_INDEXED(mode.format)) {
|
||||
|
|
Loading…
Reference in New Issue