Allow setting any number of sprites over the video
Default to no sprites over the videomain
parent
ebf5e08fa1
commit
ed6381b68d
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@ -185,10 +185,10 @@ endif()
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set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
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include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
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if(FFmpeg_FOUND)
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add_sdl_test_executable(testspriteffmpeg NO_C90 SOURCES testspriteffmpeg.c ${icon_bmp_header})
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target_link_libraries(testspriteffmpeg PRIVATE ${FFMPEG_LIBRARIES})
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add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
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target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
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else()
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message(STATUS "Cannot find ffmpeg, skipping testspriteffmpeg")
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message(STATUS "Can't find ffmpeg, skipping testffmpeg")
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endif()
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add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
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@ -31,9 +31,10 @@
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#define WINDOW_HEIGHT 480
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static SDL_Texture *sprite;
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static SDL_FRect position;
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static SDL_FRect velocity;
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static SDL_FRect *positions;
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static SDL_FRect *velocities;
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static int sprite_w, sprite_h;
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static int num_sprites = 0;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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@ -67,24 +68,34 @@ static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned
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static void MoveSprite(void)
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{
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int max_w, max_h;
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SDL_Rect viewport;
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SDL_FRect *position, *velocity;
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int i;
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SDL_GetCurrentRenderOutputSize(renderer, &max_w, &max_h);
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SDL_GetRenderViewport(renderer, &viewport);
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/* Move the sprite, bounce at the wall, and draw */
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position.x += velocity.x;
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if ((position.x < 0) || (position.x >= (max_w - sprite_w))) {
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velocity.x = -velocity.x;
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position.x += velocity.x;
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}
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position.y += velocity.y;
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if ((position.y < 0) || (position.y >= (max_h - sprite_h))) {
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velocity.y = -velocity.y;
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position.y += velocity.y;
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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velocity = &velocities[i];
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position->x += velocity->x;
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if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
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velocity->x = -velocity->x;
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position->x += velocity->x;
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}
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position->y += velocity->y;
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if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
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velocity->y = -velocity->y;
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position->y += velocity->y;
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}
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}
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/* Blit the sprite onto the screen */
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SDL_RenderTexture(renderer, sprite, NULL, &position);
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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/* Blit the sprite onto the screen */
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SDL_RenderTexture(renderer, sprite, NULL, position);
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}
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}
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static AVCodecContext *OpenStream(AVFormatContext *ic, int stream)
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@ -366,6 +377,7 @@ static void HandleVideoFrame(AVFrame *frame, double pts)
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int main(int argc, char *argv[])
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{
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const char *file = NULL;
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AVFormatContext *ic = NULL;
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int audio_stream = -1;
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int video_stream = -1;
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@ -374,6 +386,7 @@ int main(int argc, char *argv[])
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AVPacket *pkt = NULL;
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AVFrame *frame = NULL;
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double first_pts = -1.0;
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int i;
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int result;
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int return_code = -1;
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SDL_bool flushing = SDL_FALSE;
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@ -382,8 +395,18 @@ int main(int argc, char *argv[])
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (argc != 2) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s video_file\n", argv[0]);
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for (i = 1; i < argc; ++i) {
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if (SDL_strcmp(argv[i], "--sprites") == 0 && argv[i+1]) {
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num_sprites = SDL_atoi(argv[i+1]);
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++i;
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} else {
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/* We'll try to open this as a media file */
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file = argv[i];
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break;
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}
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}
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if (!file) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s [--sprites N] video_file\n", argv[0]);
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return_code = 1;
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goto quit;
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}
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@ -398,12 +421,12 @@ int main(int argc, char *argv[])
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goto quit;
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}
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if (SDL_SetWindowTitle(window, argv[1]) < 0) {
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if (SDL_SetWindowTitle(window, file) < 0) {
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SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
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}
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/* Open the media file */
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result = avformat_open_input(&ic, argv[1], NULL, NULL);
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result = avformat_open_input(&ic, file, NULL, NULL);
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if (result < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open %s: %d", argv[1], result);
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return_code = 4;
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@ -447,19 +470,30 @@ int main(int argc, char *argv[])
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goto quit;
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}
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/* Initialize the sprite position */
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int max_w, max_h;
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SDL_GetCurrentRenderOutputSize(renderer, &max_w, &max_h);
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/* Allocate memory for the sprite info */
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positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
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velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
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if (positions == NULL || velocities == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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return_code = 3;
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goto quit;
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}
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/* Position sprites and set their velocities */
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SDL_Rect viewport;
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SDL_GetRenderViewport(renderer, &viewport);
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srand((unsigned int)time(NULL));
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position.x = (float)(rand() % (max_w - sprite_w));
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position.y = (float)(rand() % (max_h - sprite_h));
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position.w = (float)sprite_w;
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position.h = (float)sprite_h;
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velocity.x = 0.0f;
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velocity.y = 0.0f;
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while (!velocity.x || !velocity.y) {
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velocity.x = (float)((rand() % (2 + 1)) - 1);
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velocity.y = (float)((rand() % (2 + 1)) - 1);
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for (i = 0; i < num_sprites; ++i) {
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positions[i].x = (float)(rand() % (viewport.w - sprite_w));
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positions[i].y = (float)(rand() % (viewport.h - sprite_h));
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (!velocities[i].x || !velocities[i].y) {
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velocities[i].x = (float)((rand() % (2 + 1)) - 1);
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velocities[i].y = (float)((rand() % (2 + 1)) - 1);
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}
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}
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/* Main render loop */
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@ -543,6 +577,8 @@ int main(int argc, char *argv[])
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}
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return_code = 0;
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quit:
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SDL_free(positions);
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SDL_free(velocities);
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av_frame_free(&frame);
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av_packet_free(&pkt);
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avcodec_free_context(&audio_context);
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