Fixed bug 2476 - Allow custom main() arguments
rettichschnidi I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.main
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7cabaebed4
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ec4dfdfc58
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@ -61,6 +61,16 @@ public class SDLActivity extends Activity {
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System.loadLibrary("main");
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}
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/**
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* This method is called by SDL using JNI.
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* This method is called by SDL before starting the native application thread.
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* It can be overridden to provide the arguments after the application name.
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* The default implementation returns an empty array. It never returns null.
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* @return arguments for the native application.
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*/
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protected String[] getArguments() {
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return new String[0];
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}
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public static void initialize() {
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// The static nature of the singleton and Android quirkyness force us to initialize everything here
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@ -277,7 +287,7 @@ public class SDLActivity extends Activity {
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}
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// C functions we call
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public static native int nativeInit();
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public static native int nativeInit(Object arguments);
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public static native void nativeLowMemory();
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public static native void nativeQuit();
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public static native void nativePause();
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@ -802,7 +812,7 @@ class SDLMain implements Runnable {
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@Override
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public void run() {
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// Runs SDL_main()
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SDLActivity.nativeInit();
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SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
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//Log.v("SDL", "SDL thread terminated");
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}
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@ -17,22 +17,54 @@
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extern void SDL_Android_Init(JNIEnv* env, jclass cls);
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/* Start up the SDL app */
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int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
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{
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int i;
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int argc;
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int status;
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/* This interface could expand with ABI negotiation, callbacks, etc. */
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SDL_Android_Init(env, cls);
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SDL_SetMainReady();
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/* Run the application code! */
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/* Prepare the arguments. */
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int len = (*env)->GetArrayLength(env, array);
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char* argv[1 + len + 1];
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argc = 0;
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/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
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https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
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*/
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int status;
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char *argv[2];
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argv[0] = SDL_strdup("app_process");
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argv[1] = NULL;
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status = SDL_main(1, argv);
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argv[argc++] = SDL_strdup("app_process");
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for (i = 0; i < len; ++i) {
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const char* utf;
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char* arg = NULL;
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jstring string = (*env)->GetObjectArrayElement(env, array, i);
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if (string) {
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utf = (*env)->GetStringUTFChars(env, string, 0);
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if (utf) {
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arg = SDL_strdup(utf);
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(*env)->ReleaseStringUTFChars(env, string, utf);
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}
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}
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if (!arg) {
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arg = SDL_strdup("");
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}
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argv[argc++] = arg;
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}
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argv[argc] = NULL;
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/* Run the application. */
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status = SDL_main(argc, argv);
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/* Release the arguments. */
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for (i = 0; i < argc; ++i) {
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SDL_free(argv[i]);
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}
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/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
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/* exit(status); */
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