Refactored audio conversion to reduce copying
More of the logic has been moved into SDL_AudioQueue, allowing data to be converted directly from the input buffer.main
parent
ae57b0c9d8
commit
edaab8ad9f
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@ -789,13 +789,13 @@ extern DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
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/**
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/**
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* Add data to be converted/resampled to the stream.
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* Add data to the stream.
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*
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*
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* This data must match the format/channels/samplerate specified in the latest
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* This data must match the format/channels/samplerate specified in the latest
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* call to SDL_SetAudioStreamFormat, or the format specified when creating the
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* call to SDL_SetAudioStreamFormat, or the format specified when creating the
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* stream if it hasn't been changed.
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* stream if it hasn't been changed.
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*
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*
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* Note that this call simply queues unconverted data for later. This is
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* Note that this call simply copies the unconverted data for later. This is
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* different than SDL2, where data was converted during the Put call and the
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* different than SDL2, where data was converted during the Put call and the
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* Get call would just dequeue the previously-converted data.
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* Get call would just dequeue the previously-converted data.
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*
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*
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@ -308,20 +308,10 @@ static int UpdateAudioStreamInputSpec(SDL_AudioStream *stream, const SDL_AudioSp
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return 0;
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return 0;
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}
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}
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const size_t history_buffer_allocation = SDL_GetResamplerHistoryFrames() * SDL_AUDIO_FRAMESIZE(*spec);
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if (SDL_ResetAudioQueueHistory(stream->queue, SDL_GetResamplerHistoryFrames()) != 0) {
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Uint8 *history_buffer = stream->history_buffer;
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return -1;
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if (stream->history_buffer_allocation < history_buffer_allocation) {
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history_buffer = (Uint8 *) SDL_aligned_alloc(SDL_SIMDGetAlignment(), history_buffer_allocation);
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if (!history_buffer) {
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return -1;
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}
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SDL_aligned_free(stream->history_buffer);
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stream->history_buffer = history_buffer;
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stream->history_buffer_allocation = history_buffer_allocation;
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}
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}
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SDL_memset(history_buffer, SDL_GetSilenceValueForFormat(spec->format), history_buffer_allocation);
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SDL_copyp(&stream->input_spec, spec);
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SDL_copyp(&stream->input_spec, spec);
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return 0;
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return 0;
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@ -338,7 +328,7 @@ SDL_AudioStream *SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_
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}
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}
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retval->freq_ratio = 1.0f;
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retval->freq_ratio = 1.0f;
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retval->queue = SDL_CreateAudioQueue(4096);
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retval->queue = SDL_CreateAudioQueue(8192);
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if (!retval->queue) {
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if (!retval->queue) {
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SDL_free(retval);
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SDL_free(retval);
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@ -550,22 +540,12 @@ static int CheckAudioStreamIsFullySetup(SDL_AudioStream *stream)
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return 0;
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return 0;
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}
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}
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int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
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static int PutAudioStreamBuffer(SDL_AudioStream *stream, const void *buf, int len, SDL_ReleaseAudioBufferCallback callback, void* userdata)
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{
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{
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#if DEBUG_AUDIOSTREAM
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#if DEBUG_AUDIOSTREAM
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SDL_Log("AUDIOSTREAM: wants to put %d bytes", len);
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SDL_Log("AUDIOSTREAM: wants to put %d bytes", len);
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#endif
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#endif
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if (!stream) {
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return SDL_InvalidParamError("stream");
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} else if (!buf) {
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return SDL_InvalidParamError("buf");
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} else if (len < 0) {
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return SDL_InvalidParamError("len");
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} else if (len == 0) {
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return 0; // nothing to do.
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}
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SDL_LockMutex(stream->lock);
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SDL_LockMutex(stream->lock);
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if (CheckAudioStreamIsFullySetup(stream) != 0) {
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if (CheckAudioStreamIsFullySetup(stream) != 0) {
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@ -580,24 +560,13 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
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SDL_AudioTrack* track = NULL;
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SDL_AudioTrack* track = NULL;
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// When copying in large amounts of data, try and do as much work as possible
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if (callback) {
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// outside of the stream lock, otherwise the output device is likely to be starved.
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track = SDL_CreateAudioTrack(stream->queue, &stream->src_spec, (Uint8 *)buf, len, len, callback, userdata);
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const int large_input_thresh = 1024 * 1024;
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if (len >= large_input_thresh) {
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SDL_AudioSpec src_spec;
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SDL_copyp(&src_spec, &stream->src_spec);
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SDL_UnlockMutex(stream->lock);
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size_t chunk_size = SDL_GetAudioQueueChunkSize(stream->queue);
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track = SDL_CreateChunkedAudioTrack(&src_spec, (const Uint8 *)buf, len, chunk_size);
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if (!track) {
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if (!track) {
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SDL_UnlockMutex(stream->lock);
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return -1;
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return -1;
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}
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}
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SDL_LockMutex(stream->lock);
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}
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}
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const int prev_available = stream->put_callback ? SDL_GetAudioStreamAvailable(stream) : 0;
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const int prev_available = stream->put_callback ? SDL_GetAudioStreamAvailable(stream) : 0;
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@ -611,7 +580,6 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
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}
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}
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if (retval == 0) {
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if (retval == 0) {
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stream->total_bytes_queued += len;
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if (stream->put_callback) {
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if (stream->put_callback) {
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const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
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const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
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stream->put_callback(stream->put_callback_userdata, stream, newavail, newavail);
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stream->put_callback(stream->put_callback_userdata, stream, newavail, newavail);
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@ -623,6 +591,49 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
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return retval;
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return retval;
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}
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}
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static void SDLCALL FreeAllocatedAudioBuffer(void *userdata, const void *buf, int len)
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{
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SDL_free((void*) buf);
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}
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int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
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{
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if (!stream) {
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return SDL_InvalidParamError("stream");
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} else if (!buf) {
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return SDL_InvalidParamError("buf");
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} else if (len < 0) {
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return SDL_InvalidParamError("len");
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} else if (len == 0) {
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return 0; // nothing to do.
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}
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// When copying in large amounts of data, try and do as much work as possible
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// outside of the stream lock, otherwise the output device is likely to be starved.
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const int large_input_thresh = 64 * 1024;
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if (len >= large_input_thresh) {
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void* data = SDL_malloc(len);
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if (!data) {
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return -1;
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}
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SDL_memcpy(data, buf, len);
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buf = data;
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int ret = PutAudioStreamBuffer(stream, buf, len, FreeAllocatedAudioBuffer, NULL);
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if (ret < 0) {
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SDL_free(data);
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}
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return ret;
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}
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return PutAudioStreamBuffer(stream, buf, len, NULL, NULL);
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}
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int SDL_FlushAudioStream(SDL_AudioStream *stream)
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int SDL_FlushAudioStream(SDL_AudioStream *stream)
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{
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{
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if (!stream) {
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if (!stream) {
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@ -655,31 +666,6 @@ static Uint8 *EnsureAudioStreamWorkBufferSize(SDL_AudioStream *stream, size_t ne
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return ptr;
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return ptr;
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}
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}
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static void UpdateAudioStreamHistoryBuffer(SDL_AudioStream* stream,
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Uint8* input_buffer, int input_bytes, Uint8* left_padding, int padding_bytes)
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{
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const int history_buffer_frames = SDL_GetResamplerHistoryFrames();
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// Even if we aren't currently resampling, we always need to update the history buffer
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Uint8 *history_buffer = stream->history_buffer;
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int history_bytes = history_buffer_frames * SDL_AUDIO_FRAMESIZE(stream->input_spec);
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if (left_padding) {
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// Fill in the left padding using the history buffer
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SDL_assert(padding_bytes <= history_bytes);
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SDL_memcpy(left_padding, history_buffer + history_bytes - padding_bytes, padding_bytes);
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}
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// Update the history buffer using the new input data
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if (input_bytes >= history_bytes) {
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SDL_memcpy(history_buffer, input_buffer + (input_bytes - history_bytes), history_bytes);
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} else {
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int preserve_bytes = history_bytes - input_bytes;
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SDL_memmove(history_buffer, history_buffer + input_bytes, preserve_bytes);
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SDL_memcpy(history_buffer + preserve_bytes, input_buffer, input_bytes);
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}
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}
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static Sint64 NextAudioStreamIter(SDL_AudioStream* stream, void** inout_iter,
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static Sint64 NextAudioStreamIter(SDL_AudioStream* stream, void** inout_iter,
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Sint64* inout_resample_offset, SDL_AudioSpec* out_spec, SDL_bool* out_flushed)
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Sint64* inout_resample_offset, SDL_AudioSpec* out_spec, SDL_bool* out_flushed)
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{
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{
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@ -777,7 +763,6 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int ou
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const SDL_AudioFormat src_format = src_spec->format;
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const SDL_AudioFormat src_format = src_spec->format;
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const int src_channels = src_spec->channels;
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const int src_channels = src_spec->channels;
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const int src_frame_size = SDL_AUDIO_FRAMESIZE(*src_spec);
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const SDL_AudioFormat dst_format = dst_spec->format;
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const SDL_AudioFormat dst_format = dst_spec->format;
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const int dst_channels = dst_spec->channels;
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const int dst_channels = dst_spec->channels;
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@ -793,34 +778,19 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int ou
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// Not resampling? It's an easy conversion (and maybe not even that!)
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// Not resampling? It's an easy conversion (and maybe not even that!)
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if (resample_rate == 0) {
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if (resample_rate == 0) {
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Uint8* input_buffer = NULL;
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Uint8* work_buffer = NULL;
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// If no conversion is happening, read straight into the output buffer.
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// Ensure we have enough scratch space for any conversions
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// Note, this is just to avoid extra copies.
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if ((src_format != dst_format) || (src_channels != dst_channels)) {
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// Some other formats may fit directly into the output buffer, but i'd rather process data in a SIMD-aligned buffer.
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work_buffer = EnsureAudioStreamWorkBufferSize(stream, output_frames * max_frame_size);
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if ((src_format == dst_format) && (src_channels == dst_channels)) {
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input_buffer = (Uint8 *)buf;
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} else {
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input_buffer = EnsureAudioStreamWorkBufferSize(stream, output_frames * max_frame_size);
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if (!input_buffer) {
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if (!work_buffer) {
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return -1;
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return -1;
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}
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}
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}
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}
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const int input_bytes = output_frames * src_frame_size;
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if (SDL_ReadFromAudioQueue(stream->queue, buf, dst_format, dst_channels, 0, output_frames, 0, work_buffer) != buf) {
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if (SDL_ReadFromAudioQueue(stream->queue, input_buffer, input_bytes) != 0) {
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return SDL_SetError("Not enough data in queue");
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SDL_assert(!"Not enough data in queue (read)");
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}
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stream->total_bytes_queued -= input_bytes;
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// Even if we aren't currently resampling, we always need to update the history buffer
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UpdateAudioStreamHistoryBuffer(stream, input_buffer, input_bytes, NULL, 0);
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// Convert the data, if necessary
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if (buf != input_buffer) {
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ConvertAudio(output_frames, input_buffer, src_format, src_channels, buf, dst_format, dst_channels, input_buffer);
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}
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}
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return 0;
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return 0;
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// can require a different number of input_frames, depending on the resample_offset.
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// can require a different number of input_frames, depending on the resample_offset.
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// Infact, input_frames can sometimes even be zero when upsampling.
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// Infact, input_frames can sometimes even be zero when upsampling.
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const int input_frames = (int) SDL_GetResamplerInputFrames(output_frames, resample_rate, stream->resample_offset);
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const int input_frames = (int) SDL_GetResamplerInputFrames(output_frames, resample_rate, stream->resample_offset);
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const int input_bytes = input_frames * src_frame_size;
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const int resampler_padding_frames = SDL_GetResamplerPaddingFrames(resample_rate);
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const int padding_frames = SDL_GetResamplerPaddingFrames(resample_rate);
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const SDL_AudioFormat resample_format = SDL_AUDIO_F32;
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// If increasing channels, do it after resampling, since we'd just
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// If increasing channels, do it after resampling, since we'd just
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// do more work to resample duplicate channels. If we're decreasing, do
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// do more work to resample duplicate channels. If we're decreasing, do
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const int resample_channels = SDL_min(src_channels, dst_channels);
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const int resample_channels = SDL_min(src_channels, dst_channels);
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// The size of the frame used when resampling
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// The size of the frame used when resampling
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const int resample_frame_size = resample_channels * sizeof(float);
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const int resample_frame_size = SDL_AUDIO_BYTESIZE(resample_format) * resample_channels;
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// The main portion of the work_buffer can be used to store 3 things:
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// The main portion of the work_buffer can be used to store 3 things:
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// src_sample_frame_size * (left_padding+input_buffer+right_padding)
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// src_sample_frame_size * (left_padding+input_buffer+right_padding)
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// resample_frame_size * output_frames
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// resample_frame_size * output_frames
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//
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//
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// Note, ConvertAudio requires (num_frames * max_sample_frame_size) of scratch space
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// Note, ConvertAudio requires (num_frames * max_sample_frame_size) of scratch space
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const int work_buffer_frames = input_frames + (resampler_padding_frames * 2);
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const int work_buffer_frames = input_frames + (padding_frames * 2);
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int work_buffer_capacity = work_buffer_frames * max_frame_size;
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int work_buffer_capacity = work_buffer_frames * max_frame_size;
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int resample_buffer_offset = -1;
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int resample_buffer_offset = -1;
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// Check if we can resample directly into the output buffer.
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// Check if we can resample directly into the output buffer.
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// Note, this is just to avoid extra copies.
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// Note, this is just to avoid extra copies.
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// Some other formats may fit directly into the output buffer, but i'd rather process data in a SIMD-aligned buffer.
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// Some other formats may fit directly into the output buffer, but i'd rather process data in a SIMD-aligned buffer.
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if ((dst_format != SDL_AUDIO_F32) || (dst_channels != resample_channels)) {
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if ((dst_format != resample_format) || (dst_channels != resample_channels)) {
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// Allocate space for converting the resampled output to the destination format
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// Allocate space for converting the resampled output to the destination format
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int resample_convert_bytes = output_frames * max_frame_size;
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int resample_convert_bytes = output_frames * max_frame_size;
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work_buffer_capacity = SDL_max(work_buffer_capacity, resample_convert_bytes);
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work_buffer_capacity = SDL_max(work_buffer_capacity, resample_convert_bytes);
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return -1;
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return -1;
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}
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}
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const int padding_bytes = resampler_padding_frames * src_frame_size;
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const Uint8* input_buffer = SDL_ReadFromAudioQueue(stream->queue,
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NULL, resample_format, resample_channels,
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padding_frames, input_frames, padding_frames, work_buffer);
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Uint8* work_buffer_tail = work_buffer;
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if (!input_buffer) {
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return SDL_SetError("Not enough data in queue (resample)");
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// Split the work_buffer into [left_padding][input_buffer][right_padding]
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Uint8* left_padding = work_buffer_tail;
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work_buffer_tail += padding_bytes;
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Uint8* input_buffer = work_buffer_tail;
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work_buffer_tail += input_bytes;
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Uint8* right_padding = work_buffer_tail;
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work_buffer_tail += padding_bytes;
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SDL_assert((work_buffer_tail - work_buffer) <= work_buffer_capacity);
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// Now read unconverted data from the queue into the work buffer to fulfill the request.
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if (SDL_ReadFromAudioQueue(stream->queue, input_buffer, input_bytes) != 0) {
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SDL_assert(!"Not enough data in queue (resample read)");
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}
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stream->total_bytes_queued -= input_bytes;
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// Update the history buffer and fill in the left padding
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UpdateAudioStreamHistoryBuffer(stream, input_buffer, input_bytes, left_padding, padding_bytes);
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|
||||||
// Fill in the right padding by peeking into the input queue (missing data is filled with silence)
|
|
||||||
if (SDL_PeekIntoAudioQueue(stream->queue, right_padding, padding_bytes) != 0) {
|
|
||||||
SDL_assert(!"Not enough data in queue (resample peek)");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_assert(work_buffer_frames == input_frames + (resampler_padding_frames * 2));
|
input_buffer += padding_frames * resample_frame_size;
|
||||||
|
|
||||||
// Resampling! get the work buffer to float32 format, etc, in-place.
|
|
||||||
ConvertAudio(work_buffer_frames, work_buffer, src_format, src_channels, work_buffer, SDL_AUDIO_F32, resample_channels, NULL);
|
|
||||||
|
|
||||||
// Update the work_buffer pointers based on the new frame size
|
|
||||||
input_buffer = work_buffer + ((input_buffer - work_buffer) / src_frame_size * resample_frame_size);
|
|
||||||
work_buffer_tail = work_buffer + ((work_buffer_tail - work_buffer) / src_frame_size * resample_frame_size);
|
|
||||||
SDL_assert((work_buffer_tail - work_buffer) <= work_buffer_capacity);
|
|
||||||
|
|
||||||
// Decide where the resampled output goes
|
// Decide where the resampled output goes
|
||||||
void* resample_buffer = (resample_buffer_offset != -1) ? (work_buffer + resample_buffer_offset) : buf;
|
void* resample_buffer = (resample_buffer_offset != -1) ? (work_buffer + resample_buffer_offset) : buf;
|
||||||
|
@ -932,9 +873,7 @@ static int GetAudioStreamDataInternal(SDL_AudioStream *stream, void *buf, int ou
|
||||||
resample_rate, &stream->resample_offset);
|
resample_rate, &stream->resample_offset);
|
||||||
|
|
||||||
// Convert to the final format, if necessary
|
// Convert to the final format, if necessary
|
||||||
if (buf != resample_buffer) {
|
ConvertAudio(output_frames, resample_buffer, resample_format, resample_channels, buf, dst_format, dst_channels, work_buffer);
|
||||||
ConvertAudio(output_frames, resample_buffer, SDL_AUDIO_F32, resample_channels, buf, dst_format, dst_channels, work_buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1074,7 +1013,9 @@ int SDL_GetAudioStreamQueued(SDL_AudioStream *stream)
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_LockMutex(stream->lock);
|
SDL_LockMutex(stream->lock);
|
||||||
const Uint64 total = stream->total_bytes_queued;
|
|
||||||
|
size_t total = SDL_GetAudioQueueQueued(stream->queue);
|
||||||
|
|
||||||
SDL_UnlockMutex(stream->lock);
|
SDL_UnlockMutex(stream->lock);
|
||||||
|
|
||||||
// if this overflows an int, just clamp it to a maximum.
|
// if this overflows an int, just clamp it to a maximum.
|
||||||
|
@ -1092,7 +1033,6 @@ int SDL_ClearAudioStream(SDL_AudioStream *stream)
|
||||||
SDL_ClearAudioQueue(stream->queue);
|
SDL_ClearAudioQueue(stream->queue);
|
||||||
SDL_zero(stream->input_spec);
|
SDL_zero(stream->input_spec);
|
||||||
stream->resample_offset = 0;
|
stream->resample_offset = 0;
|
||||||
stream->total_bytes_queued = 0;
|
|
||||||
|
|
||||||
SDL_UnlockMutex(stream->lock);
|
SDL_UnlockMutex(stream->lock);
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -1118,7 +1058,6 @@ void SDL_DestroyAudioStream(SDL_AudioStream *stream)
|
||||||
SDL_UnbindAudioStream(stream);
|
SDL_UnbindAudioStream(stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_aligned_free(stream->history_buffer);
|
|
||||||
SDL_aligned_free(stream->work_buffer);
|
SDL_aligned_free(stream->work_buffer);
|
||||||
SDL_DestroyAudioQueue(stream->queue);
|
SDL_DestroyAudioQueue(stream->queue);
|
||||||
SDL_DestroyMutex(stream->lock);
|
SDL_DestroyMutex(stream->lock);
|
||||||
|
@ -1126,6 +1065,11 @@ void SDL_DestroyAudioStream(SDL_AudioStream *stream)
|
||||||
SDL_free(stream);
|
SDL_free(stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void SDLCALL DontFreeThisAudioBuffer(void *userdata, const void *buf, int len)
|
||||||
|
{
|
||||||
|
// We don't own the buffer, but know it will outlive the stream
|
||||||
|
}
|
||||||
|
|
||||||
int SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len,
|
int SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len,
|
||||||
const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len)
|
const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len)
|
||||||
{
|
{
|
||||||
|
@ -1153,7 +1097,7 @@ int SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data
|
||||||
|
|
||||||
SDL_AudioStream *stream = SDL_CreateAudioStream(src_spec, dst_spec);
|
SDL_AudioStream *stream = SDL_CreateAudioStream(src_spec, dst_spec);
|
||||||
if (stream) {
|
if (stream) {
|
||||||
if ((SDL_PutAudioStreamData(stream, src_data, src_len) == 0) && (SDL_FlushAudioStream(stream) == 0)) {
|
if ((PutAudioStreamBuffer(stream, src_data, src_len, DontFreeThisAudioBuffer, NULL) == 0) && (SDL_FlushAudioStream(stream) == 0)) {
|
||||||
dstlen = SDL_GetAudioStreamAvailable(stream);
|
dstlen = SDL_GetAudioStreamAvailable(stream);
|
||||||
if (dstlen >= 0) {
|
if (dstlen >= 0) {
|
||||||
dst = (Uint8 *)SDL_malloc(dstlen);
|
dst = (Uint8 *)SDL_malloc(dstlen);
|
||||||
|
|
|
@ -21,253 +21,131 @@
|
||||||
#include "SDL_internal.h"
|
#include "SDL_internal.h"
|
||||||
|
|
||||||
#include "SDL_audioqueue.h"
|
#include "SDL_audioqueue.h"
|
||||||
|
#include "SDL_sysaudio.h"
|
||||||
|
|
||||||
#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
|
#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
|
||||||
|
|
||||||
|
typedef struct SDL_MemoryPool SDL_MemoryPool;
|
||||||
|
|
||||||
|
struct SDL_MemoryPool
|
||||||
|
{
|
||||||
|
void *free_blocks;
|
||||||
|
size_t block_size;
|
||||||
|
size_t num_free;
|
||||||
|
size_t max_free;
|
||||||
|
};
|
||||||
|
|
||||||
struct SDL_AudioTrack
|
struct SDL_AudioTrack
|
||||||
{
|
{
|
||||||
SDL_AudioSpec spec;
|
SDL_AudioSpec spec;
|
||||||
SDL_bool flushed;
|
SDL_bool flushed;
|
||||||
SDL_AudioTrack *next;
|
SDL_AudioTrack *next;
|
||||||
|
|
||||||
size_t (*avail)(void *ctx);
|
void *userdata;
|
||||||
int (*write)(void *ctx, const Uint8 *buf, size_t len);
|
SDL_ReleaseAudioBufferCallback callback;
|
||||||
size_t (*read)(void *ctx, Uint8 *buf, size_t len, SDL_bool advance);
|
|
||||||
void (*destroy)(void *ctx);
|
Uint8 *data;
|
||||||
|
size_t head;
|
||||||
|
size_t tail;
|
||||||
|
size_t capacity;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SDL_AudioQueue
|
struct SDL_AudioQueue
|
||||||
{
|
{
|
||||||
SDL_AudioTrack *head;
|
SDL_AudioTrack *head;
|
||||||
SDL_AudioTrack *tail;
|
SDL_AudioTrack *tail;
|
||||||
size_t chunk_size;
|
|
||||||
|
Uint8 *history_buffer;
|
||||||
|
size_t history_length;
|
||||||
|
size_t history_capacity;
|
||||||
|
|
||||||
|
SDL_MemoryPool track_pool;
|
||||||
|
SDL_MemoryPool chunk_pool;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct SDL_AudioChunk SDL_AudioChunk;
|
// Allocate a new block, avoiding checking for ones already in the pool
|
||||||
|
static void *AllocNewMemoryPoolBlock(const SDL_MemoryPool *pool)
|
||||||
struct SDL_AudioChunk
|
|
||||||
{
|
{
|
||||||
SDL_AudioChunk *next;
|
return SDL_malloc(pool->block_size);
|
||||||
size_t head;
|
|
||||||
size_t tail;
|
|
||||||
Uint8 data[SDL_VARIABLE_LENGTH_ARRAY];
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef struct SDL_ChunkedAudioTrack
|
|
||||||
{
|
|
||||||
SDL_AudioTrack track;
|
|
||||||
|
|
||||||
size_t chunk_size;
|
|
||||||
|
|
||||||
SDL_AudioChunk *head;
|
|
||||||
SDL_AudioChunk *tail;
|
|
||||||
size_t queued_bytes;
|
|
||||||
|
|
||||||
SDL_AudioChunk *free_chunks;
|
|
||||||
size_t num_free_chunks;
|
|
||||||
} SDL_ChunkedAudioTrack;
|
|
||||||
|
|
||||||
static void DestroyAudioChunk(SDL_AudioChunk *chunk)
|
|
||||||
{
|
|
||||||
SDL_free(chunk);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DestroyAudioChunks(SDL_AudioChunk *chunk)
|
// Allocate a new block, first checking if there are any in the pool
|
||||||
|
static void *AllocMemoryPoolBlock(SDL_MemoryPool *pool)
|
||||||
{
|
{
|
||||||
while (chunk) {
|
if (pool->num_free == 0) {
|
||||||
SDL_AudioChunk *next = chunk->next;
|
return AllocNewMemoryPoolBlock(pool);
|
||||||
DestroyAudioChunk(chunk);
|
|
||||||
chunk = next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void ResetAudioChunk(SDL_AudioChunk *chunk)
|
|
||||||
{
|
|
||||||
chunk->next = NULL;
|
|
||||||
chunk->head = 0;
|
|
||||||
chunk->tail = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static SDL_AudioChunk *CreateAudioChunk(size_t chunk_size)
|
|
||||||
{
|
|
||||||
SDL_AudioChunk *chunk = (SDL_AudioChunk *)SDL_malloc(sizeof(*chunk) + chunk_size);
|
|
||||||
|
|
||||||
if (!chunk) {
|
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ResetAudioChunk(chunk);
|
void *block = pool->free_blocks;
|
||||||
|
pool->free_blocks = *(void **)block;
|
||||||
return chunk;
|
--pool->num_free;
|
||||||
|
return block;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DestroyAudioTrackChunk(SDL_ChunkedAudioTrack *track, SDL_AudioChunk *chunk)
|
// Free a block, or add it to the pool if there's room
|
||||||
|
static void FreeMemoryPoolBlock(SDL_MemoryPool *pool, void *block)
|
||||||
{
|
{
|
||||||
// Keeping a list of free chunks reduces memory allocations,
|
if (pool->num_free < pool->max_free) {
|
||||||
// But also increases the amount of work to perform when freeing the track.
|
*(void **)block = pool->free_blocks;
|
||||||
const size_t max_free_bytes = 64 * 1024;
|
pool->free_blocks = block;
|
||||||
|
++pool->num_free;
|
||||||
if (track->chunk_size * track->num_free_chunks < max_free_bytes) {
|
|
||||||
chunk->next = track->free_chunks;
|
|
||||||
track->free_chunks = chunk;
|
|
||||||
++track->num_free_chunks;
|
|
||||||
} else {
|
} else {
|
||||||
DestroyAudioChunk(chunk);
|
SDL_free(block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_AudioChunk *CreateAudioTrackChunk(SDL_ChunkedAudioTrack *track)
|
// Destroy a pool and all of its blocks
|
||||||
|
static void DestroyMemoryPool(SDL_MemoryPool *pool)
|
||||||
{
|
{
|
||||||
if (track->num_free_chunks > 0) {
|
void *block = pool->free_blocks;
|
||||||
SDL_AudioChunk *chunk = track->free_chunks;
|
pool->free_blocks = NULL;
|
||||||
|
pool->num_free = 0;
|
||||||
|
|
||||||
track->free_chunks = chunk->next;
|
while (block) {
|
||||||
--track->num_free_chunks;
|
void *next = *(void **)block;
|
||||||
|
SDL_free(block);
|
||||||
ResetAudioChunk(chunk);
|
block = next;
|
||||||
|
|
||||||
return chunk;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return CreateAudioChunk(track->chunk_size);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static size_t AvailChunkedAudioTrack(void *ctx)
|
// Keeping a list of free chunks reduces memory allocations,
|
||||||
|
// But also increases the amount of work to perform when freeing the track.
|
||||||
|
static void InitMemoryPool(SDL_MemoryPool *pool, size_t block_size, size_t max_free)
|
||||||
{
|
{
|
||||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)ctx;
|
SDL_zerop(pool);
|
||||||
|
|
||||||
return track->queued_bytes;
|
SDL_assert(block_size >= sizeof(void *));
|
||||||
|
pool->block_size = block_size;
|
||||||
|
pool->max_free = max_free;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int WriteToChunkedAudioTrack(void *ctx, const Uint8 *data, size_t len)
|
// Allocates a number of blocks and adds them to the pool
|
||||||
|
static int ReserveMemoryPoolBlocks(SDL_MemoryPool *pool, size_t num_blocks)
|
||||||
{
|
{
|
||||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)ctx;
|
for (; num_blocks; --num_blocks) {
|
||||||
|
void *block = AllocNewMemoryPoolBlock(pool);
|
||||||
|
|
||||||
SDL_AudioChunk *chunk = track->tail;
|
if (block == NULL) {
|
||||||
|
return SDL_OutOfMemory();
|
||||||
// Handle the first chunk
|
|
||||||
if (!chunk) {
|
|
||||||
chunk = CreateAudioTrackChunk(track);
|
|
||||||
|
|
||||||
if (!chunk) {
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_assert((track->head == NULL) && (track->tail == NULL) && (track->queued_bytes == 0));
|
*(void **)block = pool->free_blocks;
|
||||||
track->head = chunk;
|
pool->free_blocks = block;
|
||||||
track->tail = chunk;
|
++pool->num_free;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t total = 0;
|
|
||||||
size_t old_tail = chunk->tail;
|
|
||||||
size_t chunk_size = track->chunk_size;
|
|
||||||
|
|
||||||
while (chunk) {
|
|
||||||
size_t to_write = chunk_size - chunk->tail;
|
|
||||||
to_write = SDL_min(to_write, len - total);
|
|
||||||
SDL_memcpy(&chunk->data[chunk->tail], &data[total], to_write);
|
|
||||||
total += to_write;
|
|
||||||
|
|
||||||
chunk->tail += to_write;
|
|
||||||
|
|
||||||
if (total == len) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_AudioChunk *next = CreateAudioTrackChunk(track);
|
|
||||||
chunk->next = next;
|
|
||||||
chunk = next;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Roll back the changes if we couldn't write all the data
|
|
||||||
if (!chunk) {
|
|
||||||
chunk = track->tail;
|
|
||||||
|
|
||||||
SDL_AudioChunk *next = chunk->next;
|
|
||||||
chunk->next = NULL;
|
|
||||||
chunk->tail = old_tail;
|
|
||||||
|
|
||||||
DestroyAudioChunks(next);
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
track->tail = chunk;
|
|
||||||
track->queued_bytes += total;
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static size_t ReadFromChunkedAudioTrack(void *ctx, Uint8 *data, size_t len, SDL_bool advance)
|
void SDL_DestroyAudioQueue(SDL_AudioQueue *queue)
|
||||||
{
|
{
|
||||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)ctx;
|
SDL_ClearAudioQueue(queue);
|
||||||
SDL_AudioChunk *chunk = track->head;
|
|
||||||
|
|
||||||
size_t total = 0;
|
DestroyMemoryPool(&queue->track_pool);
|
||||||
size_t head = 0;
|
DestroyMemoryPool(&queue->chunk_pool);
|
||||||
|
SDL_aligned_free(queue->history_buffer);
|
||||||
|
|
||||||
while (chunk) {
|
SDL_free(queue);
|
||||||
head = chunk->head;
|
|
||||||
|
|
||||||
size_t to_read = chunk->tail - head;
|
|
||||||
to_read = SDL_min(to_read, len - total);
|
|
||||||
SDL_memcpy(&data[total], &chunk->data[head], to_read);
|
|
||||||
total += to_read;
|
|
||||||
|
|
||||||
SDL_AudioChunk *next = chunk->next;
|
|
||||||
|
|
||||||
if (total == len) {
|
|
||||||
head += to_read;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (advance) {
|
|
||||||
DestroyAudioTrackChunk(track, chunk);
|
|
||||||
}
|
|
||||||
|
|
||||||
chunk = next;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (advance) {
|
|
||||||
if (chunk) {
|
|
||||||
chunk->head = head;
|
|
||||||
track->head = chunk;
|
|
||||||
} else {
|
|
||||||
track->head = NULL;
|
|
||||||
track->tail = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
track->queued_bytes -= total;
|
|
||||||
}
|
|
||||||
|
|
||||||
return total;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void DestroyChunkedAudioTrack(void *ctx)
|
|
||||||
{
|
|
||||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)ctx;
|
|
||||||
DestroyAudioChunks(track->head);
|
|
||||||
DestroyAudioChunks(track->free_chunks);
|
|
||||||
SDL_free(track);
|
|
||||||
}
|
|
||||||
|
|
||||||
static SDL_AudioTrack *CreateChunkedAudioTrack(const SDL_AudioSpec *spec, size_t chunk_size)
|
|
||||||
{
|
|
||||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)SDL_calloc(1, sizeof(*track));
|
|
||||||
|
|
||||||
if (!track) {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_copyp(&track->track.spec, spec);
|
|
||||||
track->track.avail = AvailChunkedAudioTrack;
|
|
||||||
track->track.write = WriteToChunkedAudioTrack;
|
|
||||||
track->track.read = ReadFromChunkedAudioTrack;
|
|
||||||
track->track.destroy = DestroyChunkedAudioTrack;
|
|
||||||
|
|
||||||
track->chunk_size = chunk_size;
|
|
||||||
|
|
||||||
return &track->track;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
|
SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
|
||||||
|
@ -278,35 +156,42 @@ SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
queue->chunk_size = chunk_size;
|
InitMemoryPool(&queue->track_pool, sizeof(SDL_AudioTrack), 8);
|
||||||
|
InitMemoryPool(&queue->chunk_pool, chunk_size, 4);
|
||||||
|
|
||||||
|
if (ReserveMemoryPoolBlocks(&queue->track_pool, 2) != 0) {
|
||||||
|
SDL_DestroyAudioQueue(queue);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
return queue;
|
return queue;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyAudioQueue(SDL_AudioQueue *queue)
|
static void DestroyAudioTrack(SDL_AudioQueue *queue, SDL_AudioTrack *track)
|
||||||
{
|
{
|
||||||
SDL_ClearAudioQueue(queue);
|
track->callback(track->userdata, track->data, (int)track->capacity);
|
||||||
|
|
||||||
SDL_free(queue);
|
FreeMemoryPoolBlock(&queue->track_pool, track);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_ClearAudioQueue(SDL_AudioQueue *queue)
|
void SDL_ClearAudioQueue(SDL_AudioQueue *queue)
|
||||||
{
|
{
|
||||||
SDL_AudioTrack *track = queue->head;
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
queue->head = NULL;
|
queue->head = NULL;
|
||||||
queue->tail = NULL;
|
queue->tail = NULL;
|
||||||
|
queue->history_length = 0;
|
||||||
|
|
||||||
while (track) {
|
while (track) {
|
||||||
SDL_AudioTrack *next = track->next;
|
SDL_AudioTrack *next = track->next;
|
||||||
track->destroy(track);
|
DestroyAudioTrack(queue, track);
|
||||||
track = next;
|
track = next;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_FlushAudioTrack(SDL_AudioTrack *track)
|
static void FlushAudioTrack(SDL_AudioTrack *track)
|
||||||
{
|
{
|
||||||
track->flushed = SDL_TRUE;
|
track->flushed = SDL_TRUE;
|
||||||
track->write = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
|
void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
|
||||||
|
@ -314,7 +199,7 @@ void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
|
||||||
SDL_AudioTrack *track = queue->tail;
|
SDL_AudioTrack *track = queue->tail;
|
||||||
|
|
||||||
if (track) {
|
if (track) {
|
||||||
SDL_FlushAudioTrack(track);
|
FlushAudioTrack(track);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -326,7 +211,7 @@ void SDL_PopAudioQueueHead(SDL_AudioQueue *queue)
|
||||||
SDL_bool flushed = track->flushed;
|
SDL_bool flushed = track->flushed;
|
||||||
|
|
||||||
SDL_AudioTrack *next = track->next;
|
SDL_AudioTrack *next = track->next;
|
||||||
track->destroy(track);
|
DestroyAudioTrack(queue, track);
|
||||||
track = next;
|
track = next;
|
||||||
|
|
||||||
if (flushed) {
|
if (flushed) {
|
||||||
|
@ -335,27 +220,59 @@ void SDL_PopAudioQueueHead(SDL_AudioQueue *queue)
|
||||||
}
|
}
|
||||||
|
|
||||||
queue->head = track;
|
queue->head = track;
|
||||||
|
queue->history_length = 0;
|
||||||
|
|
||||||
if (!track) {
|
if (!track) {
|
||||||
queue->tail = NULL;
|
queue->tail = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue)
|
SDL_AudioTrack *SDL_CreateAudioTrack(
|
||||||
|
SDL_AudioQueue *queue, const SDL_AudioSpec *spec,
|
||||||
|
Uint8 *data, size_t len, size_t capacity,
|
||||||
|
SDL_ReleaseAudioBufferCallback callback, void *userdata)
|
||||||
{
|
{
|
||||||
return queue->chunk_size;
|
SDL_AudioTrack *track = AllocMemoryPoolBlock(&queue->track_pool);
|
||||||
}
|
|
||||||
|
|
||||||
SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size)
|
|
||||||
{
|
|
||||||
SDL_AudioTrack *track = CreateChunkedAudioTrack(spec, chunk_size);
|
|
||||||
|
|
||||||
if (!track) {
|
if (!track) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (track->write(track, data, len) != 0) {
|
SDL_zerop(track);
|
||||||
track->destroy(track);
|
SDL_copyp(&track->spec, spec);
|
||||||
|
|
||||||
|
track->userdata = userdata;
|
||||||
|
track->callback = callback;
|
||||||
|
track->data = data;
|
||||||
|
track->head = 0;
|
||||||
|
track->tail = len;
|
||||||
|
track->capacity = capacity;
|
||||||
|
|
||||||
|
return track;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SDLCALL FreeChunkedAudioBuffer(void *userdata, const void *buf, int len)
|
||||||
|
{
|
||||||
|
SDL_AudioQueue *queue = userdata;
|
||||||
|
|
||||||
|
FreeMemoryPoolBlock(&queue->chunk_pool, (void *)buf);
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_AudioTrack *CreateChunkedAudioTrack(SDL_AudioQueue *queue, const SDL_AudioSpec *spec)
|
||||||
|
{
|
||||||
|
void *chunk = AllocMemoryPoolBlock(&queue->chunk_pool);
|
||||||
|
|
||||||
|
if (!chunk) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t capacity = queue->chunk_pool.block_size;
|
||||||
|
capacity -= capacity % SDL_AUDIO_FRAMESIZE(*spec);
|
||||||
|
|
||||||
|
SDL_AudioTrack *track = SDL_CreateAudioTrack(queue, spec, chunk, 0, capacity, FreeChunkedAudioBuffer, queue);
|
||||||
|
|
||||||
|
if (!track) {
|
||||||
|
FreeMemoryPoolBlock(&queue->chunk_pool, chunk);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -369,7 +286,7 @@ void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track)
|
||||||
if (tail) {
|
if (tail) {
|
||||||
// If the spec has changed, make sure to flush the previous track
|
// If the spec has changed, make sure to flush the previous track
|
||||||
if (!AUDIO_SPECS_EQUAL(tail->spec, track->spec)) {
|
if (!AUDIO_SPECS_EQUAL(tail->spec, track->spec)) {
|
||||||
SDL_FlushAudioTrack(tail);
|
FlushAudioTrack(tail);
|
||||||
}
|
}
|
||||||
|
|
||||||
tail->next = track;
|
tail->next = track;
|
||||||
|
@ -380,6 +297,19 @@ void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track)
|
||||||
queue->tail = track;
|
queue->tail = track;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static size_t WriteToAudioTrack(SDL_AudioTrack *track, const Uint8 *data, size_t len)
|
||||||
|
{
|
||||||
|
if (track->flushed || track->tail >= track->capacity) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
len = SDL_min(len, track->capacity - track->tail);
|
||||||
|
SDL_memcpy(&track->data[track->tail], data, len);
|
||||||
|
track->tail += len;
|
||||||
|
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len)
|
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len)
|
||||||
{
|
{
|
||||||
if (len == 0) {
|
if (len == 0) {
|
||||||
|
@ -388,29 +318,43 @@ int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, cons
|
||||||
|
|
||||||
SDL_AudioTrack *track = queue->tail;
|
SDL_AudioTrack *track = queue->tail;
|
||||||
|
|
||||||
if ((track) && !AUDIO_SPECS_EQUAL(track->spec, *spec)) {
|
if (track) {
|
||||||
SDL_FlushAudioTrack(track);
|
if (!AUDIO_SPECS_EQUAL(track->spec, *spec)) {
|
||||||
|
FlushAudioTrack(track);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SDL_assert(!queue->head);
|
||||||
|
track = CreateChunkedAudioTrack(queue, spec);
|
||||||
|
|
||||||
|
if (!track) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
queue->head = track;
|
||||||
|
queue->tail = track;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!track) || (!track->write)) {
|
for (;;) {
|
||||||
SDL_AudioTrack *new_track = CreateChunkedAudioTrack(spec, queue->chunk_size);
|
size_t written = WriteToAudioTrack(track, data, len);
|
||||||
|
data += written;
|
||||||
|
len -= written;
|
||||||
|
|
||||||
|
if (len == 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AudioTrack *new_track = CreateChunkedAudioTrack(queue, spec);
|
||||||
|
|
||||||
if (!new_track) {
|
if (!new_track) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (track) {
|
track->next = new_track;
|
||||||
track->next = new_track;
|
|
||||||
} else {
|
|
||||||
queue->head = new_track;
|
|
||||||
}
|
|
||||||
|
|
||||||
queue->tail = new_track;
|
queue->tail = new_track;
|
||||||
|
|
||||||
track = new_track;
|
track = new_track;
|
||||||
}
|
}
|
||||||
|
|
||||||
return track->write(track, data, len);
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue)
|
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue)
|
||||||
|
@ -432,7 +376,7 @@ size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_Audi
|
||||||
SDL_AudioTrack *track = iter;
|
SDL_AudioTrack *track = iter;
|
||||||
iter = iter->next;
|
iter = iter->next;
|
||||||
|
|
||||||
size_t avail = track->avail(track);
|
size_t avail = track->tail - track->head;
|
||||||
|
|
||||||
if (avail >= SDL_SIZE_MAX - queued_bytes) {
|
if (avail >= SDL_SIZE_MAX - queued_bytes) {
|
||||||
queued_bytes = SDL_SIZE_MAX;
|
queued_bytes = SDL_SIZE_MAX;
|
||||||
|
@ -454,61 +398,244 @@ size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_Audi
|
||||||
return queued_bytes;
|
return queued_bytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
static const Uint8 *PeekIntoAudioQueuePast(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||||
{
|
{
|
||||||
size_t total = 0;
|
|
||||||
SDL_AudioTrack *track = queue->head;
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
for (;;) {
|
if (track->head >= len) {
|
||||||
if (!track) {
|
return &track->data[track->head - len];
|
||||||
return SDL_SetError("Reading past end of queue");
|
}
|
||||||
}
|
|
||||||
|
|
||||||
total += track->read(track, &data[total], len - total, SDL_TRUE);
|
size_t past = len - track->head;
|
||||||
|
|
||||||
|
if (past > queue->history_length) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_memcpy(data, &queue->history_buffer[queue->history_length - past], past);
|
||||||
|
SDL_memcpy(&data[past], track->data, track->head);
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void UpdateAudioQueueHistory(SDL_AudioQueue *queue,
|
||||||
|
const Uint8 *data, size_t len)
|
||||||
|
{
|
||||||
|
Uint8 *history_buffer = queue->history_buffer;
|
||||||
|
size_t history_bytes = queue->history_length;
|
||||||
|
|
||||||
|
if (len >= history_bytes) {
|
||||||
|
SDL_memcpy(history_buffer, &data[len - history_bytes], history_bytes);
|
||||||
|
} else {
|
||||||
|
size_t preserve = history_bytes - len;
|
||||||
|
SDL_memmove(history_buffer, &history_buffer[len], preserve);
|
||||||
|
SDL_memcpy(&history_buffer[preserve], data, len);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static const Uint8 *ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||||
|
{
|
||||||
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
|
if (track->tail - track->head >= len) {
|
||||||
|
const Uint8 *ptr = &track->data[track->head];
|
||||||
|
track->head += len;
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t total = 0;
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
size_t avail = SDL_min(len - total, track->tail - track->head);
|
||||||
|
SDL_memcpy(&data[total], &track->data[track->head], avail);
|
||||||
|
track->head += avail;
|
||||||
|
total += avail;
|
||||||
|
|
||||||
if (total == len) {
|
if (total == len) {
|
||||||
return 0;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (track->flushed) {
|
if (track->flushed) {
|
||||||
return SDL_SetError("Reading past end of flushed track");
|
SDL_SetError("Reading past end of flushed track");
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_AudioTrack *next = track->next;
|
SDL_AudioTrack *next = track->next;
|
||||||
|
|
||||||
if (!next) {
|
if (!next) {
|
||||||
return SDL_SetError("Reading past end of incomplete track");
|
SDL_SetError("Reading past end of incomplete track");
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateAudioQueueHistory(queue, track->data, track->tail);
|
||||||
|
|
||||||
queue->head = next;
|
queue->head = next;
|
||||||
|
DestroyAudioTrack(queue, track);
|
||||||
track->destroy(track);
|
|
||||||
track = next;
|
track = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
static const Uint8 *PeekIntoAudioQueueFuture(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||||
{
|
{
|
||||||
size_t total = 0;
|
|
||||||
SDL_AudioTrack *track = queue->head;
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
for (;;) {
|
if (track->tail - track->head >= len) {
|
||||||
if (!track) {
|
return &track->data[track->head];
|
||||||
return SDL_SetError("Peeking past end of queue");
|
}
|
||||||
}
|
|
||||||
|
|
||||||
total += track->read(track, &data[total], len - total, SDL_FALSE);
|
size_t total = 0;
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
size_t avail = SDL_min(len - total, track->tail - track->head);
|
||||||
|
SDL_memcpy(&data[total], &track->data[track->head], avail);
|
||||||
|
total += avail;
|
||||||
|
|
||||||
if (total == len) {
|
if (total == len) {
|
||||||
return 0;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (track->flushed) {
|
if (track->flushed) {
|
||||||
// If we have run out of data, fill the rest with silence.
|
// If we have run out of data, fill the rest with silence.
|
||||||
SDL_memset(&data[total], SDL_GetSilenceValueForFormat(track->spec.format), len - total);
|
SDL_memset(&data[total], SDL_GetSilenceValueForFormat(track->spec.format), len - total);
|
||||||
return 0;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
track = track->next;
|
track = track->next;
|
||||||
|
|
||||||
|
if (!track) {
|
||||||
|
SDL_SetError("Peeking past end of incomplete track");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
|
||||||
|
Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels,
|
||||||
|
int past_frames, int present_frames, int future_frames,
|
||||||
|
Uint8 *scratch)
|
||||||
|
{
|
||||||
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
|
if (!track) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AudioFormat src_format = track->spec.format;
|
||||||
|
SDL_AudioFormat src_channels = track->spec.channels;
|
||||||
|
|
||||||
|
size_t src_frame_size = SDL_AUDIO_BYTESIZE(src_format) * src_channels;
|
||||||
|
size_t dst_frame_size = SDL_AUDIO_BYTESIZE(dst_format) * dst_channels;
|
||||||
|
|
||||||
|
size_t src_past_bytes = past_frames * src_frame_size;
|
||||||
|
size_t src_present_bytes = present_frames * src_frame_size;
|
||||||
|
size_t src_future_bytes = future_frames * src_frame_size;
|
||||||
|
|
||||||
|
size_t dst_past_bytes = past_frames * dst_frame_size;
|
||||||
|
size_t dst_present_bytes = present_frames * dst_frame_size;
|
||||||
|
size_t dst_future_bytes = future_frames * dst_frame_size;
|
||||||
|
|
||||||
|
SDL_bool convert = (src_format != dst_format) || (src_channels != dst_channels);
|
||||||
|
|
||||||
|
if (convert && !dst) {
|
||||||
|
// The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer
|
||||||
|
dst = scratch;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can we get all of the data straight from this track?
|
||||||
|
if ((track->head >= src_past_bytes) && ((track->tail - track->head) >= (src_present_bytes + src_future_bytes))) {
|
||||||
|
const Uint8 *ptr = &track->data[track->head - src_past_bytes];
|
||||||
|
track->head += src_present_bytes;
|
||||||
|
|
||||||
|
// Do we still need to copy/convert the data?
|
||||||
|
if (dst) {
|
||||||
|
ConvertAudio(past_frames + present_frames + future_frames, ptr,
|
||||||
|
src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
||||||
|
ptr = dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!dst) {
|
||||||
|
// The user didn't ask for the data to be copied, but we need to, so store it in the scratch buffer
|
||||||
|
dst = scratch;
|
||||||
|
} else if (!convert) {
|
||||||
|
// We are only copying, not converting, so copy straight into the dst buffer
|
||||||
|
scratch = dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
Uint8 *ptr = dst;
|
||||||
|
|
||||||
|
if (src_past_bytes) {
|
||||||
|
ConvertAudio(past_frames, PeekIntoAudioQueuePast(queue, scratch, src_past_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
||||||
|
dst += dst_past_bytes;
|
||||||
|
scratch += dst_past_bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (src_present_bytes) {
|
||||||
|
ConvertAudio(present_frames, ReadFromAudioQueue(queue, scratch, src_present_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
||||||
|
dst += dst_present_bytes;
|
||||||
|
scratch += dst_present_bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (src_future_bytes) {
|
||||||
|
ConvertAudio(future_frames, PeekIntoAudioQueueFuture(queue, scratch, src_future_bytes), src_format, src_channels, dst, dst_format, dst_channels, scratch);
|
||||||
|
dst += dst_future_bytes;
|
||||||
|
scratch += dst_future_bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue)
|
||||||
|
{
|
||||||
|
size_t total = 0;
|
||||||
|
void *iter = SDL_BeginAudioQueueIter(queue);
|
||||||
|
|
||||||
|
while (iter) {
|
||||||
|
SDL_AudioSpec src_spec;
|
||||||
|
SDL_bool flushed;
|
||||||
|
|
||||||
|
size_t avail = SDL_NextAudioQueueIter(queue, &iter, &src_spec, &flushed);
|
||||||
|
|
||||||
|
if (avail >= SDL_SIZE_MAX - total) {
|
||||||
|
total = SDL_SIZE_MAX;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
total += avail;
|
||||||
|
}
|
||||||
|
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
int SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames)
|
||||||
|
{
|
||||||
|
SDL_AudioTrack *track = queue->head;
|
||||||
|
|
||||||
|
if (!track) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t length = num_frames * SDL_AUDIO_FRAMESIZE(track->spec);
|
||||||
|
Uint8 *history_buffer = queue->history_buffer;
|
||||||
|
|
||||||
|
if (queue->history_capacity < length) {
|
||||||
|
history_buffer = SDL_aligned_alloc(SDL_SIMDGetAlignment(), length);
|
||||||
|
if (!history_buffer) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
SDL_aligned_free(queue->history_buffer);
|
||||||
|
queue->history_buffer = history_buffer;
|
||||||
|
queue->history_capacity = length;
|
||||||
|
}
|
||||||
|
|
||||||
|
queue->history_length = length;
|
||||||
|
SDL_memset(history_buffer, SDL_GetSilenceValueForFormat(track->spec.format), length);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,6 +25,8 @@
|
||||||
|
|
||||||
// Internal functions used by SDL_AudioStream for queueing audio.
|
// Internal functions used by SDL_AudioStream for queueing audio.
|
||||||
|
|
||||||
|
typedef void(SDLCALL *SDL_ReleaseAudioBufferCallback)(void *userdata, const void *buffer, int buflen);
|
||||||
|
|
||||||
typedef struct SDL_AudioQueue SDL_AudioQueue;
|
typedef struct SDL_AudioQueue SDL_AudioQueue;
|
||||||
typedef struct SDL_AudioTrack SDL_AudioTrack;
|
typedef struct SDL_AudioTrack SDL_AudioTrack;
|
||||||
|
|
||||||
|
@ -44,16 +46,14 @@ void SDL_FlushAudioQueue(SDL_AudioQueue *queue);
|
||||||
// REQUIRES: The head track must exist, and must have been flushed
|
// REQUIRES: The head track must exist, and must have been flushed
|
||||||
void SDL_PopAudioQueueHead(SDL_AudioQueue *queue);
|
void SDL_PopAudioQueueHead(SDL_AudioQueue *queue);
|
||||||
|
|
||||||
// Get the chunk size, mostly for use with SDL_CreateChunkedAudioTrack
|
|
||||||
// This can be called from any thread
|
|
||||||
size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue);
|
|
||||||
|
|
||||||
// Write data to the end of queue
|
// Write data to the end of queue
|
||||||
// REQUIRES: If the spec has changed, the last track must have been flushed
|
// REQUIRES: If the spec has changed, the last track must have been flushed
|
||||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len);
|
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len);
|
||||||
|
|
||||||
// Create a track without needing to hold any locks
|
// Create a track where the input data is owned by the caller
|
||||||
SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size);
|
SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue,
|
||||||
|
const SDL_AudioSpec *spec, Uint8 *data, size_t len, size_t capacity,
|
||||||
|
SDL_ReleaseAudioBufferCallback callback, void *userdata);
|
||||||
|
|
||||||
// Add a track to the end of the queue
|
// Add a track to the end of the queue
|
||||||
// REQUIRES: `track != NULL`
|
// REQUIRES: `track != NULL`
|
||||||
|
@ -66,12 +66,14 @@ void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue);
|
||||||
// REQUIRES: `*inout_iter != NULL` (a valid iterator)
|
// REQUIRES: `*inout_iter != NULL` (a valid iterator)
|
||||||
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed);
|
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed);
|
||||||
|
|
||||||
// Read data from the start of the queue
|
const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
|
||||||
// REQUIRES: There must be enough data in the queue
|
Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels,
|
||||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
int past_frames, int present_frames, int future_frames,
|
||||||
|
Uint8 *scratch);
|
||||||
|
|
||||||
// Peek into the start of the queue
|
// Get the total number of bytes currently queued
|
||||||
// REQUIRES: There must be enough data in the queue, unless it has been flushed, in which case missing data is filled with silence.
|
size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue);
|
||||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
|
||||||
|
int SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames);
|
||||||
|
|
||||||
#endif // SDL_audioqueue_h_
|
#endif // SDL_audioqueue_h_
|
||||||
|
|
|
@ -190,7 +190,6 @@ struct SDL_AudioStream
|
||||||
float freq_ratio;
|
float freq_ratio;
|
||||||
|
|
||||||
struct SDL_AudioQueue* queue;
|
struct SDL_AudioQueue* queue;
|
||||||
Uint64 total_bytes_queued;
|
|
||||||
|
|
||||||
SDL_AudioSpec input_spec; // The spec of input data currently being processed
|
SDL_AudioSpec input_spec; // The spec of input data currently being processed
|
||||||
Sint64 resample_offset;
|
Sint64 resample_offset;
|
||||||
|
@ -198,9 +197,6 @@ struct SDL_AudioStream
|
||||||
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
|
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
|
||||||
size_t work_buffer_allocation;
|
size_t work_buffer_allocation;
|
||||||
|
|
||||||
Uint8 *history_buffer; // history for left padding and future sample rate changes.
|
|
||||||
size_t history_buffer_allocation;
|
|
||||||
|
|
||||||
SDL_bool simplified; // SDL_TRUE if created via SDL_OpenAudioDeviceStream
|
SDL_bool simplified; // SDL_TRUE if created via SDL_OpenAudioDeviceStream
|
||||||
|
|
||||||
SDL_LogicalAudioDevice *bound_device;
|
SDL_LogicalAudioDevice *bound_device;
|
||||||
|
|
|
@ -10,8 +10,6 @@
|
||||||
freely.
|
freely.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* !!! FIXME: this code is not up to standards for SDL3 test apps. Someone should improve this. */
|
|
||||||
|
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <SDL3/SDL_main.h>
|
#include <SDL3/SDL_main.h>
|
||||||
#include <SDL3/SDL_test.h>
|
#include <SDL3/SDL_test.h>
|
||||||
|
@ -117,6 +115,7 @@ static void queue_audio()
|
||||||
|
|
||||||
SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
|
SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
|
||||||
|
|
||||||
|
/* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */
|
||||||
retval = retval ? retval : SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
|
retval = retval ? retval : SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
|
||||||
retval = retval ? retval : SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
|
retval = retval ? retval : SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
|
||||||
retval = retval ? retval : SDL_PutAudioStreamData(stream, new_data, new_len);
|
retval = retval ? retval : SDL_PutAudioStreamData(stream, new_data, new_len);
|
||||||
|
@ -207,6 +206,7 @@ static void loop(void)
|
||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
SDL_FPoint p;
|
SDL_FPoint p;
|
||||||
SDL_AudioSpec src_spec, dst_spec;
|
SDL_AudioSpec src_spec, dst_spec;
|
||||||
|
int queued_bytes = 0;
|
||||||
int available_bytes = 0;
|
int available_bytes = 0;
|
||||||
float available_seconds = 0;
|
float available_seconds = 0;
|
||||||
|
|
||||||
|
@ -294,6 +294,8 @@ static void loop(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
queued_bytes = SDL_GetAudioStreamQueued(stream);
|
||||||
|
|
||||||
for (i = 0; i < state->num_windows; i++) {
|
for (i = 0; i < state->num_windows; i++) {
|
||||||
int draw_y = 0;
|
int draw_y = 0;
|
||||||
SDL_Renderer* rend = state->renderers[i];
|
SDL_Renderer* rend = state->renderers[i];
|
||||||
|
@ -326,6 +328,9 @@ static void loop(void)
|
||||||
draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
|
draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
|
||||||
draw_y += FONT_LINE_HEIGHT;
|
draw_y += FONT_LINE_HEIGHT;
|
||||||
|
|
||||||
|
draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes);
|
||||||
|
draw_y += FONT_LINE_HEIGHT;
|
||||||
|
|
||||||
SDL_LockAudioStream(stream);
|
SDL_LockAudioStream(stream);
|
||||||
|
|
||||||
draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
|
draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
|
||||||
|
|
|
@ -821,11 +821,6 @@ static double sine_wave_sample(const Sint64 idx, const Sint64 rate, const Sint64
|
||||||
return SDL_sin(((double)(idx * freq % rate)) / ((double)rate) * (SDL_PI_D * 2) + phase);
|
return SDL_sin(((double)(idx * freq % rate)) / ((double)rate) * (SDL_PI_D * 2) + phase);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void free_audio_buffer(void* userdata, const void* buf, int len)
|
|
||||||
{
|
|
||||||
SDL_free((void*) buf);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Split the data into randomly sized chunks */
|
/* Split the data into randomly sized chunks */
|
||||||
static int put_audio_data_split(SDL_AudioStream* stream, const void* buf, int len)
|
static int put_audio_data_split(SDL_AudioStream* stream, const void* buf, int len)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue