gendynapi.py: don't generate parameter for '...'

main
Sylvain 2022-12-09 20:22:44 +01:00
parent 5f89987d7f
commit ea8c7df91b
No known key found for this signature in database
GPG Key ID: 5F87E02E5BC0939E
4 changed files with 1764 additions and 1 deletions

View File

@ -865,6 +865,886 @@ SDL3_0.0.0 {
SDL_GetTicksNS;
SDL_DelayNS;
SDL_GetEventState;
SDL_GetEventState;
SDL_GetEventState;
SDL_GetTicksNS;
SDL_DelayNS;
SDL_GetEventState;
SDL_GetWindowWMInfo;
SDL_memset4;
SDL_GetTicksNS;
SDL_DelayNS;
SDL_GetEventState;
SDL_GetWindowWMInfo;
SDL_memset4;
SDL_GetDefaultAudioInfo;
SDL_GetJoystickGUIDInfo;
SDL_GetTicksNS;
SDL_DelayNS;
SDL_ResetHint;
SDL_ResetHints;
SDL_SetPrimarySelectionText;
SDL_GetPrimarySelectionText;
SDL_HasPrimarySelectionText;
SDL_GetEventState;
SDL_GetWindowWMInfo;
SDL_GetPointDisplayIndex;
SDL_GetRectDisplayIndex;
SDL_GetWindowSizeInPixels;
SDL_EGL_GetProcAddress;
SDL_EGL_GetCurrentEGLDisplay;
SDL_EGL_GetCurrentEGLConfig;
SDL_EGL_GetWindowEGLSurface;
SDL_EGL_SetEGLAttributeCallbacks;
SDL_ResetKeyboard;
SDL_GetOriginalMemoryFunctions;
SDL_crc16;
SDL_memset4;
SDL_strcasestr;
SDL_GDKSuspendComplete;
SDL_GetNumAudioDrivers;
SDL_GetAudioDriver;
SDL_AudioInit;
SDL_AudioQuit;
SDL_GetCurrentAudioDriver;
SDL_OpenAudio;
SDL_GetNumAudioDevices;
SDL_GetAudioDeviceName;
SDL_GetAudioDeviceSpec;
SDL_GetDefaultAudioInfo;
SDL_OpenAudioDevice;
SDL_GetAudioStatus;
SDL_GetAudioDeviceStatus;
SDL_PauseAudio;
SDL_PauseAudioDevice;
SDL_LoadWAV_RW;
SDL_FreeWAV;
SDL_BuildAudioCVT;
SDL_ConvertAudio;
SDL_NewAudioStream;
SDL_AudioStreamPut;
SDL_AudioStreamGet;
SDL_AudioStreamAvailable;
SDL_AudioStreamFlush;
SDL_AudioStreamClear;
SDL_FreeAudioStream;
SDL_MixAudio;
SDL_MixAudioFormat;
SDL_QueueAudio;
SDL_DequeueAudio;
SDL_GetQueuedAudioSize;
SDL_ClearQueuedAudio;
SDL_LockAudio;
SDL_LockAudioDevice;
SDL_UnlockAudio;
SDL_UnlockAudioDevice;
SDL_CloseAudio;
SDL_CloseAudioDevice;
SDL_CreateShapedWindow;
SDL_IsShapedWindow;
SDL_SetWindowShape;
SDL_GetShapedWindowMode;
SDL_ComposeCustomBlendMode;
SDL_CreateMutex;
SDL_LockMutex;
SDL_TryLockMutex;
SDL_UnlockMutex;
SDL_DestroyMutex;
SDL_CreateSemaphore;
SDL_DestroySemaphore;
SDL_SemWait;
SDL_SemTryWait;
SDL_SemWaitTimeout;
SDL_SemPost;
SDL_SemValue;
SDL_CreateCond;
SDL_DestroyCond;
SDL_CondSignal;
SDL_CondBroadcast;
SDL_CondWait;
SDL_CondWaitTimeout;
SDL_LockJoysticks;
SDL_UnlockJoysticks;
SDL_NumJoysticks;
SDL_JoystickNameForIndex;
SDL_JoystickPathForIndex;
SDL_JoystickGetDevicePlayerIndex;
SDL_JoystickGetDeviceGUID;
SDL_JoystickGetDeviceVendor;
SDL_JoystickGetDeviceProduct;
SDL_JoystickGetDeviceProductVersion;
SDL_JoystickGetDeviceType;
SDL_JoystickGetDeviceInstanceID;
SDL_JoystickOpen;
SDL_JoystickFromInstanceID;
SDL_JoystickFromPlayerIndex;
SDL_JoystickAttachVirtual;
SDL_JoystickAttachVirtualEx;
SDL_JoystickDetachVirtual;
SDL_JoystickIsVirtual;
SDL_JoystickSetVirtualAxis;
SDL_JoystickSetVirtualButton;
SDL_JoystickSetVirtualHat;
SDL_JoystickName;
SDL_JoystickPath;
SDL_JoystickGetPlayerIndex;
SDL_JoystickSetPlayerIndex;
SDL_JoystickGetGUID;
SDL_JoystickGetVendor;
SDL_JoystickGetProduct;
SDL_JoystickGetProductVersion;
SDL_JoystickGetFirmwareVersion;
SDL_JoystickGetSerial;
SDL_JoystickGetType;
SDL_JoystickGetGUIDString;
SDL_JoystickGetGUIDFromString;
SDL_GetJoystickGUIDInfo;
SDL_JoystickGetAttached;
SDL_JoystickInstanceID;
SDL_JoystickNumAxes;
SDL_JoystickNumHats;
SDL_JoystickNumButtons;
SDL_JoystickUpdate;
SDL_JoystickEventState;
SDL_JoystickGetAxis;
SDL_JoystickGetAxisInitialState;
SDL_JoystickGetHat;
SDL_JoystickGetButton;
SDL_JoystickRumble;
SDL_JoystickRumbleTriggers;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;
SDL_JoystickSetLED;
SDL_JoystickSendEffect;
SDL_JoystickClose;
SDL_JoystickCurrentPowerLevel;
SDL_LoadObject;
SDL_LoadFunction;
SDL_UnloadObject;
SDL_Metal_CreateView;
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_Metal_GetDrawableSize;
SDL_GetVersion;
SDL_GetRevision;
SDL_GetTicks;
SDL_GetTicksNS;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_Delay;
SDL_DelayNS;
SDL_AddTimer;
SDL_RemoveTimer;
SDL_GetCPUCount;
SDL_GetCPUCacheLineSize;
SDL_HasRDTSC;
SDL_HasAltiVec;
SDL_HasMMX;
SDL_Has3DNow;
SDL_HasSSE;
SDL_HasSSE2;
SDL_HasSSE3;
SDL_HasSSE41;
SDL_HasSSE42;
SDL_HasAVX;
SDL_HasAVX2;
SDL_HasAVX512F;
SDL_HasARMSIMD;
SDL_HasNEON;
SDL_HasLSX;
SDL_HasLASX;
SDL_GetSystemRAM;
SDL_SIMDGetAlignment;
SDL_SIMDAlloc;
SDL_SIMDRealloc;
SDL_SIMDFree;
SDL_RecordGesture;
SDL_SaveAllDollarTemplates;
SDL_SaveDollarTemplate;
SDL_LoadDollarTemplates;
SDL_GetBasePath;
SDL_GetPrefPath;
SDL_GetPixelFormatName;
SDL_PixelFormatEnumToMasks;
SDL_MasksToPixelFormatEnum;
SDL_AllocFormat;
SDL_FreeFormat;
SDL_AllocPalette;
SDL_SetPixelFormatPalette;
SDL_SetPaletteColors;
SDL_FreePalette;
SDL_MapRGB;
SDL_MapRGBA;
SDL_GetRGB;
SDL_GetRGBA;
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_FreeSurface;
SDL_SetSurfacePalette;
SDL_LockSurface;
SDL_UnlockSurface;
SDL_LoadBMP_RW;
SDL_SaveBMP_RW;
SDL_SetSurfaceRLE;
SDL_HasSurfaceRLE;
SDL_SetColorKey;
SDL_HasColorKey;
SDL_GetColorKey;
SDL_SetSurfaceColorMod;
SDL_GetSurfaceColorMod;
SDL_SetSurfaceAlphaMod;
SDL_GetSurfaceAlphaMod;
SDL_SetSurfaceBlendMode;
SDL_GetSurfaceBlendMode;
SDL_SetClipRect;
SDL_GetClipRect;
SDL_DuplicateSurface;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
SDL_ConvertPixels;
SDL_PremultiplyAlpha;
SDL_FillRect;
SDL_FillRects;
SDL_UpperBlit;
SDL_LowerBlit;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_UpperBlitScaled;
SDL_LowerBlitScaled;
SDL_SetYUVConversionMode;
SDL_GetYUVConversionMode;
SDL_GetYUVConversionModeForResolution;
SDL_Vulkan_LoadLibrary;
SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_UnloadLibrary;
SDL_Vulkan_GetInstanceExtensions;
SDL_Vulkan_CreateSurface;
SDL_Vulkan_GetDrawableSize;
SDL_GetPlatform;
SDL_CreateThreadWithStackSize;
SDL_CreateThreadWithStackSize;
SDL_GetThreadName;
SDL_ThreadID;
SDL_GetThreadID;
SDL_SetThreadPriority;
SDL_WaitThread;
SDL_DetachThread;
SDL_TLSCreate;
SDL_TLSGet;
SDL_TLSSet;
SDL_TLSCleanup;
SDL_GetPreferredLocales;
SDL_SetHintWithPriority;
SDL_SetHint;
SDL_ResetHint;
SDL_ResetHints;
SDL_GetHint;
SDL_GetHintBoolean;
SDL_AddHintCallback;
SDL_DelHintCallback;
SDL_ClearHints;
SDL_SetClipboardText;
SDL_GetClipboardText;
SDL_HasClipboardText;
SDL_SetPrimarySelectionText;
SDL_GetPrimarySelectionText;
SDL_HasPrimarySelectionText;
SDL_OpenURL;
SDL_GetError;
SDL_GetErrorMsg;
SDL_ClearError;
SDL_Error;
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_HasIntersection;
SDL_IntersectRect;
SDL_UnionRect;
SDL_EnclosePoints;
SDL_IntersectRectAndLine;
SDL_HasIntersectionF;
SDL_IntersectFRect;
SDL_UnionFRect;
SDL_EncloseFPoints;
SDL_IntersectFRectAndLine;
SDL_GetMouseFocus;
SDL_GetMouseState;
SDL_GetGlobalMouseState;
SDL_GetRelativeMouseState;
SDL_WarpMouseInWindow;
SDL_WarpMouseGlobal;
SDL_SetRelativeMouseMode;
SDL_CaptureMouse;
SDL_GetRelativeMouseMode;
SDL_CreateCursor;
SDL_CreateColorCursor;
SDL_CreateSystemCursor;
SDL_SetCursor;
SDL_GetCursor;
SDL_GetDefaultCursor;
SDL_FreeCursor;
SDL_ShowCursor;
SDL_PumpEvents;
SDL_PeepEvents;
SDL_HasEvent;
SDL_HasEvents;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_PollEvent;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_PushEvent;
SDL_SetEventFilter;
SDL_GetEventFilter;
SDL_AddEventWatch;
SDL_DelEventWatch;
SDL_FilterEvents;
SDL_EventState;
SDL_GetEventState;
SDL_RegisterEvents;
SDL_GetWindowWMInfo;
SDL_GetNumVideoDrivers;
SDL_GetVideoDriver;
SDL_VideoInit;
SDL_VideoQuit;
SDL_GetCurrentVideoDriver;
SDL_GetNumVideoDisplays;
SDL_GetDisplayName;
SDL_GetDisplayBounds;
SDL_GetDisplayUsableBounds;
SDL_GetDisplayDPI;
SDL_GetDisplayOrientation;
SDL_GetNumDisplayModes;
SDL_GetDisplayMode;
SDL_GetDesktopDisplayMode;
SDL_GetCurrentDisplayMode;
SDL_GetClosestDisplayMode;
SDL_GetPointDisplayIndex;
SDL_GetRectDisplayIndex;
SDL_GetWindowDisplayIndex;
SDL_SetWindowDisplayMode;
SDL_GetWindowDisplayMode;
SDL_GetWindowICCProfile;
SDL_GetWindowPixelFormat;
SDL_CreateWindow;
SDL_CreateWindowFrom;
SDL_GetWindowID;
SDL_GetWindowFromID;
SDL_GetWindowFlags;
SDL_SetWindowTitle;
SDL_GetWindowTitle;
SDL_SetWindowIcon;
SDL_SetWindowData;
SDL_GetWindowData;
SDL_SetWindowPosition;
SDL_GetWindowPosition;
SDL_SetWindowSize;
SDL_GetWindowSize;
SDL_GetWindowBordersSize;
SDL_GetWindowSizeInPixels;
SDL_SetWindowMinimumSize;
SDL_GetWindowMinimumSize;
SDL_SetWindowMaximumSize;
SDL_GetWindowMaximumSize;
SDL_SetWindowBordered;
SDL_SetWindowResizable;
SDL_SetWindowAlwaysOnTop;
SDL_ShowWindow;
SDL_HideWindow;
SDL_RaiseWindow;
SDL_MaximizeWindow;
SDL_MinimizeWindow;
SDL_RestoreWindow;
SDL_SetWindowFullscreen;
SDL_GetWindowSurface;
SDL_UpdateWindowSurface;
SDL_UpdateWindowSurfaceRects;
SDL_SetWindowGrab;
SDL_SetWindowKeyboardGrab;
SDL_SetWindowMouseGrab;
SDL_GetWindowGrab;
SDL_GetWindowKeyboardGrab;
SDL_GetWindowMouseGrab;
SDL_GetGrabbedWindow;
SDL_SetWindowMouseRect;
SDL_GetWindowMouseRect;
SDL_SetWindowOpacity;
SDL_GetWindowOpacity;
SDL_SetWindowModalFor;
SDL_SetWindowInputFocus;
SDL_SetWindowHitTest;
SDL_FlashWindow;
SDL_DestroyWindow;
SDL_IsScreenSaverEnabled;
SDL_EnableScreenSaver;
SDL_DisableScreenSaver;
SDL_GL_LoadLibrary;
SDL_GL_GetProcAddress;
SDL_EGL_GetProcAddress;
SDL_GL_UnloadLibrary;
SDL_GL_ExtensionSupported;
SDL_GL_ResetAttributes;
SDL_GL_SetAttribute;
SDL_GL_GetAttribute;
SDL_GL_CreateContext;
SDL_GL_MakeCurrent;
SDL_GL_GetCurrentWindow;
SDL_GL_GetCurrentContext;
SDL_EGL_GetCurrentEGLDisplay;
SDL_EGL_GetCurrentEGLConfig;
SDL_EGL_GetWindowEGLSurface;
SDL_EGL_SetEGLAttributeCallbacks;
SDL_GL_GetDrawableSize;
SDL_GL_SetSwapInterval;
SDL_GL_GetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_DeleteContext;
SDL_GameControllerAddMappingsFromRW;
SDL_GameControllerAddMapping;
SDL_GameControllerNumMappings;
SDL_GameControllerMappingForIndex;
SDL_GameControllerMappingForGUID;
SDL_GameControllerMapping;
SDL_IsGameController;
SDL_GameControllerNameForIndex;
SDL_GameControllerPathForIndex;
SDL_GameControllerTypeForIndex;
SDL_GameControllerMappingForDeviceIndex;
SDL_GameControllerOpen;
SDL_GameControllerFromInstanceID;
SDL_GameControllerFromPlayerIndex;
SDL_GameControllerName;
SDL_GameControllerPath;
SDL_GameControllerGetType;
SDL_GameControllerGetPlayerIndex;
SDL_GameControllerSetPlayerIndex;
SDL_GameControllerGetVendor;
SDL_GameControllerGetProduct;
SDL_GameControllerGetProductVersion;
SDL_GameControllerGetFirmwareVersion;
SDL_GameControllerGetSerial;
SDL_GameControllerGetAttached;
SDL_GameControllerGetJoystick;
SDL_GameControllerEventState;
SDL_GameControllerUpdate;
SDL_GameControllerGetAxisFromString;
SDL_GameControllerGetStringForAxis;
SDL_GameControllerGetBindForAxis;
SDL_GameControllerHasAxis;
SDL_GameControllerGetAxis;
SDL_GameControllerGetButtonFromString;
SDL_GameControllerGetStringForButton;
SDL_GameControllerGetBindForButton;
SDL_GameControllerHasButton;
SDL_GameControllerGetButton;
SDL_GameControllerGetNumTouchpads;
SDL_GameControllerGetNumTouchpadFingers;
SDL_GameControllerGetTouchpadFinger;
SDL_GameControllerHasSensor;
SDL_GameControllerSetSensorEnabled;
SDL_GameControllerIsSensorEnabled;
SDL_GameControllerGetSensorDataRate;
SDL_GameControllerGetSensorData;
SDL_GameControllerRumble;
SDL_GameControllerRumbleTriggers;
SDL_GameControllerHasLED;
SDL_GameControllerHasRumble;
SDL_GameControllerHasRumbleTriggers;
SDL_GameControllerSetLED;
SDL_GameControllerSendEffect;
SDL_GameControllerClose;
SDL_GameControllerGetAppleSFSymbolsNameForButton;
SDL_GameControllerGetAppleSFSymbolsNameForAxis;
SDL_LogSetAllPriority;
SDL_LogSetPriority;
SDL_LogGetPriority;
SDL_LogResetPriorities;
SDL_LogMessageV;
SDL_LogGetOutputFunction;
SDL_LogSetOutputFunction;
SDL_GetKeyboardFocus;
SDL_GetKeyboardState;
SDL_ResetKeyboard;
SDL_GetModState;
SDL_SetModState;
SDL_GetKeyFromScancode;
SDL_GetScancodeFromKey;
SDL_GetScancodeName;
SDL_GetScancodeFromName;
SDL_GetKeyName;
SDL_GetKeyFromName;
SDL_StartTextInput;
SDL_IsTextInputActive;
SDL_StopTextInput;
SDL_ClearComposition;
SDL_IsTextInputShown;
SDL_SetTextInputRect;
SDL_HasScreenKeyboardSupport;
SDL_IsScreenKeyboardShown;
SDL_LockSensors;
SDL_UnlockSensors;
SDL_NumSensors;
SDL_SensorGetDeviceName;
SDL_SensorGetDeviceType;
SDL_SensorGetDeviceNonPortableType;
SDL_SensorGetDeviceInstanceID;
SDL_SensorOpen;
SDL_SensorFromInstanceID;
SDL_SensorGetName;
SDL_SensorGetType;
SDL_SensorGetNonPortableType;
SDL_SensorGetInstanceID;
SDL_SensorGetData;
SDL_SensorClose;
SDL_SensorUpdate;
SDL_hid_init;
SDL_hid_exit;
SDL_hid_device_change_count;
SDL_hid_enumerate;
SDL_hid_free_enumeration;
SDL_hid_open;
SDL_hid_open_path;
SDL_hid_write;
SDL_hid_read_timeout;
SDL_hid_read;
SDL_hid_set_nonblocking;
SDL_hid_send_feature_report;
SDL_hid_get_feature_report;
SDL_hid_close;
SDL_hid_get_manufacturer_string;
SDL_hid_get_product_string;
SDL_hid_get_serial_number_string;
SDL_hid_get_indexed_string;
SDL_hid_ble_scan;
SDL_GetNumTouchDevices;
SDL_GetTouchDevice;
SDL_GetTouchName;
SDL_GetTouchDeviceType;
SDL_GetNumTouchFingers;
SDL_GetTouchFinger;
SDL_NumHaptics;
SDL_HapticName;
SDL_HapticOpen;
SDL_HapticOpened;
SDL_HapticIndex;
SDL_MouseIsHaptic;
SDL_HapticOpenFromMouse;
SDL_JoystickIsHaptic;
SDL_HapticOpenFromJoystick;
SDL_HapticClose;
SDL_HapticNumEffects;
SDL_HapticNumEffectsPlaying;
SDL_HapticQuery;
SDL_HapticNumAxes;
SDL_HapticEffectSupported;
SDL_HapticNewEffect;
SDL_HapticUpdateEffect;
SDL_HapticRunEffect;
SDL_HapticStopEffect;
SDL_HapticDestroyEffect;
SDL_HapticGetEffectStatus;
SDL_HapticSetGain;
SDL_HapticSetAutocenter;
SDL_HapticPause;
SDL_HapticUnpause;
SDL_HapticStopAll;
SDL_HapticRumbleSupported;
SDL_HapticRumbleInit;
SDL_HapticRumblePlay;
SDL_HapticRumbleStop;
SDL_GUIDToString;
SDL_GUIDFromString;
SDL_AtomicTryLock;
SDL_AtomicLock;
SDL_AtomicUnlock;
SDL_MemoryBarrierReleaseFunction;
SDL_MemoryBarrierAcquireFunction;
SDL_AtomicCAS;
SDL_AtomicSet;
SDL_AtomicGet;
SDL_AtomicAdd;
SDL_AtomicCASPtr;
SDL_AtomicSetPtr;
SDL_AtomicGetPtr;
SDL_RWFromFile;
SDL_RWFromMem;
SDL_RWFromConstMem;
SDL_AllocRW;
SDL_FreeRW;
SDL_RWsize;
SDL_RWseek;
SDL_RWtell;
SDL_RWread;
SDL_RWwrite;
SDL_RWclose;
SDL_LoadFile_RW;
SDL_LoadFile;
SDL_ReadU8;
SDL_ReadLE16;
SDL_ReadBE16;
SDL_ReadLE32;
SDL_ReadBE32;
SDL_ReadLE64;
SDL_ReadBE64;
SDL_WriteU8;
SDL_WriteLE16;
SDL_WriteBE16;
SDL_WriteLE32;
SDL_WriteBE32;
SDL_WriteLE64;
SDL_WriteBE64;
SDL_GetNumRenderDrivers;
SDL_GetRenderDriverInfo;
SDL_CreateWindowAndRenderer;
SDL_CreateRenderer;
SDL_CreateSoftwareRenderer;
SDL_GetRenderer;
SDL_RenderGetWindow;
SDL_GetRendererInfo;
SDL_GetRendererOutputSize;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_QueryTexture;
SDL_SetTextureColorMod;
SDL_GetTextureColorMod;
SDL_SetTextureAlphaMod;
SDL_GetTextureAlphaMod;
SDL_SetTextureBlendMode;
SDL_GetTextureBlendMode;
SDL_SetTextureScaleMode;
SDL_GetTextureScaleMode;
SDL_SetTextureUserData;
SDL_GetTextureUserData;
SDL_UpdateTexture;
SDL_UpdateYUVTexture;
SDL_UpdateNVTexture;
SDL_LockTexture;
SDL_LockTextureToSurface;
SDL_UnlockTexture;
SDL_RenderTargetSupported;
SDL_SetRenderTarget;
SDL_GetRenderTarget;
SDL_RenderSetLogicalSize;
SDL_RenderGetLogicalSize;
SDL_RenderSetIntegerScale;
SDL_RenderGetIntegerScale;
SDL_RenderSetViewport;
SDL_RenderGetViewport;
SDL_RenderSetClipRect;
SDL_RenderGetClipRect;
SDL_RenderIsClipEnabled;
SDL_RenderSetScale;
SDL_RenderGetScale;
SDL_RenderWindowToLogical;
SDL_RenderLogicalToWindow;
SDL_SetRenderDrawColor;
SDL_GetRenderDrawColor;
SDL_SetRenderDrawBlendMode;
SDL_GetRenderDrawBlendMode;
SDL_RenderClear;
SDL_RenderDrawPoint;
SDL_RenderDrawPoints;
SDL_RenderDrawLine;
SDL_RenderDrawLines;
SDL_RenderDrawRect;
SDL_RenderDrawRects;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderCopy;
SDL_RenderCopyEx;
SDL_RenderDrawPointF;
SDL_RenderDrawPointsF;
SDL_RenderDrawLineF;
SDL_RenderDrawLinesF;
SDL_RenderDrawRectF;
SDL_RenderDrawRectsF;
SDL_RenderFillRectF;
SDL_RenderFillRectsF;
SDL_RenderCopyF;
SDL_RenderCopyExF;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_RenderReadPixels;
SDL_RenderPresent;
SDL_DestroyTexture;
SDL_DestroyRenderer;
SDL_RenderFlush;
SDL_GL_BindTexture;
SDL_GL_UnbindTexture;
SDL_RenderGetMetalLayer;
SDL_RenderGetMetalCommandEncoder;
SDL_RenderSetVSync;
SDL_ReportAssertion;
SDL_SetAssertionHandler;
SDL_GetDefaultAssertionHandler;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_ResetAssertionReport;
SDL_GetPowerInfo;
SDL_malloc;
SDL_calloc;
SDL_realloc;
SDL_free;
SDL_GetOriginalMemoryFunctions;
SDL_GetMemoryFunctions;
SDL_SetMemoryFunctions;
SDL_GetNumAllocations;
SDL_getenv;
SDL_setenv;
SDL_qsort;
SDL_bsearch;
SDL_abs;
SDL_isalpha;
SDL_isalnum;
SDL_isblank;
SDL_iscntrl;
SDL_isdigit;
SDL_isxdigit;
SDL_ispunct;
SDL_isspace;
SDL_isupper;
SDL_islower;
SDL_isprint;
SDL_isgraph;
SDL_toupper;
SDL_tolower;
SDL_crc16;
SDL_crc32;
SDL_memset;
SDL_memset4;
SDL_memcpy;
SDL_memmove;
SDL_memcmp;
SDL_wcslen;
SDL_wcslcpy;
SDL_wcslcat;
SDL_wcsdup;
SDL_wcsstr;
SDL_wcscmp;
SDL_wcsncmp;
SDL_wcscasecmp;
SDL_wcsncasecmp;
SDL_strlen;
SDL_strlcpy;
SDL_utf8strlcpy;
SDL_strlcat;
SDL_strdup;
SDL_strrev;
SDL_strupr;
SDL_strlwr;
SDL_strchr;
SDL_strrchr;
SDL_strstr;
SDL_strcasestr;
SDL_strtokr;
SDL_utf8strlen;
SDL_utf8strnlen;
SDL_itoa;
SDL_uitoa;
SDL_ltoa;
SDL_ultoa;
SDL_lltoa;
SDL_ulltoa;
SDL_atoi;
SDL_atof;
SDL_strtol;
SDL_strtoul;
SDL_strtoll;
SDL_strtoull;
SDL_strtod;
SDL_strcmp;
SDL_strncmp;
SDL_strcasecmp;
SDL_strncasecmp;
SDL_vsscanf;
SDL_vsnprintf;
SDL_asprintf;
SDL_vasprintf;
SDL_acos;
SDL_acosf;
SDL_asin;
SDL_asinf;
SDL_atan;
SDL_atanf;
SDL_atan2;
SDL_atan2f;
SDL_ceil;
SDL_ceilf;
SDL_copysign;
SDL_copysignf;
SDL_cos;
SDL_cosf;
SDL_exp;
SDL_expf;
SDL_fabs;
SDL_fabsf;
SDL_floor;
SDL_floorf;
SDL_trunc;
SDL_truncf;
SDL_fmod;
SDL_fmodf;
SDL_log;
SDL_logf;
SDL_log10;
SDL_log10f;
SDL_pow;
SDL_powf;
SDL_round;
SDL_roundf;
SDL_lround;
SDL_lroundf;
SDL_scalbn;
SDL_scalbnf;
SDL_sin;
SDL_sinf;
SDL_sqrt;
SDL_sqrtf;
SDL_tan;
SDL_tanf;
SDL_iconv_open;
SDL_iconv_close;
SDL_iconv;
SDL_iconv_string;
SDL_Init;
SDL_InitSubSystem;
SDL_QuitSubSystem;
SDL_WasInit;
SDL_Quit;
SDL_SetMainReady;
SDL_WinRTRunApp;
SDL_UIKitRunApp;
SDL_GDKRunApp;
SDL_GDKSuspendComplete;
SDL_SetWindowsMessageHook;
SDL_RenderGetD3D11Device;
SDL_RenderGetD3D12Device;
SDL_DXGIGetOutputInfo;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_GetAndroidSDKVersion;
SDL_IsAndroidTV;
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_AndroidBackButton;
SDL_AndroidRequestPermission;
SDL_AndroidShowToast;
SDL_AndroidSendMessage;
SDL_WinRTGetFSPathUNICODE;
SDL_WinRTGetFSPathUTF8;
SDL_WinRTGetDeviceFamily;
SDL_IsTablet;
SDL_OnApplicationWillTerminate;
SDL_OnApplicationDidReceiveMemoryWarning;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationDidEnterBackground;
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationDidBecomeActive;
SDL_OnApplicationDidChangeStatusBarOrientation;
SDL_GDKGetTaskQueue;
SDL_asprintf;
SDL_asprintf;
SDL_vasprintf;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -889,3 +889,883 @@
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
#define SDL_ResetHints SDL_ResetHints_REAL
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_crc16 SDL_crc16_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_strcasestr SDL_strcasestr_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_AudioInit SDL_AudioInit_REAL
#define SDL_AudioQuit SDL_AudioQuit_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_OpenAudio SDL_OpenAudio_REAL
#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
#define SDL_PauseAudio SDL_PauseAudio_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
#define SDL_FreeWAV SDL_FreeWAV_REAL
#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
#define SDL_ConvertAudio SDL_ConvertAudio_REAL
#define SDL_NewAudioStream SDL_NewAudioStream_REAL
#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL
#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL
#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
#define SDL_MixAudio SDL_MixAudio_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_QueueAudio SDL_QueueAudio_REAL
#define SDL_DequeueAudio SDL_DequeueAudio_REAL
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define SDL_LockAudio SDL_LockAudio_REAL
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define SDL_UnlockAudio SDL_UnlockAudio_REAL
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
#define SDL_CloseAudio SDL_CloseAudio_REAL
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define SDL_CreateMutex SDL_CreateMutex_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
#define SDL_SemWait SDL_SemWait_REAL
#define SDL_SemTryWait SDL_SemTryWait_REAL
#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
#define SDL_SemPost SDL_SemPost_REAL
#define SDL_SemValue SDL_SemValue_REAL
#define SDL_CreateCond SDL_CreateCond_REAL
#define SDL_DestroyCond SDL_DestroyCond_REAL
#define SDL_CondSignal SDL_CondSignal_REAL
#define SDL_CondBroadcast SDL_CondBroadcast_REAL
#define SDL_CondWait SDL_CondWait_REAL
#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define SDL_NumJoysticks SDL_NumJoysticks_REAL
#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
#define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL
#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
#define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
#define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL
#define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL
#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
#define SDL_JoystickOpen SDL_JoystickOpen_REAL
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL
#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_REAL
#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL
#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL
#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL
#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
#define SDL_JoystickName SDL_JoystickName_REAL
#define SDL_JoystickPath SDL_JoystickPath_REAL
#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
#define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL
#define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL
#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL
#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
#define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL
#define SDL_JoystickGetType SDL_JoystickGetType_REAL
#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
#define SDL_JoystickEventState SDL_JoystickEventState_REAL
#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
#define SDL_JoystickRumble SDL_JoystickRumble_REAL
#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
#define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL
#define SDL_JoystickClose SDL_JoystickClose_REAL
#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
#define SDL_LoadObject SDL_LoadObject_REAL
#define SDL_LoadFunction SDL_LoadFunction_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
#define SDL_GetVersion SDL_GetVersion_REAL
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetTicks SDL_GetTicks_REAL
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define SDL_Delay SDL_Delay_REAL
#define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_HasRDTSC SDL_HasRDTSC_REAL
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
#define SDL_HasMMX SDL_HasMMX_REAL
#define SDL_Has3DNow SDL_Has3DNow_REAL
#define SDL_HasSSE SDL_HasSSE_REAL
#define SDL_HasSSE2 SDL_HasSSE2_REAL
#define SDL_HasSSE3 SDL_HasSSE3_REAL
#define SDL_HasSSE41 SDL_HasSSE41_REAL
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasAVX SDL_HasAVX_REAL
#define SDL_HasAVX2 SDL_HasAVX2_REAL
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
#define SDL_HasNEON SDL_HasNEON_REAL
#define SDL_HasLSX SDL_HasLSX_REAL
#define SDL_HasLASX SDL_HasLASX_REAL
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
#define SDL_SIMDFree SDL_SIMDFree_REAL
#define SDL_RecordGesture SDL_RecordGesture_REAL
#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
#define SDL_AllocFormat SDL_AllocFormat_REAL
#define SDL_FreeFormat SDL_FreeFormat_REAL
#define SDL_AllocPalette SDL_AllocPalette_REAL
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
#define SDL_FreePalette SDL_FreePalette_REAL
#define SDL_MapRGB SDL_MapRGB_REAL
#define SDL_MapRGBA SDL_MapRGBA_REAL
#define SDL_GetRGB SDL_GetRGB_REAL
#define SDL_GetRGBA SDL_GetRGBA_REAL
#define SDL_CreateSurface SDL_CreateSurface_REAL
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
#define SDL_FreeSurface SDL_FreeSurface_REAL
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define SDL_LockSurface SDL_LockSurface_REAL
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
#define SDL_SetColorKey SDL_SetColorKey_REAL
#define SDL_HasColorKey SDL_HasColorKey_REAL
#define SDL_GetColorKey SDL_GetColorKey_REAL
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
#define SDL_SetClipRect SDL_SetClipRect_REAL
#define SDL_GetClipRect SDL_GetClipRect_REAL
#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
#define SDL_FillRect SDL_FillRect_REAL
#define SDL_FillRects SDL_FillRects_REAL
#define SDL_UpperBlit SDL_UpperBlit_REAL
#define SDL_LowerBlit SDL_LowerBlit_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
#define SDL_GetPlatform SDL_GetPlatform_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#define SDL_GetThreadName SDL_GetThreadName_REAL
#define SDL_ThreadID SDL_ThreadID_REAL
#define SDL_GetThreadID SDL_GetThreadID_REAL
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
#define SDL_WaitThread SDL_WaitThread_REAL
#define SDL_DetachThread SDL_DetachThread_REAL
#define SDL_TLSCreate SDL_TLSCreate_REAL
#define SDL_TLSGet SDL_TLSGet_REAL
#define SDL_TLSSet SDL_TLSSet_REAL
#define SDL_TLSCleanup SDL_TLSCleanup_REAL
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
#define SDL_SetHint SDL_SetHint_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
#define SDL_ResetHints SDL_ResetHints_REAL
#define SDL_GetHint SDL_GetHint_REAL
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_DelHintCallback SDL_DelHintCallback_REAL
#define SDL_ClearHints SDL_ClearHints_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
#define SDL_ClearError SDL_ClearError_REAL
#define SDL_Error SDL_Error_REAL
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_HasIntersection SDL_HasIntersection_REAL
#define SDL_IntersectRect SDL_IntersectRect_REAL
#define SDL_UnionRect SDL_UnionRect_REAL
#define SDL_EnclosePoints SDL_EnclosePoints_REAL
#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
#define SDL_HasIntersectionF SDL_HasIntersectionF_REAL
#define SDL_IntersectFRect SDL_IntersectFRect_REAL
#define SDL_UnionFRect SDL_UnionFRect_REAL
#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define SDL_CreateCursor SDL_CreateCursor_REAL
#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_GetCursor SDL_GetCursor_REAL
#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
#define SDL_FreeCursor SDL_FreeCursor_REAL
#define SDL_ShowCursor SDL_ShowCursor_REAL
#define SDL_PumpEvents SDL_PumpEvents_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_HasEvent SDL_HasEvent_REAL
#define SDL_HasEvents SDL_HasEvents_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_WaitEvent SDL_WaitEvent_REAL
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
#define SDL_PushEvent SDL_PushEvent_REAL
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
#define SDL_AddEventWatch SDL_AddEventWatch_REAL
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
#define SDL_FilterEvents SDL_FilterEvents_REAL
#define SDL_EventState SDL_EventState_REAL
#define SDL_GetEventState SDL_GetEventState_REAL
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_VideoInit SDL_VideoInit_REAL
#define SDL_VideoQuit SDL_VideoQuit_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_CreateWindow SDL_CreateWindow_REAL
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
#define SDL_GetWindowID SDL_GetWindowID_REAL
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
#define SDL_SetWindowData SDL_SetWindowData_REAL
#define SDL_GetWindowData SDL_GetWindowData_REAL
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_FlashWindow SDL_FlashWindow_REAL
#define SDL_DestroyWindow SDL_DestroyWindow_REAL
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
#define SDL_IsGameController SDL_IsGameController_REAL
#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL
#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL
#define SDL_GameControllerName SDL_GameControllerName_REAL
#define SDL_GameControllerPath SDL_GameControllerPath_REAL
#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL
#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL
#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_REAL
#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL
#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
#define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL
#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL
#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL
#define SDL_GameControllerClose SDL_GameControllerClose_REAL
#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_REAL
#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL
#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
#define SDL_LogSetPriority SDL_LogSetPriority_REAL
#define SDL_LogGetPriority SDL_LogGetPriority_REAL
#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
#define SDL_LogMessageV SDL_LogMessageV_REAL
#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_SetModState SDL_SetModState_REAL
#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define SDL_GetKeyName SDL_GetKeyName_REAL
#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
#define SDL_LockSensors SDL_LockSensors_REAL
#define SDL_UnlockSensors SDL_UnlockSensors_REAL
#define SDL_NumSensors SDL_NumSensors_REAL
#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
#define SDL_SensorOpen SDL_SensorOpen_REAL
#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
#define SDL_SensorGetName SDL_SensorGetName_REAL
#define SDL_SensorGetType SDL_SensorGetType_REAL
#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
#define SDL_SensorGetData SDL_SensorGetData_REAL
#define SDL_SensorClose SDL_SensorClose_REAL
#define SDL_SensorUpdate SDL_SensorUpdate_REAL
#define SDL_hid_init SDL_hid_init_REAL
#define SDL_hid_exit SDL_hid_exit_REAL
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
#define SDL_hid_enumerate SDL_hid_enumerate_REAL
#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
#define SDL_hid_open SDL_hid_open_REAL
#define SDL_hid_open_path SDL_hid_open_path_REAL
#define SDL_hid_write SDL_hid_write_REAL
#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
#define SDL_hid_read SDL_hid_read_REAL
#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
#define SDL_hid_close SDL_hid_close_REAL
#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
#define SDL_GetTouchName SDL_GetTouchName_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
#define SDL_NumHaptics SDL_NumHaptics_REAL
#define SDL_HapticName SDL_HapticName_REAL
#define SDL_HapticOpen SDL_HapticOpen_REAL
#define SDL_HapticOpened SDL_HapticOpened_REAL
#define SDL_HapticIndex SDL_HapticIndex_REAL
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
#define SDL_HapticClose SDL_HapticClose_REAL
#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
#define SDL_HapticQuery SDL_HapticQuery_REAL
#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
#define SDL_HapticSetGain SDL_HapticSetGain_REAL
#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
#define SDL_HapticPause SDL_HapticPause_REAL
#define SDL_HapticUnpause SDL_HapticUnpause_REAL
#define SDL_HapticStopAll SDL_HapticStopAll_REAL
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
#define SDL_GUIDToString SDL_GUIDToString_REAL
#define SDL_GUIDFromString SDL_GUIDFromString_REAL
#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
#define SDL_AtomicLock SDL_AtomicLock_REAL
#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
#define SDL_AtomicCAS SDL_AtomicCAS_REAL
#define SDL_AtomicSet SDL_AtomicSet_REAL
#define SDL_AtomicGet SDL_AtomicGet_REAL
#define SDL_AtomicAdd SDL_AtomicAdd_REAL
#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
#define SDL_RWFromFile SDL_RWFromFile_REAL
#define SDL_RWFromMem SDL_RWFromMem_REAL
#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
#define SDL_AllocRW SDL_AllocRW_REAL
#define SDL_FreeRW SDL_FreeRW_REAL
#define SDL_RWsize SDL_RWsize_REAL
#define SDL_RWseek SDL_RWseek_REAL
#define SDL_RWtell SDL_RWtell_REAL
#define SDL_RWread SDL_RWread_REAL
#define SDL_RWwrite SDL_RWwrite_REAL
#define SDL_RWclose SDL_RWclose_REAL
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_ReadU8 SDL_ReadU8_REAL
#define SDL_ReadLE16 SDL_ReadLE16_REAL
#define SDL_ReadBE16 SDL_ReadBE16_REAL
#define SDL_ReadLE32 SDL_ReadLE32_REAL
#define SDL_ReadBE32 SDL_ReadBE32_REAL
#define SDL_ReadLE64 SDL_ReadLE64_REAL
#define SDL_ReadBE64 SDL_ReadBE64_REAL
#define SDL_WriteU8 SDL_WriteU8_REAL
#define SDL_WriteLE16 SDL_WriteLE16_REAL
#define SDL_WriteBE16 SDL_WriteBE16_REAL
#define SDL_WriteLE32 SDL_WriteLE32_REAL
#define SDL_WriteBE32 SDL_WriteBE32_REAL
#define SDL_WriteLE64 SDL_WriteLE64_REAL
#define SDL_WriteBE64 SDL_WriteBE64_REAL
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
#define SDL_GetRenderer SDL_GetRenderer_REAL
#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
#define SDL_CreateTexture SDL_CreateTexture_REAL
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define SDL_QueryTexture SDL_QueryTexture_REAL
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
#define SDL_UpdateTexture SDL_UpdateTexture_REAL
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
#define SDL_RenderSetScale SDL_RenderSetScale_REAL
#define SDL_RenderGetScale SDL_RenderGetScale_REAL
#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderCopy SDL_RenderCopy_REAL
#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
#define SDL_RenderPresent SDL_RenderPresent_REAL
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
#define SDL_RenderSetVSync SDL_RenderSetVSync_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
#define SDL_malloc SDL_malloc_REAL
#define SDL_calloc SDL_calloc_REAL
#define SDL_realloc SDL_realloc_REAL
#define SDL_free SDL_free_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_getenv SDL_getenv_REAL
#define SDL_setenv SDL_setenv_REAL
#define SDL_qsort SDL_qsort_REAL
#define SDL_bsearch SDL_bsearch_REAL
#define SDL_abs SDL_abs_REAL
#define SDL_isalpha SDL_isalpha_REAL
#define SDL_isalnum SDL_isalnum_REAL
#define SDL_isblank SDL_isblank_REAL
#define SDL_iscntrl SDL_iscntrl_REAL
#define SDL_isdigit SDL_isdigit_REAL
#define SDL_isxdigit SDL_isxdigit_REAL
#define SDL_ispunct SDL_ispunct_REAL
#define SDL_isspace SDL_isspace_REAL
#define SDL_isupper SDL_isupper_REAL
#define SDL_islower SDL_islower_REAL
#define SDL_isprint SDL_isprint_REAL
#define SDL_isgraph SDL_isgraph_REAL
#define SDL_toupper SDL_toupper_REAL
#define SDL_tolower SDL_tolower_REAL
#define SDL_crc16 SDL_crc16_REAL
#define SDL_crc32 SDL_crc32_REAL
#define SDL_memset SDL_memset_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_memcpy SDL_memcpy_REAL
#define SDL_memmove SDL_memmove_REAL
#define SDL_memcmp SDL_memcmp_REAL
#define SDL_wcslen SDL_wcslen_REAL
#define SDL_wcslcpy SDL_wcslcpy_REAL
#define SDL_wcslcat SDL_wcslcat_REAL
#define SDL_wcsdup SDL_wcsdup_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcscmp SDL_wcscmp_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_wcscasecmp SDL_wcscasecmp_REAL
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
#define SDL_strlen SDL_strlen_REAL
#define SDL_strlcpy SDL_strlcpy_REAL
#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
#define SDL_strlcat SDL_strlcat_REAL
#define SDL_strdup SDL_strdup_REAL
#define SDL_strrev SDL_strrev_REAL
#define SDL_strupr SDL_strupr_REAL
#define SDL_strlwr SDL_strlwr_REAL
#define SDL_strchr SDL_strchr_REAL
#define SDL_strrchr SDL_strrchr_REAL
#define SDL_strstr SDL_strstr_REAL
#define SDL_strcasestr SDL_strcasestr_REAL
#define SDL_strtokr SDL_strtokr_REAL
#define SDL_utf8strlen SDL_utf8strlen_REAL
#define SDL_utf8strnlen SDL_utf8strnlen_REAL
#define SDL_itoa SDL_itoa_REAL
#define SDL_uitoa SDL_uitoa_REAL
#define SDL_ltoa SDL_ltoa_REAL
#define SDL_ultoa SDL_ultoa_REAL
#define SDL_lltoa SDL_lltoa_REAL
#define SDL_ulltoa SDL_ulltoa_REAL
#define SDL_atoi SDL_atoi_REAL
#define SDL_atof SDL_atof_REAL
#define SDL_strtol SDL_strtol_REAL
#define SDL_strtoul SDL_strtoul_REAL
#define SDL_strtoll SDL_strtoll_REAL
#define SDL_strtoull SDL_strtoull_REAL
#define SDL_strtod SDL_strtod_REAL
#define SDL_strcmp SDL_strcmp_REAL
#define SDL_strncmp SDL_strncmp_REAL
#define SDL_strcasecmp SDL_strcasecmp_REAL
#define SDL_strncasecmp SDL_strncasecmp_REAL
#define SDL_vsscanf SDL_vsscanf_REAL
#define SDL_vsnprintf SDL_vsnprintf_REAL
#define SDL_asprintf SDL_asprintf_REAL
#define SDL_vasprintf SDL_vasprintf_REAL
#define SDL_acos SDL_acos_REAL
#define SDL_acosf SDL_acosf_REAL
#define SDL_asin SDL_asin_REAL
#define SDL_asinf SDL_asinf_REAL
#define SDL_atan SDL_atan_REAL
#define SDL_atanf SDL_atanf_REAL
#define SDL_atan2 SDL_atan2_REAL
#define SDL_atan2f SDL_atan2f_REAL
#define SDL_ceil SDL_ceil_REAL
#define SDL_ceilf SDL_ceilf_REAL
#define SDL_copysign SDL_copysign_REAL
#define SDL_copysignf SDL_copysignf_REAL
#define SDL_cos SDL_cos_REAL
#define SDL_cosf SDL_cosf_REAL
#define SDL_exp SDL_exp_REAL
#define SDL_expf SDL_expf_REAL
#define SDL_fabs SDL_fabs_REAL
#define SDL_fabsf SDL_fabsf_REAL
#define SDL_floor SDL_floor_REAL
#define SDL_floorf SDL_floorf_REAL
#define SDL_trunc SDL_trunc_REAL
#define SDL_truncf SDL_truncf_REAL
#define SDL_fmod SDL_fmod_REAL
#define SDL_fmodf SDL_fmodf_REAL
#define SDL_log SDL_log_REAL
#define SDL_logf SDL_logf_REAL
#define SDL_log10 SDL_log10_REAL
#define SDL_log10f SDL_log10f_REAL
#define SDL_pow SDL_pow_REAL
#define SDL_powf SDL_powf_REAL
#define SDL_round SDL_round_REAL
#define SDL_roundf SDL_roundf_REAL
#define SDL_lround SDL_lround_REAL
#define SDL_lroundf SDL_lroundf_REAL
#define SDL_scalbn SDL_scalbn_REAL
#define SDL_scalbnf SDL_scalbnf_REAL
#define SDL_sin SDL_sin_REAL
#define SDL_sinf SDL_sinf_REAL
#define SDL_sqrt SDL_sqrt_REAL
#define SDL_sqrtf SDL_sqrtf_REAL
#define SDL_tan SDL_tan_REAL
#define SDL_tanf SDL_tanf_REAL
#define SDL_iconv_open SDL_iconv_open_REAL
#define SDL_iconv_close SDL_iconv_close_REAL
#define SDL_iconv SDL_iconv_REAL
#define SDL_iconv_string SDL_iconv_string_REAL
#define SDL_Init SDL_Init_REAL
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
#define SDL_WasInit SDL_WasInit_REAL
#define SDL_Quit SDL_Quit_REAL
#define SDL_SetMainReady SDL_SetMainReady_REAL
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
#define SDL_GDKRunApp SDL_GDKRunApp_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
#define SDL_IsChromebook SDL_IsChromebook_REAL
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_asprintf SDL_asprintf_REAL
#define SDL_asprintf SDL_asprintf_REAL
#define SDL_vasprintf SDL_vasprintf_REAL

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@ -868,7 +868,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S
SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
SDL_DYNAPI_PROC(int,SDL_RenderSetVSync,(SDL_Renderer *a, int b),(a,b),return)
#if !SDL_DYNAPI_PROC_NO_VARARGS
SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
#endif
SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)

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@ -403,6 +403,10 @@ def add_dyn_api(proc):
if argtype == "void":
continue
# Special case, '...' has no parameter name
if argtype == "...":
continue
# Var name: a, b, c, ...
varname = chr(i)
i += 1