Added support for Android video textures
parent
bed7fd8066
commit
e8bbbb37f1
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@ -287,7 +287,9 @@ enum
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SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
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SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
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SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
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SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1')
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SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
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SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
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SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
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};
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typedef struct SDL_Color
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@ -166,7 +166,8 @@ typedef enum
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GLES2_IMAGESOURCE_TEXTURE_BGR,
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GLES2_IMAGESOURCE_TEXTURE_YUV,
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GLES2_IMAGESOURCE_TEXTURE_NV12,
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GLES2_IMAGESOURCE_TEXTURE_NV21
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GLES2_IMAGESOURCE_TEXTURE_NV21,
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GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES
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} GLES2_ImageSource;
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typedef struct GLES2_DriverContext
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@ -593,17 +594,32 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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break;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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format = GL_NONE;
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type = GL_NONE;
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break;
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#endif
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default:
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return SDL_SetError("Texture format not supported");
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}
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if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
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texture->access != SDL_TEXTUREACCESS_STATIC) {
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return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
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}
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/* Allocate a texture struct */
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data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
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if (!data) {
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return SDL_OutOfMemory();
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}
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data->texture = 0;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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#else
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data->texture_type = GL_TEXTURE_2D;
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#endif
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data->pixel_format = format;
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data->pixel_type = type;
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data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
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@ -692,10 +708,12 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
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renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
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if (GL_CheckError("glTexImage2D()", renderer) < 0) {
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return -1;
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}
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}
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
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@ -1263,6 +1281,9 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int
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goto fault;
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}
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break;
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case GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES:
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ftype = GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC;
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break;
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default:
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goto fault;
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}
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@ -1711,6 +1732,9 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
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case SDL_PIXELFORMAT_NV21:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
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break;
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
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break;
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default:
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return SDL_SetError("Unsupported texture format");
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}
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@ -1741,6 +1765,9 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
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case SDL_PIXELFORMAT_NV21:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
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break;
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
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break;
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default:
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return SDL_SetError("Unsupported texture format");
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}
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@ -2208,6 +2235,9 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
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#endif
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GLES2_ResetState(renderer);
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@ -275,6 +275,21 @@ static const Uint8 GLES2_FragmentSrc_TextureNV21BT709Src_[] = \
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NV21_SHADER_BODY \
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;
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/* Custom Android video format texture */
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static const Uint8 GLES2_FragmentSrc_TextureExternalOESSrc_[] = " \
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#extension GL_OES_EGL_image_external : require\n\
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precision mediump float; \
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uniform samplerExternalOES u_texture; \
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uniform vec4 u_modulation; \
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varying vec2 v_texCoord; \
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\
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void main() \
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{ \
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gl_FragColor = texture2D(u_texture, v_texCoord); \
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gl_FragColor *= u_modulation; \
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} \
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";
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static const GLES2_ShaderInstance GLES2_VertexSrc_Default = {
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GL_VERTEX_SHADER,
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GLES2_SOURCE_SHADER,
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@ -380,6 +395,13 @@ static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV12BT709Src = {
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GLES2_FragmentSrc_TextureNV12BT709Src_
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};
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static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureExternalOESSrc = {
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GL_FRAGMENT_SHADER,
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GLES2_SOURCE_SHADER,
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sizeof(GLES2_FragmentSrc_TextureExternalOESSrc_),
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GLES2_FragmentSrc_TextureExternalOESSrc_
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};
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/*************************************************************************************************
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* Vertex/fragment shader definitions *
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@ -490,6 +512,13 @@ static GLES2_Shader GLES2_FragmentShader_TextureNV21BT709Src = {
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}
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};
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static GLES2_Shader GLES2_FragmentShader_TextureExternalOESSrc = {
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1,
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{
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&GLES2_FragmentSrc_TextureExternalOESSrc
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}
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};
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/*************************************************************************************************
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* Shader selector *
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@ -528,6 +557,8 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type)
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return &GLES2_FragmentShader_TextureNV21BT601Src;
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case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC:
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return &GLES2_FragmentShader_TextureNV21BT709Src;
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case GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC:
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return &GLES2_FragmentShader_TextureExternalOESSrc;
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default:
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return NULL;
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}
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@ -56,6 +56,7 @@ typedef enum
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC
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} GLES2_ShaderType;
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#define GLES2_SOURCE_SHADER (GLenum)-1
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