Save waitable timers in thread local storage instead of continuously allocating and freeing them
Fixes https://github.com/libsdl-org/SDL/issues/6597main
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ddbdd73258
commit
e92e4d8b50
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@ -25,6 +25,31 @@
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#include "../../core/windows/SDL_windows.h"
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#ifdef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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static void SDL_CleanupWaitableTimer(void *timer)
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{
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CloseHandle(timer);
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}
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HANDLE SDL_GetWaitableTimer()
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{
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static SDL_TLSID TLS_timer_handle;
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HANDLE timer;
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if (!TLS_timer_handle) {
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TLS_timer_handle = SDL_TLSCreate();
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}
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timer = SDL_TLSGet(TLS_timer_handle);
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if (!timer) {
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timer = CreateWaitableTimerExW(NULL, NULL, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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if (timer) {
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SDL_TLSSet(TLS_timer_handle, timer, SDL_CleanupWaitableTimer);
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}
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}
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return timer;
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}
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#endif /* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION */
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Uint64 SDL_GetPerformanceCounter(void)
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{
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LARGE_INTEGER counter;
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@ -58,14 +83,13 @@ void SDL_DelayNS(Uint64 ns)
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* apps and libraries.
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*/
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#ifdef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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HANDLE timer = CreateWaitableTimerExW(NULL, NULL, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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HANDLE timer = SDL_GetWaitableTimer();
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if (timer) {
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LARGE_INTEGER due_time;
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due_time.QuadPart = -((LONGLONG)ns / 100);
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if (SetWaitableTimerEx(timer, &due_time, 0, NULL, NULL, NULL, 0)) {
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WaitForSingleObject(timer, INFINITE);
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}
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CloseHandle(timer);
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return;
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}
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#endif
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