WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
parent
45ef345df0
commit
eaf26ff66a
|
@ -69,6 +69,7 @@ static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int D3D11_UpdateViewport(SDL_Renderer * renderer);
|
||||
static int D3D11_UpdateClipRect(SDL_Renderer * renderer);
|
||||
static int D3D11_RenderClear(SDL_Renderer * renderer);
|
||||
static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points, int count);
|
||||
|
@ -176,6 +177,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->UnlockTexture = D3D11_UnlockTexture;
|
||||
renderer->SetRenderTarget = D3D11_SetRenderTarget;
|
||||
renderer->UpdateViewport = D3D11_UpdateViewport;
|
||||
renderer->UpdateClipRect = D3D11_UpdateClipRect;
|
||||
renderer->RenderClear = D3D11_RenderClear;
|
||||
renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
|
||||
renderer->RenderDrawLines = D3D11_RenderDrawLines;
|
||||
|
@ -1254,6 +1256,13 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
D3D11_UpdateClipRect(SDL_Renderer * renderer)
|
||||
{
|
||||
// TODO, WinRT: implement D3D11_UpdateClipRect
|
||||
return 0;
|
||||
}
|
||||
|
||||
static ComPtr<ID3D11RenderTargetView> &
|
||||
D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue