Vita: add native YUV textures support.

* Fail if texture init fails.
* Refactor and cleanup.
main
Ivan Epifanov 2022-03-23 19:14:28 +03:00 committed by Ryan C. Gordon
parent 0af2db6f29
commit eadc064e2c
4 changed files with 298 additions and 58 deletions

View File

@ -61,6 +61,11 @@ static int VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * text
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
static int VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
static int VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch);
@ -105,12 +110,16 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
.info = {
.name = "VITA gxm",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 4,
.num_texture_formats = 8,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR8888,
[1] = SDL_PIXELFORMAT_ARGB8888,
[2] = SDL_PIXELFORMAT_RGB565,
[3] = SDL_PIXELFORMAT_BGR565
[3] = SDL_PIXELFORMAT_BGR565,
[4] = SDL_PIXELFORMAT_YV12,
[5] = SDL_PIXELFORMAT_IYUV,
[6] = SDL_PIXELFORMAT_NV12,
[7] = SDL_PIXELFORMAT_NV21,
},
.max_texture_width = 4096,
.max_texture_height = 4096,
@ -133,6 +142,15 @@ PixelFormatToVITAFMT(Uint32 format)
return SCE_GXM_TEXTURE_FORMAT_U5U6U5_RGB;
case SDL_PIXELFORMAT_BGR565:
return SCE_GXM_TEXTURE_FORMAT_U5U6U5_BGR;
case SDL_PIXELFORMAT_YV12:
return SCE_GXM_TEXTURE_FORMAT_YVU420P3_CSC0;
case SDL_PIXELFORMAT_IYUV:
return SCE_GXM_TEXTURE_FORMAT_YUV420P3_CSC0;
// should be the other way around. looks like SCE bug.
case SDL_PIXELFORMAT_NV12:
return SCE_GXM_TEXTURE_FORMAT_YVU420P2_CSC0;
case SDL_PIXELFORMAT_NV21:
return SCE_GXM_TEXTURE_FORMAT_YUV420P2_CSC0;
default:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;
}
@ -228,6 +246,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->UpdateTexture = VITA_GXM_UpdateTexture;
#if SDL_HAVE_YUV
renderer->UpdateTextureYUV = VITA_GXM_UpdateTextureYUV;
renderer->UpdateTextureNV = VITA_GXM_UpdateTextureNV;
#endif
renderer->LockTexture = VITA_GXM_LockTexture;
renderer->UnlockTexture = VITA_GXM_UnlockTexture;
@ -295,7 +314,17 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
return SDL_OutOfMemory();
}
vita_texture->tex = create_gxm_texture(data, texture->w, texture->h, PixelFormatToVITAFMT(texture->format), (texture->access == SDL_TEXTUREACCESS_TARGET));
vita_texture->tex = create_gxm_texture(
data,
texture->w,
texture->h,
PixelFormatToVITAFMT(texture->format),
(texture->access == SDL_TEXTUREACCESS_TARGET),
&(vita_texture->w),
&(vita_texture->h),
&(vita_texture->pitch),
&(vita_texture->wscale)
);
if (!vita_texture->tex) {
SDL_free(vita_texture);
@ -306,38 +335,129 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
vita_texture->w = gxm_texture_get_width(vita_texture->tex);
vita_texture->h = gxm_texture_get_height(vita_texture->tex);
vita_texture->pitch = gxm_texture_get_stride(vita_texture->tex);
#if SDL_HAVE_YUV
vita_texture->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
vita_texture->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
#endif
return 0;
}
static void VITA_GXM_SetYUVProfile(SDL_Renderer * renderer, SDL_Texture *texture)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
int ret = 0;
switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
case SDL_YUV_CONVERSION_BT601:
ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT601_STANDARD);
break;
case SDL_YUV_CONVERSION_BT709:
ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT709_STANDARD);
break;
case SDL_YUV_CONVERSION_JPEG:
default:
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Unsupported YUV profile: %d\n", SDL_GetYUVConversionModeForResolution(texture->w, texture->h));
break;
}
if (ret < 0) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Setting YUV profile failed: %x\n", ret);
}
}
static int
VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
{
const Uint8 *src;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
Uint8 *dst;
int row, length,dpitch;
src = pixels;
int row, length, dpitch;
#if SDL_HAVE_YUV
if (vita_texture->yuv || vita_texture->nv12) {
VITA_GXM_SetYUVProfile(renderer, texture);
}
#endif
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
if (length == pitch && length == dpitch) {
SDL_memcpy(dst, src, length*rect->h);
SDL_memcpy(dst, pixels, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
SDL_memcpy(dst, pixels, length);
pixels += pitch;
dst += dpitch;
}
}
#if SDL_HAVE_YUV
if (vita_texture->yuv) {
void *Udst;
void *Vdst;
int uv_pitch = (dpitch+1) / 2;
int uv_src_pitch = (pitch+1) / 2;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
// skip Y plane
Uint8 *Dpixels = gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h);
Udst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
Vdst = Dpixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w;
// U plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(Udst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Udst, pixels, length);
pixels += uv_src_pitch;
Udst += uv_pitch;
}
}
// V plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(Vdst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Vdst, pixels, length);
pixels += uv_src_pitch;
Vdst += uv_pitch;
}
}
} else if (vita_texture->nv12) {
void *UVdst;
int uv_pitch = 2 * ((dpitch+1) / 2);
int uv_src_pitch = 2 * ((pitch+1) / 2);
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2 , (rect->h + 1) / 2};
// skip Y plane
void *Dpixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
UVdst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w*2;
// UV plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(UVdst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(UVdst, pixels, length);
pixels += uv_src_pitch;
UVdst += uv_pitch;
}
}
}
#endif
return 0;
}
#if SDL_HAVE_YUV
static int
VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
@ -345,9 +465,133 @@ VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
Uint8 *dst;
int row, length, dpitch;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
VITA_GXM_SetYUVProfile(renderer, texture);
// copy Y plane
// obtain pixels via locking so that texture is flushed
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w;
if (length == Ypitch && length == dpitch) {
SDL_memcpy(dst, Yplane, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, Yplane, length);
Yplane += Ypitch;
dst += dpitch;
}
}
// U/V planes
{
void *Udst;
void *Vdst;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
int uv_pitch = (dpitch+1) / 2;
// skip Y plane
void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
if (texture->format == SDL_PIXELFORMAT_YV12) { // YVU
Vdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
Udst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
} else { // YUV
Udst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
Vdst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
}
length = UVrect.w;
// U plane
if (length == Upitch && length == uv_pitch) {
SDL_memcpy(Udst, Uplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Udst, Uplane, length);
Uplane += Upitch;
Udst += uv_pitch;
}
}
// V plane
if (length == Vpitch && length == uv_pitch) {
SDL_memcpy(Vdst, Vplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Vdst, Vplane, length);
Vplane += Vpitch;
Vdst += uv_pitch;
}
}
}
return 0;
}
static int
VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
Uint8 *dst;
int row, length, dpitch;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
VITA_GXM_SetYUVProfile(renderer, texture);
// copy Y plane
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
if (length == Ypitch && length == dpitch) {
SDL_memcpy(dst, Yplane, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, Yplane, length);
Yplane += Ypitch;
dst += dpitch;
}
}
// UV plane
{
void *UVdst;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
int uv_pitch = 2 * ((dpitch+1) / 2);
// skip Y plane
void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
UVdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w * 2;
// UV plane
if (length == UVpitch && length == uv_pitch) {
SDL_memcpy(UVdst, UVplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(UVdst, UVplane, length);
UVplane += UVpitch;
UVdst += uv_pitch;
}
}
}
return 0;
}
#endif
static int
VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch)
@ -512,6 +756,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
float scale_x, float scale_y)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
VITA_GXM_TextureData* vita_texture = (VITA_GXM_TextureData*) texture->driverdata;
int i;
int count = indices ? num_indices : num_vertices;
@ -551,7 +796,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
vertices[i].x = xy_[0] * scale_x;
vertices[i].y = xy_[1] * scale_y;
vertices[i].u = uv_[0];
vertices[i].u = uv_[0] * vita_texture->wscale;
vertices[i].v = uv_[1];
vertices[i].color = col_;
}
@ -730,14 +975,6 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd)
return 0;
}
static int
SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
return SetDrawState(data, cmd);
}
static int
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
@ -824,11 +1061,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
nextcmd = nextcmd->next;
}
if (thistexture) {
ret = SetCopyState(renderer, cmd);
} else {
ret = SetDrawState(data, cmd);
}
ret = SetDrawState(data, cmd);
if (ret == 0) {
int op = SCE_GXM_PRIMITIVE_TRIANGLES;

View File

@ -117,6 +117,8 @@ tex_format_to_bytespp(SceGxmTextureFormat format)
case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2: // YUV actually uses 12 bits per pixel. UV planes bits/mem are handled elsewhere
case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3:
return 1;
case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
@ -995,25 +997,6 @@ gxm_texture_get_format(const gxm_texture *texture)
return sceGxmTextureGetFormat(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_width(const gxm_texture *texture)
{
return sceGxmTextureGetWidth(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_height(const gxm_texture *texture)
{
return sceGxmTextureGetHeight(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_stride(const gxm_texture *texture)
{
return ((gxm_texture_get_width(texture) + 7) & ~7)
* tex_format_to_bytespp(gxm_texture_get_format(texture));
}
void *
gxm_texture_get_datap(const gxm_texture *texture)
{
@ -1021,15 +1004,34 @@ gxm_texture_get_datap(const gxm_texture *texture)
}
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
{
gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
int aligned_w = ALIGN(w, 8);
int texture_w = w;
int tex_size = aligned_w * h * tex_format_to_bytespp(format);
void *texture_data;
int ret;
*return_wscale = 1.0f;
// SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3/P2 based formats require width aligned to 16
if ( (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3 || (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2) {
aligned_w = ALIGN(w, 16);
texture_w = aligned_w;
tex_size = aligned_w * h * tex_format_to_bytespp(format);
*return_wscale = (float) (w) / texture_w;
// add storage for UV planes
tex_size += (((aligned_w + 1) / 2) * ((h + 1) / 2)) * 2;
}
if (!texture)
return NULL;
*return_w = w;
*return_h = h;
*return_pitch = aligned_w * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */
texture_data = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
@ -1060,7 +1062,12 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
SDL_memset(texture_data, 0, tex_size);
/* Create the gxm texture */
sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, w, h, 0);
ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0);
if (ret < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret);
return NULL;
}
if (isRenderTarget) {
void *depthBufferData;
@ -1084,7 +1091,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %d\n", err);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err);
return NULL;
}
@ -1107,7 +1114,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %d\n", err);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err);
return NULL;
}
@ -1132,7 +1139,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err);
return NULL;
}
}

View File

@ -48,15 +48,12 @@ void unset_clip_rectangle(VITA_GXM_RenderData *data);
int gxm_init(SDL_Renderer *renderer);
void gxm_finish(SDL_Renderer *renderer);
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget);
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
void free_gxm_texture(gxm_texture *texture);
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
unsigned int gxm_texture_get_width(const gxm_texture *texture);
unsigned int gxm_texture_get_height(const gxm_texture *texture);
unsigned int gxm_texture_get_stride(const gxm_texture *texture);
void *gxm_texture_get_datap(const gxm_texture *texture);
void gxm_minimal_init_for_common_dialog(void);

View File

@ -191,9 +191,12 @@ typedef struct
typedef struct
{
gxm_texture *tex;
unsigned int pitch;
unsigned int w;
unsigned int h;
unsigned int pitch;
unsigned int w;
unsigned int h;
float wscale;
SDL_bool yuv;
SDL_bool nv12;
} VITA_GXM_TextureData;
#endif /* SDL_RENDER_VITA_GXM_TYPES_H */