From e749c1266f86f0b1ae6e2ff82a081518cc2c55fc Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 12 Nov 2020 07:53:01 -0800 Subject: [PATCH] Fixed overflow in trigger rumble calculation --- test/testgamecontroller.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 59419931e..676af8b57 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -117,7 +117,7 @@ UpdateWindowTitle() static Uint16 ConvertAxisToRumble(Sint16 axis) { /* Only start rumbling if the axis is past the halfway point */ - const int half_axis = (SDL_JOYSTICK_AXIS_MAX / 2); + const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f); if (axis > half_axis) { return (Uint16)(axis - half_axis) * 4; } else {